feat: solve part 1

This commit is contained in:
Stevan Freeborn
2023-12-10 23:40:12 -06:00
parent 8822e2f944
commit 630576c065
3 changed files with 730 additions and 12 deletions
+358
View File
@@ -0,0 +1,358 @@
namespace PipeMaze.Tests;
public class MazeTests
{
[Theory]
[MemberData(nameof(TestData.ParseTestData), MemberType = typeof(TestData))]
public void Parse_WhenGivenInput_ItShouldReturnExpectedMaze(string[] input, Maze expectedMaze, Pipe? expectedStartingPipe)
{
var maze = Maze.Parse(input);
maze.Should().BeEquivalentTo(expectedMaze);
maze.StartingPipe.Should().BeEquivalentTo(expectedStartingPipe);
}
[Theory]
[MemberData(nameof(TestData.IdentifyPipeTypeTestData), MemberType = typeof(TestData))]
public void IdentifyPipeType_WhenGivenInput_ItShouldReturnExpectedPipeType(Maze maze, PipeType expectedPipeType)
{
maze
.IdentifyStartPipeType()
.Should()
.Be(expectedPipeType);
}
[Theory]
[MemberData(nameof(TestData.GetLoopTestData), MemberType = typeof(TestData))]
public void GetLoop_WhenGivenInput_ItShouldReturnExpectedLoop(Maze maze, List<Pipe> expectedLoop)
{
maze
.GetLoop()
.Should()
.BeEquivalentTo(expectedLoop);
}
[Theory]
[MemberData(nameof(TestData.FurthestStepFromStartTestData), MemberType = typeof(TestData))]
public void FurthestStepFromStart_WhenGivenInput_ItShouldReturnExpectedFurthestStepFromStart(Maze maze, int expectedFurthestStepFromStart)
{
maze.FarthestStepFromStart
.Should()
.Be(expectedFurthestStepFromStart);
}
public static class TestData
{
private static readonly string[] TestMazeInput =
{
".....",
".S-7.",
".|.|.",
".L-J.",
".....",
};
private static readonly Maze TestMaze =
new(
5,
5,
[
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
);
public static IEnumerable<object[]> FurthestStepFromStartTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
4
},
new object[]
{
new Maze(
5,
5,
[
new('7', PipeType.DownAndLeft, 0, 0),
new('-', PipeType.UpAndRight, 0, 1),
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('-', PipeType.LeftAndRight, 0, 4),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('7', PipeType.DownAndLeft, 1, 4),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 2),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
new('L', PipeType.UpAndRight, 4, 3),
new('J', PipeType.UpAndLeft, 4, 4),
]
),
8,
}
};
public static IEnumerable<object[]> GetLoopTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
new List<Pipe>
{
new('S', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
}
},
new object[]
{
new Maze(
5,
5,
[
new('-', PipeType.LeftAndRight, 0, 0),
new('L', PipeType.UpAndRight, 0, 1),
new('|', PipeType.UpAndDown, 0, 2),
new('F', PipeType.DownAndRight, 0, 3),
new('7', PipeType.DownAndLeft, 0, 4),
new('7', PipeType.DownAndLeft, 1, 0),
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 1, 4),
new('L', PipeType.UpAndRight, 2, 0),
new('|', PipeType.UpAndDown, 2, 1),
new('7', PipeType.DownAndLeft, 2, 2),
new('|', PipeType.UpAndDown, 2, 3),
new('|', PipeType.UpAndDown, 2, 4),
new('-', PipeType.LeftAndRight, 3, 0),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
new('|', PipeType.UpAndDown, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('|', PipeType.UpAndDown, 4, 1),
new('-', PipeType.LeftAndRight, 4, 2),
new('J', PipeType.UpAndLeft, 4, 3),
new('F', PipeType.DownAndRight, 4, 4),
]
),
new List<Pipe>
{
new('S', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
}
},
new object[]
{
new Maze(
5,
5,
[
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
]
),
new List<Pipe>
{
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.DownAndRight, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
}
},
new object[]
{
new Maze(
5,
5,
[
new('7', PipeType.DownAndLeft, 0, 0),
new('-', PipeType.UpAndRight, 0, 1),
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('-', PipeType.LeftAndRight, 0, 4),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('7', PipeType.DownAndLeft, 1, 4),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 2),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
new('L', PipeType.UpAndRight, 4, 3),
new('J', PipeType.UpAndLeft, 4, 4),
]
),
new List<Pipe>
{
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.DownAndRight, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
}
}
};
public static IEnumerable<object[]> IdentifyPipeTypeTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
PipeType.DownAndRight,
}
};
public static IEnumerable<object?[]> ParseTestData =>
new List<object?[]>
{
new object?[]
{
new string[]
{
".....",
".F-7.",
".|.|.",
".L-J.",
".....",
},
new Maze(
5,
5,
[
new('F', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
),
null
},
new object?[]
{
TestMazeInput,
new Maze(
5,
5,
[
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
),
new Pipe('S', PipeType.Unknown, 1, 1)
}
};
}
}
-10
View File
@@ -1,10 +0,0 @@
namespace PipeMaze.Tests;
public class UnitTest1
{
[Fact]
public void Test1()
{
}
}
+372 -2
View File
@@ -1,2 +1,372 @@
// See https://aka.ms/new-console-template for more information using System.Diagnostics;
Console.WriteLine("Hello, World!");
namespace PipeMaze;
public class Program
{
public static async Task<int> Main(string[] args)
{
if (args.Length is 0)
{
Console.WriteLine("Please provide a path to the input file.");
return -1;
}
if (File.Exists(args[0]) is false)
{
Console.WriteLine("The provided file does not exist.");
return -2;
}
var input = await File.ReadAllLinesAsync(args[0]);
var stopwatch = new Stopwatch();
stopwatch.Start();
var result = Maze.Parse(input).FarthestStepFromStart;
stopwatch.Stop();
Console.WriteLine($"The farthest step from the starting pipe is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
return result;
}
}
public class Maze(
int width,
int height,
List<Pipe> pipes
)
{
private static readonly Dictionary<char, PipeType> _pipes = new()
{
{ '|', PipeType.UpAndDown },
{ '-', PipeType.LeftAndRight },
{ 'L', PipeType.UpAndRight },
{ 'J', PipeType.UpAndLeft },
{ '7', PipeType.DownAndLeft },
{ 'F', PipeType.DownAndRight },
{ 'S', PipeType.Unknown },
};
public int Width { get; init; } = width;
public int Height { get; init; } = height;
public List<Pipe> Pipes { get; init; } = pipes;
public Pipe? StartingPipe => Pipes.FirstOrDefault(p => p.Type is PipeType.Unknown);
public int FarthestStepFromStart => GetLoop().Count / 2;
public List<Pipe> GetLoop()
{
if (StartingPipe is null)
{
return [];
}
var loop = new List<Pipe>();
var startingPipeType = IdentifyStartPipeType();
var currentPipe = new Pipe(
StartingPipe.Symbol,
startingPipeType,
StartingPipe.Coordinate.Row,
StartingPipe.Coordinate.Column
);
do
{
loop.Add(currentPipe);
var connectingPipes = GetConnectingPipes(currentPipe);
currentPipe = connectingPipes
.FirstOrDefault(
p =>
p is not null &&
loop.Any(pipe => pipe.Coordinate.Equals(p.Coordinate)) is false
);
} while (currentPipe?.Equals(StartingPipe) is false);
return loop;
}
public PipeType IdentifyStartPipeType()
{
if (StartingPipe is null)
{
return PipeType.Unknown;
}
var connectingPipes = GetConnectingPipes(StartingPipe);
var pipeAbove = connectingPipes.FirstOrDefault(p => p?.Coordinate.Row < StartingPipe.Coordinate.Row);
var pipeBelow = connectingPipes.FirstOrDefault(p => p?.Coordinate.Row > StartingPipe.Coordinate.Row);
var pipeToTheLeft = connectingPipes.FirstOrDefault(p => p?.Coordinate.Column < StartingPipe.Coordinate.Column);
var pipeToTheRight = connectingPipes.FirstOrDefault(p => p?.Coordinate.Column > StartingPipe.Coordinate.Column);
var isPipeAboveConnected = pipeAbove is not null &&
pipeAbove.Type is PipeType.UpAndDown or PipeType.DownAndRight or PipeType.DownAndLeft;
var isPipeBelowConnected = pipeBelow is not null &&
pipeBelow.Type is PipeType.UpAndDown or PipeType.UpAndRight or PipeType.UpAndLeft;
var isPipeToTheLeftConnected = pipeToTheLeft is not null &&
pipeToTheLeft.Type is PipeType.LeftAndRight or PipeType.DownAndRight or PipeType.UpAndRight;
var isPipeToTheRightConnected = pipeToTheRight is not null &&
pipeToTheRight.Type is PipeType.LeftAndRight or PipeType.DownAndLeft or PipeType.UpAndLeft;
if (isPipeAboveConnected && isPipeBelowConnected && isPipeToTheLeftConnected && isPipeToTheRightConnected)
{
return PipeType.Unknown;
}
if (isPipeAboveConnected && isPipeBelowConnected)
{
return PipeType.UpAndDown;
}
if (isPipeToTheLeftConnected && isPipeToTheRightConnected)
{
return PipeType.LeftAndRight;
}
if (isPipeAboveConnected && isPipeToTheRightConnected)
{
return PipeType.UpAndRight;
}
if (isPipeAboveConnected && isPipeToTheLeftConnected)
{
return PipeType.UpAndLeft;
}
if (isPipeBelowConnected && isPipeToTheRightConnected)
{
return PipeType.DownAndRight;
}
if (isPipeBelowConnected && isPipeToTheLeftConnected)
{
return PipeType.DownAndLeft;
}
return PipeType.Unknown;
}
public List<Pipe?> GetConnectingPipes(Pipe pipe)
{
var connectingPipes = new List<Pipe?>();
var isNotOnFirstRow = pipe.Coordinate.Row > 0;
var isNotOnFirstColumn = pipe.Coordinate.Column > 0;
var isNotOnLastRow = pipe.Coordinate.Row < Height - 1;
var isNotOnLastColumn = pipe.Coordinate.Column < Width - 1;
switch (pipe.Type)
{
case PipeType.UpAndDown:
{
if (isNotOnFirstRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row - 1)
);
}
if (isNotOnLastRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row + 1)
);
}
break;
}
case PipeType.LeftAndRight:
{
if (isNotOnFirstColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column - 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
if (isNotOnLastColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column + 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
case PipeType.UpAndRight:
{
if (isNotOnFirstRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row - 1)
);
}
if (isNotOnLastColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column + 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
case PipeType.UpAndLeft:
{
if (isNotOnFirstRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row - 1)
);
}
if (isNotOnFirstColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column - 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
case PipeType.DownAndRight:
{
if (isNotOnLastRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row + 1)
);
}
if (isNotOnLastColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column + 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
case PipeType.DownAndLeft:
{
if (isNotOnLastRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row + 1)
);
}
if (isNotOnFirstColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column - 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
case PipeType.Unknown:
{
if (isNotOnFirstRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row - 1)
);
}
if (isNotOnLastColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column + 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
if (isNotOnLastRow)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column && p.Coordinate.Row == pipe.Coordinate.Row + 1)
);
}
if (isNotOnFirstColumn)
{
connectingPipes.Add(
Pipes.FirstOrDefault(p => p.Coordinate.Column == pipe.Coordinate.Column - 1 && p.Coordinate.Row == pipe.Coordinate.Row)
);
}
break;
}
default:
break;
}
return connectingPipes;
}
public static Maze Parse(string[] input)
{
var width = input[0].Length;
var height = input.Length;
var pipes = new List<Pipe>();
for (var row = 0; row < height; row++)
{
for (var column = 0; column < width; column++)
{
var symbol = input[row][column];
if (_pipes.TryGetValue(symbol, out PipeType value))
{
pipes.Add(new(symbol, value, row, column));
}
}
}
return new Maze(width, height, pipes);
}
}
public class Pipe(
char symbol,
PipeType type,
int row,
int column
)
{
public char Symbol { get; init; } = symbol;
public PipeType Type { get; init; } = type;
public PipeCoordinate Coordinate { get; init; } = new(column, row);
}
public class PipeCoordinate(
int column,
int row
) : IEquatable<PipeCoordinate>
{
public int Column { get; init; } = column;
public int Row { get; init; } = row;
public bool Equals(PipeCoordinate? other) =>
other is not null &&
Column == other.Column &&
Row == other.Row;
}
public enum PipeType
{
UpAndDown, // Vertical Pipe
LeftAndRight, // Horizontal Pipe
UpAndRight, // North-East Pipe
UpAndLeft, // North-West Pipe
DownAndRight, // South-East Pipe
DownAndLeft, // South-West Pipe
Unknown, // Starting Pipe
}