feat: solve part 2
This commit is contained in:
@@ -18,23 +18,147 @@ public class DishTests
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result.Should().Be(expected);
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result.Should().Be(expected);
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}
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}
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[Theory]
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[MemberData(nameof(TestData.CalculateTotalLoadWithSpinCycleData), MemberType = typeof(TestData))]
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public void CalculateTotalLoad_WhenCalledWithSpinCycle_ItShouldReturnExpectedLoad(Dish dish, long expected)
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{
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var result = dish.CalculateTotalLoad(true);
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result.Should().Be(expected);
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}
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[Theory]
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[MemberData(nameof(TestData.TiltTestData), MemberType = typeof(TestData))]
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public void TiltDish_WhenCalled_ItShouldReturnExpectedDish(Dish dish, int times, Dish expected)
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{
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var result = dish.TiltDish(times);
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result.Should().BeEquivalentTo(expected);
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}
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[Fact]
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public void CalculateTotalLoad_WhenCalledWithExample_ItShouldReturnExpectedLoad()
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{
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var input = File.ReadAllLines("EXAMPLE.txt");
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var dish = Dish.Parse(input);
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var result = dish.CalculateTotalLoad();
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result.Should().Be(136);
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}
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[Fact]
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public void CalculateTotalLoad_WhenCalledWithInput_ItShouldReturnExpectedLoad()
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{
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var input = File.ReadAllLines("INPUT.txt");
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var dish = Dish.Parse(input);
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var result = dish.CalculateTotalLoad();
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result.Should().Be(106997);
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}
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[Fact]
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public void CalculateTotalLoad_WhenCalledWithExampleAndSpinCycle_ItShouldReturnExpectedLoad()
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{
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var input = File.ReadAllLines("EXAMPLE.txt");
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var dish = Dish.Parse(input);
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var result = dish.CalculateTotalLoad(true);
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result.Should().Be(64);
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}
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[Fact]
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public void CalculateTotalLoad_WhenCalledWithInputAndSpinCycle_ItShouldReturnExpectedLoad()
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{
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var input = File.ReadAllLines("INPUT.txt");
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var dish = Dish.Parse(input);
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var result = dish.CalculateTotalLoad(true);
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result.Should().Be(99641);
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}
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public static class TestData
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public static class TestData
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{
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{
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private static readonly Dish TestDish = new(
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private static readonly Dish TestDish = new(
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[
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[
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['O', 'O', 'O', 'O', '.', '#', '.', 'O', '.', '.'],
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['O', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
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['O', 'O', '.', '.', '#', '.', '.', '.', '.', '#'],
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['O', '.', 'O', 'O', '#', '.', '.', '.', '.', '#'],
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['O', 'O', '.', '.', 'O', '#', '#', '.', '.', 'O'],
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['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
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['O', '.', '.', '#', '.', 'O', 'O', '.', '.', '.'],
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['O', 'O', '.', '#', 'O', '.', '.', '.', '.', 'O'],
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['.', '.', '.', '.', '.', '.', '.', '.', '#', '.'],
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['.', 'O', '.', '.', '.', '.', '.', 'O', '#', '.'],
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['.', '.', '#', '.', '.', '.', '.', '#', '.', '#'],
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['O', '.', '#', '.', '.', 'O', '.', '#', '.', '#'],
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['.', '.', 'O', '.', '.', '#', '.', 'O', '.', 'O'],
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['.', '.', 'O', '.', '.', '#', 'O', '.', '.', 'O'],
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['.', '.', 'O', '.', '.', '.', '.', '.', '.', '.'],
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['.', '.', '.', '.', '.', '.', '.', 'O', '.', '.'],
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['#', '.', '.', '.', '.', '#', '#', '#', '.', '.'],
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['#', '.', '.', '.', '.', '#', '#', '#', '.', '.'],
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['#', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
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['#', 'O', 'O', '.', '.', '#', '.', '.', '.', '.'],
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]
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]
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);
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);
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public static IEnumerable<object[]> TiltTestData =>
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new List<object[]>
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{
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new object[]
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{
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TestDish,
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1,
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new Dish(
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[
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['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
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['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
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['.', '.', '.', 'O', 'O', '#', '#', '.', '.', '.'],
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['.', 'O', 'O', '#', '.', '.', '.', '.', '.', '.'],
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['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
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['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
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['.', '.', '.', '.', 'O', '#', '.', '.', '.', '.'],
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['.', '.', '.', '.', '.', '.', 'O', 'O', 'O', 'O'],
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['#', '.', '.', '.', 'O', '#', '#', '#', '.', '.'],
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['#', '.', '.', 'O', 'O', '#', '.', '.', '.', '.'],
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]
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)
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},
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new object[]
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{
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TestDish,
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2,
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new Dish(
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[
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['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
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['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
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['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
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['.', '.', 'O', '#', '.', '.', '.', '.', '.', '.'],
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['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
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['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
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['.', '.', '.', '.', 'O', '#', '.', '.', '.', 'O'],
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['.', '.', '.', '.', '.', '.', '.', 'O', 'O', 'O'],
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['#', '.', '.', 'O', 'O', '#', '#', '#', '.', '.'],
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['#', '.', 'O', 'O', 'O', '#', '.', '.', '.', 'O'],
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]
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),
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},
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new object[]
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{
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TestDish,
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3,
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new Dish(
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[
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['.', '.', '.', '.', '.', '#', '.', '.', '.', '.'],
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['.', '.', '.', '.', '#', '.', '.', '.', 'O', '#'],
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['.', '.', '.', '.', '.', '#', '#', '.', '.', '.'],
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['.', '.', 'O', '#', '.', '.', '.', '.', '.', '.'],
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['.', '.', '.', '.', '.', 'O', 'O', 'O', '#', '.'],
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['.', 'O', '#', '.', '.', '.', 'O', '#', '.', '#'],
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['.', '.', '.', '.', 'O', '#', '.', '.', '.', 'O'],
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['.', '.', '.', '.', '.', '.', '.', 'O', 'O', 'O'],
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['#', '.', '.', '.', 'O', '#', '#', '#', '.', 'O'],
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['#', '.', 'O', 'O', 'O', '#', '.', '.', '.', 'O'],
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]
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),
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}
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};
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public static IEnumerable<object[]> CalculateTotalLoadWithSpinCycleData =>
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new List<object[]>
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{
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new object[]
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{
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TestDish,
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64,
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}
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};
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public static IEnumerable<object[]> CalculateTotalLoadTestData =>
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public static IEnumerable<object[]> CalculateTotalLoadTestData =>
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new List<object[]>
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new List<object[]>
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{
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{
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@@ -27,4 +27,16 @@
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<ProjectReference Include="..\ParabolicReflectorDish\ParabolicReflectorDish.csproj" />
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<ProjectReference Include="..\ParabolicReflectorDish\ParabolicReflectorDish.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\INPUT.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\EXAMPLE.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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</Project>
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@@ -18,6 +18,7 @@ public class Program
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return -2;
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return -2;
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}
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}
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var isPart2 = args.Length > 1 && args[1] == "part2";
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var input = await File.ReadAllLinesAsync(args[0]);
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopwatch = new Stopwatch();
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var stopwatch = new Stopwatch();
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@@ -25,7 +26,7 @@ public class Program
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var result = Dish
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var result = Dish
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.Parse(input)
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.Parse(input)
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.CalculateTotalLoad();
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.CalculateTotalLoad(isPart2);
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stopwatch.Stop();
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stopwatch.Stop();
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@@ -35,6 +36,11 @@ public class Program
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}
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}
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}
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}
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/// <summary>
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/// Represents a parabolic reflector dish.
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/// </summary>
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/// <param name="rows">The rows of the dish.</param>
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/// <returns>An instance of the <see cref="Dish"/> class.</returns>
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public class Dish(
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public class Dish(
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List<List<char>> rows
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List<List<char>> rows
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)
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)
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@@ -43,12 +49,18 @@ public class Dish(
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private const char SquareRockSymbol = '#';
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private const char SquareRockSymbol = '#';
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private const char EmptySpaceSymbol = '.';
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private const char EmptySpaceSymbol = '.';
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/// <summary>
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/// Gets the rows of the dish.
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/// </summary>
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public List<List<char>> Rows { get; init; } = rows;
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public List<List<char>> Rows { get; init; } = rows;
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private List<List<char>> TiltDishToNorth(List<List<char>> rows)
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private List<List<char>> TiltDishToNorth(List<List<char>> rows)
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{
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{
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// create a copy of the rows which we can modify
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// create a copy of the rows which we can modify
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var modifiedRows = rows.ToList();
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var modifiedRows = rows
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.Select(r => r.ToList())
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.ToList();
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var numOfColumns = modifiedRows[0].Count;
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var numOfColumns = modifiedRows[0].Count;
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var numOfRows = modifiedRows.Count;
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var numOfRows = modifiedRows.Count;
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@@ -97,9 +109,233 @@ public class Dish(
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return modifiedRows;
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return modifiedRows;
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}
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}
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public long CalculateTotalLoad()
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private List<List<char>> TiltDishToWest(List<List<char>> rows)
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{
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{
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var rows = TiltDishToNorth(Rows);
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// create a copy of the rows which we can modify
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var modifiedRows = rows
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.Select(r => r.ToList())
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.ToList();
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var numOfRows = modifiedRows.Count;
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var numOfColumns = modifiedRows[0].Count;
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// iterate over the rows from top to bottom
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for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
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{
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// iterate over the columns from left to right
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for (var currentColumnIndex = 0; currentColumnIndex < numOfRows; currentColumnIndex++)
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{
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// get the current symbol
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var current = modifiedRows[currentRowIndex][currentColumnIndex];
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// if the current symbol is an empty space
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if (current is EmptySpaceSymbol)
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{
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// iterate over the columns to the left of the current column
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for (var i = currentColumnIndex + 1; i < numOfColumns; i++)
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{
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// get the next symbol in the current row
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var next = modifiedRows[currentRowIndex][i];
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// if the next symbol is a square rock
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// we can stop iterating over the columns to the left
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// because the square rock blocks moving
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// any round rock to fill the empty space
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if (next is SquareRockSymbol)
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{
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break;
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}
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// if the next symbol is a round rock
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// we can move the round rock to the empty space
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// and stop iterating over the columns to the left
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if (next is RoundRockSymbol)
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{
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modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
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modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
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break;
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}
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}
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}
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}
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}
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return modifiedRows;
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}
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private List<List<char>> TiltDishToSouth(List<List<char>> rows)
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{
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// create a copy of the rows which we can modify
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var modifiedRows = rows
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.Select(r => r.ToList())
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.ToList();
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var numOfColumns = modifiedRows[0].Count;
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var numOfRows = modifiedRows.Count;
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// iterate over the columns from left to right
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for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
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{
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// iterate over the rows from bottom to top
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for (var currentRowIndex = numOfRows - 1; currentRowIndex >= 0; currentRowIndex--)
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{
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// get the current symbol
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var current = modifiedRows[currentRowIndex][currentColumnIndex];
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|
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// if the current symbol is an empty space
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if (current is EmptySpaceSymbol)
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{
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// iterate over the rows above the current row
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// starting from the row before the current row
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for (var i = currentRowIndex - 1; i >= 0; i--)
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{
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// get the next symbol in the current column
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var next = modifiedRows[i][currentColumnIndex];
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|
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|
// if the next symbol is a square rock
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// we can stop iterating over the rows below
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|
// because the square rock blocks moving
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|
// any round rock to fill the empty space
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|
if (next is SquareRockSymbol)
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|
{
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|
break;
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|
}
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|
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|
// if the next symbol is a round rock
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// we can move the round rock to the empty space
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// and stop iterating over the rows below
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if (next is RoundRockSymbol)
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|
{
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modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
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modifiedRows[i][currentColumnIndex] = EmptySpaceSymbol;
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break;
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}
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}
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|
}
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|
}
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|
}
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|
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return modifiedRows;
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}
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|
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private List<List<char>> TiltDishToEast(List<List<char>> rows)
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|
{
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// create a copy of the rows which we can modify
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|
var modifiedRows = rows
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.Select(r => r.ToList())
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.ToList();
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|
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var numOfRows = modifiedRows.Count;
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|
var numOfColumns = modifiedRows[0].Count;
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|
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// iterate over the rows from top to bottom
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|
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
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{
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|
// iterate over the columns from right to left
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for (var currentColumnIndex = numOfColumns - 1; currentColumnIndex >= 0; currentColumnIndex--)
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|
{
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// get the current symbol
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|
var current = modifiedRows[currentRowIndex][currentColumnIndex];
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|
|
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|
// if the current symbol is an empty space
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|
if (current is EmptySpaceSymbol)
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|
{
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|
// iterate over the columns to the left of the current column
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||||||
|
for (var i = currentColumnIndex - 1; i >= 0; i--)
|
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|
{
|
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|
// get the next symbol in the current row
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||||||
|
var next = modifiedRows[currentRowIndex][i];
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||||||
|
|
||||||
|
// if the next symbol is a square rock
|
||||||
|
// we can stop iterating over the columns to the left
|
||||||
|
// because the square rock blocks moving
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||||||
|
// any round rock to fill the empty space
|
||||||
|
if (next is SquareRockSymbol)
|
||||||
|
{
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|
break;
|
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|
}
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|
|
||||||
|
// if the next symbol is a round rock
|
||||||
|
// we can move the round rock to the empty space
|
||||||
|
// and stop iterating over the columns to the left
|
||||||
|
if (next is RoundRockSymbol)
|
||||||
|
{
|
||||||
|
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
|
||||||
|
modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return modifiedRows;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tilt the dish to the north, west, south and east.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="numOfCycles">The number of cycles to tilt the dish.</param>
|
||||||
|
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
|
||||||
|
public Dish TiltDish(long numOfCycles)
|
||||||
|
{
|
||||||
|
var modifiedRows = Rows
|
||||||
|
.Select(r => r.ToList())
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
// create a cache to store the modified rows
|
||||||
|
// and the index of the cycle in which they were modified
|
||||||
|
// this should allow us to detect cycles
|
||||||
|
var cache = new Dictionary<string, long>();
|
||||||
|
|
||||||
|
for (var i = 0; i < numOfCycles; i++)
|
||||||
|
{
|
||||||
|
modifiedRows = TiltDishToNorth(modifiedRows);
|
||||||
|
modifiedRows = TiltDishToWest(modifiedRows);
|
||||||
|
modifiedRows = TiltDishToSouth(modifiedRows);
|
||||||
|
modifiedRows = TiltDishToEast(modifiedRows);
|
||||||
|
|
||||||
|
// use the modified rows as a key for the cache
|
||||||
|
var key = string.Join(Environment.NewLine, modifiedRows.Select(r => string.Join(string.Empty, r)));
|
||||||
|
|
||||||
|
// if the cache already contains the key
|
||||||
|
if (cache.TryGetValue(key, out var matchingIndex))
|
||||||
|
{
|
||||||
|
// calculate the start index of the current cycle
|
||||||
|
// and identify the key for the start index value
|
||||||
|
var cycleLength = i - matchingIndex;
|
||||||
|
var remainingCycles = numOfCycles - i;
|
||||||
|
var cycleIndex = remainingCycles % cycleLength;
|
||||||
|
var cycleStartIndex = cycleIndex + matchingIndex - 1;
|
||||||
|
var startCycleKey = cache.First(c => c.Value == cycleStartIndex).Key;
|
||||||
|
|
||||||
|
// parse the key for the start index value
|
||||||
|
// and use it as the modified rows
|
||||||
|
modifiedRows = startCycleKey
|
||||||
|
.Split(Environment.NewLine)
|
||||||
|
.Select(s => s.ToList())
|
||||||
|
.ToList();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// add the modified rows to the cache
|
||||||
|
cache.Add(key, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Dish(modifiedRows);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculate the total load of the dish.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="spinDish">Whether to spin the dish.</param>
|
||||||
|
/// <returns>The total load of the dish.</returns>
|
||||||
|
public long CalculateTotalLoad(bool spinDish = false)
|
||||||
|
{
|
||||||
|
var rows = spinDish
|
||||||
|
? TiltDish(1_000_000_000).Rows
|
||||||
|
: TiltDishToNorth(Rows);
|
||||||
|
|
||||||
rows.Reverse();
|
rows.Reverse();
|
||||||
|
|
||||||
return rows
|
return rows
|
||||||
@@ -111,6 +347,11 @@ public class Dish(
|
|||||||
.Sum();
|
.Sum();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Parse the input into an instance of the <see cref="Dish"/> class.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">The input to parse.</param>
|
||||||
|
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
|
||||||
public static Dish Parse(string[] input)
|
public static Dish Parse(string[] input)
|
||||||
{
|
{
|
||||||
var inputList = input
|
var inputList = input
|
||||||
|
|||||||
@@ -42,30 +42,30 @@ dotnet build
|
|||||||
|
|
||||||
## Challenges
|
## Challenges
|
||||||
|
|
||||||
| Day | Problem | Solution | Status | Notes |
|
| Day | Problem | Solution | Status | Notes |
|
||||||
| --- | -------------------------- | :---------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------------------ |
|
| --- | -------------------------- | :--------------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||||
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
|
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
|
||||||
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
|
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
|
||||||
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
|
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
|
||||||
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
|
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
|
||||||
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
|
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
|
||||||
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
|
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
|
||||||
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
|
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
|
||||||
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. |
|
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. |
|
||||||
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. |
|
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. |
|
||||||
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/PipeMaze/) | ✅ | So...my solutions are rather slow, but they work. Part 2 appears to have a mathematical solution, but scanning is what I came up with on my own. |
|
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/PipeMaze/) | ✅ | So...my solutions are rather slow, but they work. Part 2 appears to have a mathematical solution, but scanning is what I came up with on my own. |
|
||||||
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/CosmicExpansion/) | ✅ | Expanding the universe was fine in part 1, but part 2 showed I actually needed to calculate the expansion instead of expanding the input. |
|
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/CosmicExpansion/) | ✅ | Expanding the universe was fine in part 1, but part 2 showed I actually needed to calculate the expansion instead of expanding the input. |
|
||||||
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/HotSprings/) | ✅ | This one stretched my skills. I needed lots of help from the interwebz. |
|
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/HotSprings/) | ✅ | This one stretched my skills. I needed lots of help from the interwebz. |
|
||||||
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/PointOfIncidence/) | ✅ | This solution is the one I think I'm most proud of so far. |
|
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/PointOfIncidence/) | ✅ | This solution is the one I think I'm most proud of so far. |
|
||||||
| 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/) | ⌛ |
|
| 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/ParabolicReflectorDish/) | ✅ | Cycles and a cache...that's all I'm going to say. |
|
||||||
| 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | ⌛ |
|
| 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | ⌛ |
|
||||||
| 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | ⌛ |
|
| 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | ⌛ |
|
||||||
| 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | ⌛ |
|
| 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | ⌛ |
|
||||||
| 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | ⌛ |
|
| 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | ⌛ |
|
||||||
| 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | ⌛ |
|
| 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | ⌛ |
|
||||||
| 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | ⌛ |
|
| 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | ⌛ |
|
||||||
| 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | ⌛ |
|
| 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | ⌛ |
|
||||||
| 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | ⌛ |
|
| 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | ⌛ |
|
||||||
| 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | ⌛ |
|
| 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | ⌛ |
|
||||||
| 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | ⌛ |
|
| 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | ⌛ |
|
||||||
| 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | ⌛ |
|
| 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | ⌛ |
|
||||||
|
|||||||
Reference in New Issue
Block a user