feat: add logic for testing game possibility and summing possible games
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@@ -1,2 +1,3 @@
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global using FluentAssertions;
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global using Xunit;
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global using FluentAssertions;
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@@ -0,0 +1,159 @@
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namespace CubeConundrum.Tests;
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public class PartOnePuzzleSolverTests
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{
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private readonly PartOnePuzzleSolver _sut = new();
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[Theory, MemberData(nameof(TestData.Results), MemberType = typeof(TestData))]
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public void IsResultPossible_GivenAResult_ItShouldReturnExpectedOutcome(Result givenResult, bool expected)
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{
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var result = _sut.IsResultPossible(givenResult);
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result.Should().Be(expected);
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}
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[Theory, MemberData(nameof(TestData.Games), MemberType = typeof(TestData))]
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public void IsGamePossible_GivenAGame_ItShouldReturnExpectedOutcome(Game givenGame, bool expected)
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{
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var result = _sut.IsGamePossible(givenGame);
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result.Should().Be(expected);
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}
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[Fact]
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public void SumPossibleGameIds_GivenAGameCollection_ItShouldReturnTheSumOfTheIdsOfAllPossibleGames()
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{
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var games = TestData.Games.Select(o => (Game)o[0]);
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var result = _sut.SumPossibleGameIds(games);
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result.Should().Be(1);
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}
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public static class TestData
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{
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public static readonly IEnumerable<object[]> Games = new List<object[]>
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{
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new object[]
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{
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new Game
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{
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Id = 1,
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Results =
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{
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new()
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{
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Cubes =
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{
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new() { Count = 3, Color = CubeColor.Blue },
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new() { Count = 4, Color = CubeColor.Red }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 1, Color = CubeColor.Red },
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new() { Count = 2, Color = CubeColor.Green },
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new() { Count = 6, Color = CubeColor.Blue }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 2, Color = CubeColor.Green }
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}
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}
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}
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},
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true
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},
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new object[]
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{
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new Game
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{
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Id = 2,
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Results =
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{
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new()
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{
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Cubes =
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{
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new() { Count = 3, Color = CubeColor.Blue },
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new() { Count = 4, Color = CubeColor.Red }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 1, Color = CubeColor.Red },
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new() { Count = 2, Color = CubeColor.Green },
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new() { Count = 6, Color = CubeColor.Blue }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 40, Color = CubeColor.Green }
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}
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},
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}
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},
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false
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},
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};
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public static readonly IEnumerable<object[]> Results = new List<object[]>
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{
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new object[]
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{
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new Result
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{
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Cubes =
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{
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new() { Count = 4, Color = CubeColor.Red },
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new() { Count = 1, Color = CubeColor.Green },
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new() { Count = 2, Color = CubeColor.Blue }
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}
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},
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true
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},
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new object[]
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{
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new Result
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{
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Cubes =
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{
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new() { Count = 13, Color = CubeColor.Red },
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new() { Count = 14, Color = CubeColor.Green },
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new() { Count = 14, Color = CubeColor.Blue },
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}
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},
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false
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},
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new object[]
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{
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new Result
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{
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Cubes =
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{
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new() { Count = 13, Color = CubeColor.Red },
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new() { Count = 5, Color = CubeColor.Green },
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new() { Count = 5, Color = CubeColor.Blue },
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}
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},
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false
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},
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new object[]
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{
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new Result
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{
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Cubes =
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{
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new() { Count = 40, Color = CubeColor.Red },
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}
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},
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false
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}
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};
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}
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}
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@@ -24,71 +24,70 @@ public class PuzzleParserTests
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var result = _sut.ParseGame(input);
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result.Should().BeEquivalentTo(expected);
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}
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}
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public static class TestData
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{
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public static readonly IEnumerable<object[]> CubeStrings = new List<object[]>
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public static class TestData
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{
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new object[] { "4 red", new Cube { Count = 4, Color = CubeColor.Red } },
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new object[] { "1 green", new Cube { Count = 1, Color = CubeColor.Green } },
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new object[] { "2 blue", new Cube { Count = 2, Color = CubeColor.Blue } }
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};
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public static readonly IEnumerable<object[]> ResultStrings = new List<object[]>
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{
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new object[]
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public static readonly IEnumerable<object[]> CubeStrings = new List<object[]>
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{
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"4 red, 1 green, 2 blue",
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new Result
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{
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Cubes =
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[
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new (){ Count = 4, Color = CubeColor.Red },
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new (){ Count = 1, Color = CubeColor.Green },
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new() { Count = 2, Color = CubeColor.Blue }
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]
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}
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}
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};
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new object[] { "4 red", new Cube { Count = 4, Color = CubeColor.Red } },
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new object[] { "1 green", new Cube { Count = 1, Color = CubeColor.Green } },
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new object[] { "2 blue", new Cube { Count = 2, Color = CubeColor.Blue } }
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};
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public static readonly IEnumerable<object[]> GameStrings = new List<object[]>
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{
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new object[]
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public static readonly IEnumerable<object[]> ResultStrings = new List<object[]>
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{
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"Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green",
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new Game
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new object[]
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{
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Id = 1,
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Results =
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[
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new()
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{
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Cubes =
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[
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new() { Count = 3, Color = CubeColor.Blue },
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new() { Count = 4, Color = CubeColor.Red }
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]
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},
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new Result
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{
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Cubes =
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[
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new() { Count = 1, Color = CubeColor.Red },
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new() { Count = 2, Color = CubeColor.Green },
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new() { Count = 6, Color = CubeColor.Blue }
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]
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},
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new Result
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{
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Cubes =
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[
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new(){ Count = 2, Color = CubeColor.Green }
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]
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}
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]
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"4 red, 1 green, 2 blue",
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new Result
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{
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Cubes =
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[
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new (){ Count = 4, Color = CubeColor.Red },
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new (){ Count = 1, Color = CubeColor.Green },
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new() { Count = 2, Color = CubeColor.Blue }
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]
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}
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}
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}
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};
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};
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public static readonly IEnumerable<object[]> GameStrings = new List<object[]>
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{
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new object[]
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{
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"Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green",
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new Game
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{
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Id = 1,
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Results =
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[
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new()
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{
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Cubes =
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[
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new() { Count = 3, Color = CubeColor.Blue },
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new() { Count = 4, Color = CubeColor.Red }
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]
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},
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new Result
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{
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Cubes =
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[
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new() { Count = 1, Color = CubeColor.Red },
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new() { Count = 2, Color = CubeColor.Green },
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new() { Count = 6, Color = CubeColor.Blue }
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]
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},
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new Result
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{
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Cubes =
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[
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new(){ Count = 2, Color = CubeColor.Green }
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]
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}
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]
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}
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}
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};
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}
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}
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@@ -0,0 +1,23 @@
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namespace CubeConundrum.Tests;
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public class ResultTests
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{
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[Fact]
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public void CountProperties_GivenAResult_ItShouldReturnTheCorrectCount()
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{
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var result = new Result
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{
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Cubes =
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{
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new() { Count = 4, Color = CubeColor.Red },
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new() { Count = 1, Color = CubeColor.Green },
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new() { Count = 2, Color = CubeColor.Blue }
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}
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};
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result.TotalCubeCount.Should().Be(7);
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result.RedCubeCount.Should().Be(4);
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result.GreenCubeCount.Should().Be(1);
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result.BlueCubeCount.Should().Be(2);
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}
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}
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