Merge pull request #14 from StevanFreeborn/stevanfreeborn/feat/solve-puzzle-14

feat: solve puzzle 14
This commit is contained in:
Stevan Freeborn
2023-12-21 12:28:05 -06:00
committed by GitHub
7 changed files with 680 additions and 27 deletions
@@ -0,0 +1,220 @@
namespace ParabolicReflectorDish.Tests;
public class DishTests
{
[Theory]
[MemberData(nameof(TestData.ParseTestData), MemberType = typeof(TestData))]
public void Parse_GivenInput_ItShouldReturnDishInstance(string[] input, Dish expected)
{
var result = Dish.Parse(input);
result.Should().BeEquivalentTo(expected);
}
[Theory]
[MemberData(nameof(TestData.CalculateTotalLoadTestData), MemberType = typeof(TestData))]
public void CalculateTotalLoad_WhenCalled_ItShouldReturnExpectedLoad(Dish dish, long expected)
{
var result = dish.CalculateTotalLoad();
result.Should().Be(expected);
}
[Theory]
[MemberData(nameof(TestData.CalculateTotalLoadWithSpinCycleData), MemberType = typeof(TestData))]
public void CalculateTotalLoad_WhenCalledWithSpinCycle_ItShouldReturnExpectedLoad(Dish dish, long expected)
{
var result = dish.CalculateTotalLoad(true);
result.Should().Be(expected);
}
[Theory]
[MemberData(nameof(TestData.TiltTestData), MemberType = typeof(TestData))]
public void TiltDish_WhenCalled_ItShouldReturnExpectedDish(Dish dish, int times, Dish expected)
{
var result = dish.TiltDish(times);
result.Should().BeEquivalentTo(expected);
}
[Fact]
public void CalculateTotalLoad_WhenCalledWithExample_ItShouldReturnExpectedLoad()
{
var input = File.ReadAllLines("EXAMPLE.txt");
var dish = Dish.Parse(input);
var result = dish.CalculateTotalLoad();
result.Should().Be(136);
}
[Fact]
public void CalculateTotalLoad_WhenCalledWithInput_ItShouldReturnExpectedLoad()
{
var input = File.ReadAllLines("INPUT.txt");
var dish = Dish.Parse(input);
var result = dish.CalculateTotalLoad();
result.Should().Be(106997);
}
[Fact]
public void CalculateTotalLoad_WhenCalledWithExampleAndSpinCycle_ItShouldReturnExpectedLoad()
{
var input = File.ReadAllLines("EXAMPLE.txt");
var dish = Dish.Parse(input);
var result = dish.CalculateTotalLoad(true);
result.Should().Be(64);
}
[Fact]
public void CalculateTotalLoad_WhenCalledWithInputAndSpinCycle_ItShouldReturnExpectedLoad()
{
var input = File.ReadAllLines("INPUT.txt");
var dish = Dish.Parse(input);
var result = dish.CalculateTotalLoad(true);
result.Should().Be(99641);
}
public static class TestData
{
private static readonly Dish TestDish = new(
[
['O', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
['O', '.', 'O', 'O', '#', '.', '.', '.', '.', '#'],
['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
['O', 'O', '.', '#', 'O', '.', '.', '.', '.', 'O'],
['.', 'O', '.', '.', '.', '.', '.', 'O', '#', '.'],
['O', '.', '#', '.', '.', 'O', '.', '#', '.', '#'],
['.', '.', 'O', '.', '.', '#', 'O', '.', '.', 'O'],
['.', '.', '.', '.', '.', '.', '.', 'O', '.', '.'],
['#', '.', '.', '.', '.', '#', '#', '#', '.', '.'],
['#', 'O', 'O', '.', '.', '#', '.', '.', '.', '.'],
]
);
public static IEnumerable<object[]> TiltTestData =>
new List<object[]>
{
new object[]
{
TestDish,
1,
new Dish(
[
['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
['.', '.', '.', 'O', 'O', '#', '#', '.', '.', '.'],
['.', 'O', 'O', '#', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
['.', '.', '.', '.', 'O', '#', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', '.', 'O', 'O', 'O', 'O'],
['#', '.', '.', '.', 'O', '#', '#', '#', '.', '.'],
['#', '.', '.', 'O', 'O', '#', '.', '.', '.', '.'],
]
)
},
new object[]
{
TestDish,
2,
new Dish(
[
['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
['.', '.', 'O', '#', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
['.', '.', '.', '.', 'O', '#', '.', '.', '.', 'O'],
['.', '.', '.', '.', '.', '.', '.', 'O', 'O', 'O'],
['#', '.', '.', 'O', 'O', '#', '#', '#', '.', '.'],
['#', '.', 'O', 'O', 'O', '#', '.', '.', '.', 'O'],
]
),
},
new object[]
{
TestDish,
3,
new Dish(
[
['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
['.', '.', 'O', '#', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
['.', '.', '.', '.', 'O', '#', '.', '.', '.', 'O'],
['.', '.', '.', '.', '.', '.', '.', 'O', 'O', 'O'],
['#', '.', '.', '.', 'O', '#', '#', '#', '.', 'O'],
['#', '.', 'O', 'O', 'O', '#', '.', '.', '.', 'O'],
]
),
}
};
public static IEnumerable<object[]> CalculateTotalLoadWithSpinCycleData =>
new List<object[]>
{
new object[]
{
TestDish,
64,
}
};
public static IEnumerable<object[]> CalculateTotalLoadTestData =>
new List<object[]>
{
new object[]
{
new Dish(
[
['O', 'O', 'O', 'O', '.', '#', '.', 'O', '.', '.'],
['O', 'O', '.', '.', '#', '.', '.', '.', '.', '#'],
['O', 'O', '.', '.', 'O', '#', '#', '.', '.', 'O'],
['O', '.', '.', '#', '.', 'O', 'O', '.', '.', '.'],
['.', '.', '.', '.', '.', '.', '.', '.', '#', '.'],
['.', '.', '#', '.', '.', '.', '.', '#', '.', '#'],
['.', '.', 'O', '.', '.', '#', '.', 'O', '.', 'O'],
['.', '.', 'O', '.', '.', '.', '.', '.', '.', '.'],
['#', '.', '.', '.', '.', '#', '#', '#', '.', '.'],
['#', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
]
),
136
}
};
public static IEnumerable<object[]> ParseTestData =>
new List<object[]>
{
new object[]
{
new string[]
{
"O....#....",
"O.OO#....#",
".....##...",
"OO.#O....O",
".O.....O#.",
"O.#..O.#.#",
"..O..#O..O",
".......O..",
"#....###..",
"#OO..#....",
},
new Dish(
[
['O', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
['O', '.', 'O', 'O', '#', '.', '.', '.', '.', '#'],
['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
['O', 'O', '.', '#', 'O', '.', '.', '.', '.', 'O'],
['.', 'O', '.', '.', '.', '.', '.', 'O', '#', '.'],
['O', '.', '#', '.', '.', 'O', '.', '#', '.', '#'],
['.', '.', 'O', '.', '.', '#', 'O', '.', '.', 'O'],
['.', '.', '.', '.', '.', '.', '.', 'O', '.', '.'],
['#', '.', '.', '.', '.', '#', '#', '#', '.', '.'],
['#', 'O', 'O', '.', '.', '#', '.', '.', '.', '.'],
]
),
}
};
}
}
@@ -0,0 +1,2 @@
global using Xunit;
global using FluentAssertions;
@@ -0,0 +1,42 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" Version="6.12.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ParabolicReflectorDish\ParabolicReflectorDish.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="..\INPUT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="..\EXAMPLE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
+363
View File
@@ -0,0 +1,363 @@
using System.Diagnostics;
namespace ParabolicReflectorDish;
public class Program
{
public static async Task<int> Main(string[] args)
{
if (args.Length is 0)
{
Console.WriteLine("Please provide a path to the input file.");
return -1;
}
if (File.Exists(args[0]) is false)
{
Console.WriteLine("The provided file does not exist.");
return -2;
}
var isPart2 = args.Length > 1 && args[1] == "part2";
var input = await File.ReadAllLinesAsync(args[0]);
var stopwatch = new Stopwatch();
stopwatch.Start();
var result = Dish
.Parse(input)
.CalculateTotalLoad(isPart2);
stopwatch.Stop();
Console.WriteLine($"The total load is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
return (int)result;
}
}
/// <summary>
/// Represents a parabolic reflector dish.
/// </summary>
/// <param name="rows">The rows of the dish.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public class Dish(
List<List<char>> rows
)
{
private const char RoundRockSymbol = 'O';
private const char SquareRockSymbol = '#';
private const char EmptySpaceSymbol = '.';
/// <summary>
/// Gets the rows of the dish.
/// </summary>
public List<List<char>> Rows { get; init; } = rows;
private List<List<char>> TiltDishToNorth(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfColumns = modifiedRows[0].Count;
var numOfRows = modifiedRows.Count;
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
{
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the rows below the current row
// starting from the row after the current row
for (var i = currentRowIndex + 1; i < numOfRows; i++)
{
// get the next symbol in the current column
var next = modifiedRows[i][currentColumnIndex];
// if the next symbol is a square rock
// we can stop iterating over the rows below
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the rows below
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[i][currentColumnIndex] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToWest(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfRows = modifiedRows.Count;
var numOfColumns = modifiedRows[0].Count;
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfRows; currentColumnIndex++)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the columns to the left of the current column
for (var i = currentColumnIndex + 1; i < numOfColumns; i++)
{
// get the next symbol in the current row
var next = modifiedRows[currentRowIndex][i];
// if the next symbol is a square rock
// we can stop iterating over the columns to the left
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the columns to the left
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToSouth(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfColumns = modifiedRows[0].Count;
var numOfRows = modifiedRows.Count;
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
{
// iterate over the rows from bottom to top
for (var currentRowIndex = numOfRows - 1; currentRowIndex >= 0; currentRowIndex--)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the rows above the current row
// starting from the row before the current row
for (var i = currentRowIndex - 1; i >= 0; i--)
{
// get the next symbol in the current column
var next = modifiedRows[i][currentColumnIndex];
// if the next symbol is a square rock
// we can stop iterating over the rows below
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the rows below
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[i][currentColumnIndex] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToEast(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfRows = modifiedRows.Count;
var numOfColumns = modifiedRows[0].Count;
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// iterate over the columns from right to left
for (var currentColumnIndex = numOfColumns - 1; currentColumnIndex >= 0; currentColumnIndex--)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the columns to the left of the current column
for (var i = currentColumnIndex - 1; i >= 0; i--)
{
// get the next symbol in the current row
var next = modifiedRows[currentRowIndex][i];
// if the next symbol is a square rock
// we can stop iterating over the columns to the left
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the columns to the left
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
/// <summary>
/// Tilt the dish to the north, west, south and east.
/// </summary>
/// <param name="numOfCycles">The number of cycles to tilt the dish.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public Dish TiltDish(long numOfCycles)
{
var modifiedRows = Rows
.Select(r => r.ToList())
.ToList();
// create a cache to store the modified rows
// and the index of the cycle in which they were modified
// this should allow us to detect cycles
var cache = new Dictionary<string, long>();
for (var i = 0; i < numOfCycles; i++)
{
modifiedRows = TiltDishToNorth(modifiedRows);
modifiedRows = TiltDishToWest(modifiedRows);
modifiedRows = TiltDishToSouth(modifiedRows);
modifiedRows = TiltDishToEast(modifiedRows);
// use the modified rows as a key for the cache
var key = string.Join(Environment.NewLine, modifiedRows.Select(r => string.Join(string.Empty, r)));
// if the cache already contains the key
if (cache.TryGetValue(key, out var matchingIndex))
{
// calculate the start index of the current cycle
// and identify the key for the start index value
var cycleLength = i - matchingIndex;
var remainingCycles = numOfCycles - i;
var cycleIndex = remainingCycles % cycleLength;
var cycleStartIndex = cycleIndex + matchingIndex - 1;
var startCycleKey = cache.First(c => c.Value == cycleStartIndex).Key;
// parse the key for the start index value
// and use it as the modified rows
modifiedRows = startCycleKey
.Split(Environment.NewLine)
.Select(s => s.ToList())
.ToList();
break;
}
// add the modified rows to the cache
cache.Add(key, i);
}
return new Dish(modifiedRows);
}
/// <summary>
/// Calculate the total load of the dish.
/// </summary>
/// <param name="spinDish">Whether to spin the dish.</param>
/// <returns>The total load of the dish.</returns>
public long CalculateTotalLoad(bool spinDish = false)
{
var rows = spinDish
? TiltDish(1_000_000_000).Rows
: TiltDishToNorth(Rows);
rows.Reverse();
return rows
.Select((r, index) =>
{
var numOfRoundRocks = r.Where(c => c is RoundRockSymbol).Count();
return (index + 1) * numOfRoundRocks;
})
.Sum();
}
/// <summary>
/// Parse the input into an instance of the <see cref="Dish"/> class.
/// </summary>
/// <param name="input">The input to parse.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public static Dish Parse(string[] input)
{
var inputList = input
.Select(s => s.ToList())
.ToList();
return new Dish(inputList);
}
}
+16
View File
@@ -81,6 +81,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PointOfIncidence", "13\Poin
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PointOfIncidence.Tests", "13\PointOfIncidence.Tests\PointOfIncidence.Tests.csproj", "{0E74E842-A876-4E8C-9D10-BA09F40039EC}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PointOfIncidence.Tests", "13\PointOfIncidence.Tests\PointOfIncidence.Tests.csproj", "{0E74E842-A876-4E8C-9D10-BA09F40039EC}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "14", "14", "{D00D5BF8-754D-4D1B-9AF0-D701DFFEC9B1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParabolicReflectorDish", "14\ParabolicReflectorDish\ParabolicReflectorDish.csproj", "{671E1E43-48A1-441F-A681-111F64445504}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParabolicReflectorDish.Tests", "14\ParabolicReflectorDish.Tests\ParabolicReflectorDish.Tests.csproj", "{631931F8-01C5-428A-9ECE-DB54FA9032FE}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -194,6 +200,14 @@ Global
{0E74E842-A876-4E8C-9D10-BA09F40039EC}.Debug|Any CPU.Build.0 = Debug|Any CPU {0E74E842-A876-4E8C-9D10-BA09F40039EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0E74E842-A876-4E8C-9D10-BA09F40039EC}.Release|Any CPU.ActiveCfg = Release|Any CPU {0E74E842-A876-4E8C-9D10-BA09F40039EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0E74E842-A876-4E8C-9D10-BA09F40039EC}.Release|Any CPU.Build.0 = Release|Any CPU {0E74E842-A876-4E8C-9D10-BA09F40039EC}.Release|Any CPU.Build.0 = Release|Any CPU
{671E1E43-48A1-441F-A681-111F64445504}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{671E1E43-48A1-441F-A681-111F64445504}.Debug|Any CPU.Build.0 = Debug|Any CPU
{671E1E43-48A1-441F-A681-111F64445504}.Release|Any CPU.ActiveCfg = Release|Any CPU
{671E1E43-48A1-441F-A681-111F64445504}.Release|Any CPU.Build.0 = Release|Any CPU
{631931F8-01C5-428A-9ECE-DB54FA9032FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{631931F8-01C5-428A-9ECE-DB54FA9032FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{631931F8-01C5-428A-9ECE-DB54FA9032FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{631931F8-01C5-428A-9ECE-DB54FA9032FE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(NestedProjects) = preSolution GlobalSection(NestedProjects) = preSolution
{3F8EAC09-4BC7-43AA-B72B-48DDD2710F6D} = {8C29858C-623A-461A-BF0B-254E151CD9C2} {3F8EAC09-4BC7-43AA-B72B-48DDD2710F6D} = {8C29858C-623A-461A-BF0B-254E151CD9C2}
@@ -222,5 +236,7 @@ Global
{2731DE56-AF4B-4009-8259-2EA5A9A102FE} = {ABF03698-B81C-45DE-B76A-C7FBC0C72DB6} {2731DE56-AF4B-4009-8259-2EA5A9A102FE} = {ABF03698-B81C-45DE-B76A-C7FBC0C72DB6}
{334D6DFF-6131-49C1-B54C-B9E8E00F1E3E} = {DC4E691A-0061-4937-8732-E8D8073C868D} {334D6DFF-6131-49C1-B54C-B9E8E00F1E3E} = {DC4E691A-0061-4937-8732-E8D8073C868D}
{0E74E842-A876-4E8C-9D10-BA09F40039EC} = {DC4E691A-0061-4937-8732-E8D8073C868D} {0E74E842-A876-4E8C-9D10-BA09F40039EC} = {DC4E691A-0061-4937-8732-E8D8073C868D}
{671E1E43-48A1-441F-A681-111F64445504} = {D00D5BF8-754D-4D1B-9AF0-D701DFFEC9B1}
{631931F8-01C5-428A-9ECE-DB54FA9032FE} = {D00D5BF8-754D-4D1B-9AF0-D701DFFEC9B1}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal
+27 -27
View File
@@ -42,30 +42,30 @@ dotnet build
## Challenges ## Challenges
| Day | Problem | Solution | Status | Notes | | Day | Problem | Solution | Status | Notes |
| --- | -------------------------- | :---------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------------------ | | --- | -------------------------- | :--------------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. | | 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. | | 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. | | 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. | | 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. | | 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 | | 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. | | 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. | | 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. |
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. | | 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. |
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/PipeMaze/) | ✅ | So...my solutions are rather slow, but they work. Part 2 appears to have a mathematical solution, but scanning is what I came up with on my own. | | 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/PipeMaze/) | ✅ | So...my solutions are rather slow, but they work. Part 2 appears to have a mathematical solution, but scanning is what I came up with on my own. |
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/CosmicExpansion/) | ✅ | Expanding the universe was fine in part 1, but part 2 showed I actually needed to calculate the expansion instead of expanding the input. | | 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/CosmicExpansion/) | ✅ | Expanding the universe was fine in part 1, but part 2 showed I actually needed to calculate the expansion instead of expanding the input. |
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/HotSprings/) | ✅ | This one stretched my skills. I needed lots of help from the interwebz. | | 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/HotSprings/) | ✅ | This one stretched my skills. I needed lots of help from the interwebz. |
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/PointOfIncidence/) | ✅ | This solution is the one I think I'm most proud of so far. | | 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/PointOfIncidence/) | ✅ | This solution is the one I think I'm most proud of so far. |
| 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/) | ⌛ | | 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/ParabolicReflectorDish/) | | Cycles and a cache...that's all I'm going to say. |
| 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | ⌛ | | 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | ⌛ |
| 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | ⌛ | | 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | ⌛ |
| 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | ⌛ | | 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | ⌛ |
| 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | ⌛ | | 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | ⌛ |
| 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | ⌛ | | 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | ⌛ |
| 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | ⌛ | | 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | ⌛ |
| 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | ⌛ | | 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | ⌛ |
| 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | ⌛ | | 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | ⌛ |
| 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | ⌛ | | 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | ⌛ |
| 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | ⌛ | | 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | ⌛ |
| 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | ⌛ | | 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | ⌛ |