358 lines
11 KiB
C#
358 lines
11 KiB
C#
namespace PipeMaze.Tests;
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public class MazeTests
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{
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[Theory]
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[MemberData(nameof(TestData.ParseTestData), MemberType = typeof(TestData))]
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public void Parse_WhenGivenInput_ItShouldReturnExpectedMaze(string[] input, Maze expectedMaze, Pipe? expectedStartingPipe)
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{
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var maze = Maze.Parse(input);
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maze.Should().BeEquivalentTo(expectedMaze);
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maze.StartingPipe.Should().BeEquivalentTo(expectedStartingPipe);
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}
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[Theory]
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[MemberData(nameof(TestData.IdentifyPipeTypeTestData), MemberType = typeof(TestData))]
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public void IdentifyPipeType_WhenGivenInput_ItShouldReturnExpectedPipeType(Maze maze, PipeType expectedPipeType)
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{
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maze
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.IdentifyStartPipeType()
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.Should()
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.Be(expectedPipeType);
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}
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[Theory]
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[MemberData(nameof(TestData.GetLoopTestData), MemberType = typeof(TestData))]
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public void GetLoop_WhenGivenInput_ItShouldReturnExpectedLoop(Maze maze, List<Pipe> expectedLoop)
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{
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maze
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.GetLoop()
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.Should()
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.BeEquivalentTo(expectedLoop);
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}
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[Theory]
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[MemberData(nameof(TestData.FurthestStepFromStartTestData), MemberType = typeof(TestData))]
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public void FurthestStepFromStart_WhenGivenInput_ItShouldReturnExpectedFurthestStepFromStart(Maze maze, int expectedFurthestStepFromStart)
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{
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maze.FarthestStepFromStart
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.Should()
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.Be(expectedFurthestStepFromStart);
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}
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public static class TestData
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{
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private static readonly string[] TestMazeInput =
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{
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".....",
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".S-7.",
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".|.|.",
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".L-J.",
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".....",
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};
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private static readonly Maze TestMaze =
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new(
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5,
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5,
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[
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new('S', PipeType.Unknown, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 2, 1),
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new('|', PipeType.UpAndDown, 2, 3),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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]
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);
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public static IEnumerable<object[]> FurthestStepFromStartTestData =>
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new List<object[]>
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{
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new object[]
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{
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TestMaze,
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4
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},
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new object[]
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{
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new Maze(
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5,
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5,
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[
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new('7', PipeType.DownAndLeft, 0, 0),
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new('-', PipeType.UpAndRight, 0, 1),
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new('F', PipeType.DownAndRight, 0, 2),
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new('7', PipeType.DownAndLeft, 0, 3),
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new('-', PipeType.LeftAndRight, 0, 4),
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new('F', PipeType.DownAndRight, 1, 1),
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new('J', PipeType.UpAndLeft, 1, 2),
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new('|', PipeType.UpAndDown, 1, 3),
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new('7', PipeType.DownAndLeft, 1, 4),
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new('S', PipeType.Unknown, 2, 0),
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new('J', PipeType.UpAndLeft, 2, 1),
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new('L', PipeType.UpAndRight, 2, 2),
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new('L', PipeType.UpAndRight, 2, 3),
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new('7', PipeType.DownAndLeft, 2, 4),
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new('|', PipeType.UpAndDown, 3, 0),
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new('F', PipeType.DownAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('-', PipeType.LeftAndRight, 3, 3),
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new('J', PipeType.UpAndLeft, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('J', PipeType.UpAndLeft, 4, 1),
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new('L', PipeType.UpAndRight, 4, 3),
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new('J', PipeType.UpAndLeft, 4, 4),
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]
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),
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8,
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}
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};
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public static IEnumerable<object[]> GetLoopTestData =>
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new List<object[]>
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{
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new object[]
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{
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TestMaze,
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new List<Pipe>
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{
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new('S', PipeType.DownAndRight, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 2, 1),
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new('|', PipeType.UpAndDown, 2, 3),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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}
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},
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new object[]
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{
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new Maze(
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5,
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5,
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[
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new('-', PipeType.LeftAndRight, 0, 0),
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new('L', PipeType.UpAndRight, 0, 1),
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new('|', PipeType.UpAndDown, 0, 2),
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new('F', PipeType.DownAndRight, 0, 3),
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new('7', PipeType.DownAndLeft, 0, 4),
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new('7', PipeType.DownAndLeft, 1, 0),
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new('S', PipeType.Unknown, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 1, 4),
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new('L', PipeType.UpAndRight, 2, 0),
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new('|', PipeType.UpAndDown, 2, 1),
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new('7', PipeType.DownAndLeft, 2, 2),
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new('|', PipeType.UpAndDown, 2, 3),
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new('|', PipeType.UpAndDown, 2, 4),
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new('-', PipeType.LeftAndRight, 3, 0),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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new('|', PipeType.UpAndDown, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('|', PipeType.UpAndDown, 4, 1),
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new('-', PipeType.LeftAndRight, 4, 2),
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new('J', PipeType.UpAndLeft, 4, 3),
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new('F', PipeType.DownAndRight, 4, 4),
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]
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),
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new List<Pipe>
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{
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new('S', PipeType.DownAndRight, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 2, 1),
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new('|', PipeType.UpAndDown, 2, 3),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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}
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},
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new object[]
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{
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new Maze(
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5,
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5,
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[
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new('F', PipeType.DownAndRight, 0, 2),
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new('7', PipeType.DownAndLeft, 0, 3),
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new('F', PipeType.DownAndRight, 1, 1),
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new('J', PipeType.UpAndLeft, 1, 2),
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new('|', PipeType.UpAndDown, 1, 3),
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new('S', PipeType.Unknown, 2, 0),
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new('J', PipeType.UpAndLeft, 2, 1),
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new('L', PipeType.UpAndRight, 2, 3),
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new('7', PipeType.DownAndLeft, 2, 4),
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new('|', PipeType.UpAndDown, 3, 0),
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new('F', PipeType.DownAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('-', PipeType.LeftAndRight, 3, 3),
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new('J', PipeType.UpAndLeft, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('J', PipeType.UpAndLeft, 4, 1),
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]
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),
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new List<Pipe>
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{
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new('F', PipeType.DownAndRight, 0, 2),
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new('7', PipeType.DownAndLeft, 0, 3),
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new('F', PipeType.DownAndRight, 1, 1),
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new('J', PipeType.UpAndLeft, 1, 2),
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new('|', PipeType.UpAndDown, 1, 3),
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new('S', PipeType.DownAndRight, 2, 0),
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new('J', PipeType.UpAndLeft, 2, 1),
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new('L', PipeType.UpAndRight, 2, 3),
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new('7', PipeType.DownAndLeft, 2, 4),
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new('|', PipeType.UpAndDown, 3, 0),
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new('F', PipeType.DownAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('-', PipeType.LeftAndRight, 3, 3),
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new('J', PipeType.UpAndLeft, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('J', PipeType.UpAndLeft, 4, 1),
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}
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},
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new object[]
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{
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new Maze(
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5,
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5,
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[
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new('7', PipeType.DownAndLeft, 0, 0),
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new('-', PipeType.UpAndRight, 0, 1),
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new('F', PipeType.DownAndRight, 0, 2),
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new('7', PipeType.DownAndLeft, 0, 3),
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new('-', PipeType.LeftAndRight, 0, 4),
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new('F', PipeType.DownAndRight, 1, 1),
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new('J', PipeType.UpAndLeft, 1, 2),
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new('|', PipeType.UpAndDown, 1, 3),
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new('7', PipeType.DownAndLeft, 1, 4),
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new('S', PipeType.Unknown, 2, 0),
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new('J', PipeType.UpAndLeft, 2, 1),
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new('L', PipeType.UpAndRight, 2, 2),
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new('L', PipeType.UpAndRight, 2, 3),
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new('7', PipeType.DownAndLeft, 2, 4),
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new('|', PipeType.UpAndDown, 3, 0),
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new('F', PipeType.DownAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('-', PipeType.LeftAndRight, 3, 3),
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new('J', PipeType.UpAndLeft, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('J', PipeType.UpAndLeft, 4, 1),
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new('L', PipeType.UpAndRight, 4, 3),
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new('J', PipeType.UpAndLeft, 4, 4),
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]
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),
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new List<Pipe>
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{
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new('F', PipeType.DownAndRight, 0, 2),
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new('7', PipeType.DownAndLeft, 0, 3),
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new('F', PipeType.DownAndRight, 1, 1),
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new('J', PipeType.UpAndLeft, 1, 2),
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new('|', PipeType.UpAndDown, 1, 3),
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new('S', PipeType.DownAndRight, 2, 0),
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new('J', PipeType.UpAndLeft, 2, 1),
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new('L', PipeType.UpAndRight, 2, 3),
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new('7', PipeType.DownAndLeft, 2, 4),
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new('|', PipeType.UpAndDown, 3, 0),
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new('F', PipeType.DownAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('-', PipeType.LeftAndRight, 3, 3),
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new('J', PipeType.UpAndLeft, 3, 4),
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new('L', PipeType.UpAndRight, 4, 0),
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new('J', PipeType.UpAndLeft, 4, 1),
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}
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}
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};
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public static IEnumerable<object[]> IdentifyPipeTypeTestData =>
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new List<object[]>
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{
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new object[]
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{
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TestMaze,
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PipeType.DownAndRight,
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}
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};
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public static IEnumerable<object?[]> ParseTestData =>
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new List<object?[]>
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{
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new object?[]
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{
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new string[]
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{
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".....",
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".F-7.",
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".|.|.",
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".L-J.",
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".....",
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},
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new Maze(
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5,
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5,
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[
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new('F', PipeType.DownAndRight, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 2, 1),
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new('|', PipeType.UpAndDown, 2, 3),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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]
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),
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null
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},
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new object?[]
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{
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TestMazeInput,
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||
|
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new Maze(
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5,
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5,
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[
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new('S', PipeType.Unknown, 1, 1),
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new('-', PipeType.LeftAndRight, 1, 2),
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new('7', PipeType.DownAndLeft, 1, 3),
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new('|', PipeType.UpAndDown, 2, 1),
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new('|', PipeType.UpAndDown, 2, 3),
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new('L', PipeType.UpAndRight, 3, 1),
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new('-', PipeType.LeftAndRight, 3, 2),
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new('J', PipeType.UpAndLeft, 3, 3),
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]
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),
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new Pipe('S', PipeType.Unknown, 1, 1)
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}
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||
|
|
};
|
||
|
|
}
|
||
|
|
}
|