2023-12-02 10:41:00 -06:00
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namespace CubeConundrum;
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public class Program
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{
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public async static Task<int> Main(string[] args)
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{
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return await Task.FromResult(0);
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}
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}
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public class PartOnePuzzleSolver
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{
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}
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public class PuzzleParser
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{
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public Cube ParseCube(string cubeString)
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{
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var parts = cubeString.Split(' ');
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var count = int.Parse(parts[0]);
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var color = Enum.Parse<CubeColor>(parts[1], true);
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return new()
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{
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Count = count,
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Color = color
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};
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}
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public Result ParseResult(string resultString)
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{
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var cubes = resultString
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.Split(',')
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.Select(s => s.Trim())
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.Select(ParseCube)
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.ToList();
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return new()
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{
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Cubes = cubes
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};
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}
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public Game ParseGame(string gameString)
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{
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var parts = gameString.Split(':');
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var gameId = int.Parse(parts[0].Split(' ')[1]);
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var results = parts[1]
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.Split(';')
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.Select(s => s.Trim())
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.Select(ParseResult)
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.ToList();
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return new()
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{
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Id = gameId,
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Results = results
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};
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}
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}
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public class Game
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{
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public int Id { get; set; }
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public List<Result> Results { get; set; } = [];
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}
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public class Result
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{
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public List<Cube> Cubes { get; set; } = [];
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}
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public class Cube
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{
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public int Count { get; set; }
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public CubeColor Color { get; set; }
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}
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public enum CubeColor
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{
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Red,
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Green,
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Blue
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}
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