chore: add comments to tilt dish to north method
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@@ -47,27 +47,42 @@ public class Dish(
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private List<List<char>> TiltDishToNorth(List<List<char>> rows)
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private List<List<char>> TiltDishToNorth(List<List<char>> rows)
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{
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{
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// create a copy of the rows which we can modify
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var modifiedRows = rows.ToList();
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var modifiedRows = rows.ToList();
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var numOfColumns = modifiedRows[0].Count;
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var numOfColumns = modifiedRows[0].Count;
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var numOfRows = modifiedRows.Count;
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var numOfRows = modifiedRows.Count;
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// iterate over the columns from left to right
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for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
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for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
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{
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{
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// iterate over the rows from top to bottom
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for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
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for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
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{
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{
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// get the current symbol
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var current = modifiedRows[currentRowIndex][currentColumnIndex];
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var current = modifiedRows[currentRowIndex][currentColumnIndex];
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// if the current symbol is an empty space
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if (current is EmptySpaceSymbol)
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if (current is EmptySpaceSymbol)
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{
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{
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// iterate over the rows below the current row
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// starting from the row after the current row
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for (var i = currentRowIndex + 1; i < numOfRows; i++)
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for (var i = currentRowIndex + 1; i < numOfRows; i++)
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{
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{
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// get the next symbol in the current column
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var next = modifiedRows[i][currentColumnIndex];
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var next = modifiedRows[i][currentColumnIndex];
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// if the next symbol is a square rock
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// we can stop iterating over the rows below
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// because the square rock blocks moving
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// any round rock to fill the empty space
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if (next is SquareRockSymbol)
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if (next is SquareRockSymbol)
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{
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{
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break;
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break;
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}
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}
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// if the next symbol is a round rock
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// we can move the round rock to the empty space
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// and stop iterating over the rows below
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if (next is RoundRockSymbol)
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if (next is RoundRockSymbol)
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{
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{
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modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
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modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
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