feat: create parser to parse game into model

This commit is contained in:
Stevan Freeborn
2023-12-02 10:41:00 -06:00
parent 8cc9c4b322
commit dc8bd473b9
7 changed files with 284 additions and 41 deletions
@@ -36,6 +36,6 @@ public class PartTwoPuzzleSolverTests
{
var input = await File.ReadAllLinesAsync("INPUT.txt");
var result = _sut.SumCalibrationValues(input);
result.Should().BeLessThan(54249);
result.Should().Be(54249);
}
}
+1
View File
@@ -1 +1,2 @@
global using Xunit;
global using FluentAssertions;
@@ -0,0 +1,94 @@
namespace CubeConundrum.Tests;
public class PuzzleParserTests
{
private readonly PuzzleParser _sut = new();
[Theory, MemberData(nameof(TestData.CubeStrings), MemberType = typeof(TestData))]
public void ParseCube_GivenAStringThatRepresentsACube_ItShouldReturnTheEquivalentCubeModel(string input, Cube expected)
{
var result = _sut.ParseCube(input);
result.Should().BeEquivalentTo(expected);
}
[Theory, MemberData(nameof(TestData.ResultStrings), MemberType = typeof(TestData))]
public void ParseResult_GivenAStringThatRepresentsAResult_ItShouldReturnTheEquivalentResultModel(string input, Result expected)
{
var result = _sut.ParseResult(input);
result.Should().BeEquivalentTo(expected);
}
[Theory, MemberData(nameof(TestData.GameStrings), MemberType = typeof(TestData))]
public void ParseGame_GivenAStringThatRepresentsAGame_ItShouldReturnTheEquivalentGameModel(string input, Game expected)
{
var result = _sut.ParseGame(input);
result.Should().BeEquivalentTo(expected);
}
}
public static class TestData
{
public static readonly IEnumerable<object[]> CubeStrings = new List<object[]>
{
new object[] { "4 red", new Cube { Count = 4, Color = CubeColor.Red } },
new object[] { "1 green", new Cube { Count = 1, Color = CubeColor.Green } },
new object[] { "2 blue", new Cube { Count = 2, Color = CubeColor.Blue } }
};
public static readonly IEnumerable<object[]> ResultStrings = new List<object[]>
{
new object[]
{
"4 red, 1 green, 2 blue",
new Result
{
Cubes =
[
new (){ Count = 4, Color = CubeColor.Red },
new (){ Count = 1, Color = CubeColor.Green },
new() { Count = 2, Color = CubeColor.Blue }
]
}
}
};
public static readonly IEnumerable<object[]> GameStrings = new List<object[]>
{
new object[]
{
"Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green",
new Game
{
Id = 1,
Results =
[
new()
{
Cubes =
[
new() { Count = 3, Color = CubeColor.Blue },
new() { Count = 4, Color = CubeColor.Red }
]
},
new Result
{
Cubes =
[
new() { Count = 1, Color = CubeColor.Red },
new() { Count = 2, Color = CubeColor.Green },
new() { Count = 6, Color = CubeColor.Blue }
]
},
new Result
{
Cubes =
[
new(){ Count = 2, Color = CubeColor.Green }
]
}
]
}
}
};
}
-10
View File
@@ -1,10 +0,0 @@
namespace CubeConundrum.Tests;
public class UnitTest1
{
[Fact]
public void Test1()
{
}
}
+85 -2
View File
@@ -1,2 +1,85 @@
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");
namespace CubeConundrum;
public class Program
{
public async static Task<int> Main(string[] args)
{
return await Task.FromResult(0);
}
}
public class PartOnePuzzleSolver
{
}
public class PuzzleParser
{
public Cube ParseCube(string cubeString)
{
var parts = cubeString.Split(' ');
var count = int.Parse(parts[0]);
var color = Enum.Parse<CubeColor>(parts[1], true);
return new()
{
Count = count,
Color = color
};
}
public Result ParseResult(string resultString)
{
var cubes = resultString
.Split(',')
.Select(s => s.Trim())
.Select(ParseCube)
.ToList();
return new()
{
Cubes = cubes
};
}
public Game ParseGame(string gameString)
{
var parts = gameString.Split(':');
var gameId = int.Parse(parts[0].Split(' ')[1]);
var results = parts[1]
.Split(';')
.Select(s => s.Trim())
.Select(ParseResult)
.ToList();
return new()
{
Id = gameId,
Results = results
};
}
}
public class Game
{
public int Id { get; set; }
public List<Result> Results { get; set; } = [];
}
public class Result
{
public List<Cube> Cubes { get; set; } = [];
}
public class Cube
{
public int Count { get; set; }
public CubeColor Color { get; set; }
}
public enum CubeColor
{
Red,
Green,
Blue
}
+75
View File
@@ -0,0 +1,75 @@
# Notes
## Constraints
### Total number of cubes: 39
The elf can't show me more than 39 dice at a time.
### Total number of each cube type: 12 red, 13 green, 14 blue
The elf can't show me more than 12 red cubes at a time.
The elf can't show me more than 13 green cubes at a time.
The elf can't show me more than 14 blue cubes at a time.
### Types of cubes: red, green, blue
The elf can only show me red, green, or blue cubes.
The elf though can show me any combination of red, green, or blue cubes including none of a particular color or all of a particular color.
## Structure
Each game is a line of text.
Each game is delimited by "Game N: " where N is the game id.
Each game consists of a semi-colon delimited list of sets of cubes.
Each set of cubes is a comma delimited list of the number of cubes and the color of the cubes.
```text
Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
```
❓ How would I model this?
```csharp
class Game
{
public int Id { get; set; }
public List<Results> Results { get; set; }
}
class Results
{
public List<Cube> Cubes { get; set; }
}
class Cube
{
public int Count { get; set; }
public CubeColor Color { get; set; }
}
enum CubeColor
{
Red,
Green,
Blue
}
```
## Problems
### Problem 1
🔴 Need to determine which results are possible given the known # of cubes and known # of cubes for each color.
### Problem 2
🔴 Need to determine if all the results for a given game are possible
### Problem 3
🔴 Need to determine the sum of the game ids for all the possible games
### Problem 4
🔴 Need to determine the sum of the game ids for all the possible games
+26 -26
View File
@@ -5,29 +5,29 @@ This repository contains my solutions for the [Advent of Code 2023](https://adve
## Challenges
| Day | Problem | Solution | Status | Notes |
| --- | -------------------------- | :---------------------------------------: | :----------------------: | ------------------------------------------------------------------- |
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/Program.cs) | :white_check_mark: | The trickiest part here was accounting for overlapping digit words. |
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/Program.cs) | :hourglass_flowing_sand: |
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/) | :hourglass_flowing_sand: |
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/) | :hourglass_flowing_sand: |
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/) | :hourglass_flowing_sand: |
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/) | :hourglass_flowing_sand: |
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/) | :hourglass_flowing_sand: |
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/) | :hourglass_flowing_sand: |
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/) | :hourglass_flowing_sand: |
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/) | :hourglass_flowing_sand: |
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/) | :hourglass_flowing_sand: |
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/) | :hourglass_flowing_sand: |
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/) | :hourglass_flowing_sand: |
| 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/) | :hourglass_flowing_sand: |
| 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | :hourglass_flowing_sand: |
| 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | :hourglass_flowing_sand: |
| 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | :hourglass_flowing_sand: |
| 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | :hourglass_flowing_sand: |
| 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | :hourglass_flowing_sand: |
| 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | :hourglass_flowing_sand: |
| 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | :hourglass_flowing_sand: |
| 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | :hourglass_flowing_sand: |
| 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | :hourglass_flowing_sand: |
| 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | :hourglass_flowing_sand: |
| 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | :hourglass_flowing_sand: |
| --- | -------------------------- | :---------------------------------------: | :----: | ------------------------------------------------------------------- |
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/Program.cs) | | The trickiest part here was accounting for overlapping digit words. |
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/Program.cs) | |
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/) | |
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/) | |
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/) | |
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/) | |
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/) | |
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/) | |
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/) | |
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/) | |
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/) | |
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/) | |
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/) | |
| 14 | [Problem](./14/PROBLEM.md) | [Solution](./14/) | |
| 15 | [Problem](./15/PROBLEM.md) | [Solution](./15/) | |
| 16 | [Problem](./16/PROBLEM.md) | [Solution](./16/) | |
| 17 | [Problem](./17/PROBLEM.md) | [Solution](./17/) | |
| 18 | [Problem](./18/PROBLEM.md) | [Solution](./18/) | |
| 19 | [Problem](./19/PROBLEM.md) | [Solution](./19/) | |
| 20 | [Problem](./20/PROBLEM.md) | [Solution](./20/) | |
| 21 | [Problem](./21/PROBLEM.md) | [Solution](./21/) | |
| 22 | [Problem](./22/PROBLEM.md) | [Solution](./22/) | |
| 23 | [Problem](./23/PROBLEM.md) | [Solution](./23/) | |
| 24 | [Problem](./24/PROBLEM.md) | [Solution](./24/) | |
| 25 | [Problem](./25/PROBLEM.md) | [Solution](./25/) | |