Merge pull request #10 from StevanFreeborn/stevanfreeborn/feat/solve-puzzle-10
feat: solve puzzle 10
This commit is contained in:
@@ -1,3 +1,3 @@
|
|||||||
global using FluentAssertions;
|
global using FluentAssertions;
|
||||||
|
|
||||||
global using Xunit;
|
global using Xunit;
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
global using FluentAssertions;
|
global using FluentAssertions;
|
||||||
|
|
||||||
global using Xunit;
|
global using Xunit;
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
global using FluentAssertions;
|
||||||
|
|
||||||
|
global using Xunit;
|
||||||
@@ -0,0 +1,442 @@
|
|||||||
|
namespace PipeMaze.Tests;
|
||||||
|
|
||||||
|
public class MazeTests
|
||||||
|
{
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(TestData.ParseTestData), MemberType = typeof(TestData))]
|
||||||
|
public void Parse_WhenGivenInput_ItShouldReturnExpectedMaze(string[] input, Maze expectedMaze, Pipe? expectedStartingPipe)
|
||||||
|
{
|
||||||
|
var maze = Maze.Parse(input);
|
||||||
|
|
||||||
|
maze
|
||||||
|
.Should()
|
||||||
|
.BeEquivalentTo(expectedMaze);
|
||||||
|
|
||||||
|
maze.StartingPipe
|
||||||
|
.Should()
|
||||||
|
.BeEquivalentTo(expectedStartingPipe);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(TestData.IdentifyPipeTypeTestData), MemberType = typeof(TestData))]
|
||||||
|
public void IdentifyPipeType_WhenGivenInput_ItShouldReturnExpectedPipeType(Maze maze, PipeType expectedPipeType)
|
||||||
|
{
|
||||||
|
maze
|
||||||
|
.IdentifyStartPipeType()
|
||||||
|
.Should()
|
||||||
|
.Be(expectedPipeType);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(TestData.GetLoopTestData), MemberType = typeof(TestData))]
|
||||||
|
public void GetLoop_WhenGivenInput_ItShouldReturnExpectedLoop(Maze maze, List<Pipe> expectedLoop)
|
||||||
|
{
|
||||||
|
maze
|
||||||
|
.GetLoop()
|
||||||
|
.Should()
|
||||||
|
.BeEquivalentTo(expectedLoop);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(TestData.FurthestStepFromStartTestData), MemberType = typeof(TestData))]
|
||||||
|
public void FurthestStepFromStart_WhenGivenInput_ItShouldReturnExpectedFurthestStepFromStart(Maze maze, int expectedFurthestStepFromStart)
|
||||||
|
{
|
||||||
|
maze.GetFarthestStepFromStart()
|
||||||
|
.Should()
|
||||||
|
.Be(expectedFurthestStepFromStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[MemberData(nameof(TestData.AreaTestData), MemberType = typeof(TestData))]
|
||||||
|
public void Area_WhenGivenInput_ItShouldReturnExpectedArea(string[] input, int expectedArea)
|
||||||
|
{
|
||||||
|
Maze
|
||||||
|
.Parse(input)
|
||||||
|
.GetAreaOfLoop()
|
||||||
|
.Should()
|
||||||
|
.Be(expectedArea);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class TestData
|
||||||
|
{
|
||||||
|
private static readonly string[] Input = File.ReadAllLines("INPUT.txt");
|
||||||
|
|
||||||
|
private static readonly string[] TestMazeInput =
|
||||||
|
{
|
||||||
|
".....",
|
||||||
|
".S-7.",
|
||||||
|
".|.|.",
|
||||||
|
".L-J.",
|
||||||
|
".....",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Maze TestMaze =
|
||||||
|
new(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('S', PipeType.Unknown, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
]
|
||||||
|
);
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> AreaTestData =>
|
||||||
|
new List<object[]>
|
||||||
|
{
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"...........",
|
||||||
|
".S-------7.",
|
||||||
|
".|F-----7|.",
|
||||||
|
".||.....||.",
|
||||||
|
".||.....||.",
|
||||||
|
".|L-7.F-J|.",
|
||||||
|
".|..|.|..|.",
|
||||||
|
".L--J.L--J.",
|
||||||
|
"...........",
|
||||||
|
},
|
||||||
|
4,
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
".F----7F7F7F7F-7....",
|
||||||
|
".|F--7||||||||FJ....",
|
||||||
|
".||.FJ||||||||L7....",
|
||||||
|
"FJL7L7LJLJ||LJ.L-7..",
|
||||||
|
"L--J.L7...LJS7F-7L7.",
|
||||||
|
"....F-J..F7FJ|L7L7L7",
|
||||||
|
"....L7.F7||L7|.L7L7|",
|
||||||
|
".....|FJLJ|FJ|F7|.LJ",
|
||||||
|
"....FJL-7.||.||||...",
|
||||||
|
"....L---J.LJ.LJLJ...",
|
||||||
|
},
|
||||||
|
8
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"FF7FSF7F7F7F7F7F---7",
|
||||||
|
"L|LJ||||||||||||F--J",
|
||||||
|
"FL-7LJLJ||||||LJL-77",
|
||||||
|
"F--JF--7||LJLJ7F7FJ-",
|
||||||
|
"L---JF-JLJ.||-FJLJJ7",
|
||||||
|
"|F|F-JF---7F7-L7L|7|",
|
||||||
|
"|FFJF7L7F-JF7|JL---7",
|
||||||
|
"7-L-JL7||F7|L7F-7F7|",
|
||||||
|
"L.L7LFJ|||||FJL7||LJ",
|
||||||
|
"L7JLJL-JLJLJL--JLJ.L",
|
||||||
|
},
|
||||||
|
10
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
Input,
|
||||||
|
287,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> FurthestStepFromStartTestData =>
|
||||||
|
new List<object[]>
|
||||||
|
{
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
TestMaze,
|
||||||
|
4
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 0),
|
||||||
|
new('-', PipeType.UpAndRight, 0, 1),
|
||||||
|
new('F', PipeType.DownAndRight, 0, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 3),
|
||||||
|
new('-', PipeType.LeftAndRight, 0, 4),
|
||||||
|
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('J', PipeType.UpAndLeft, 1, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 4),
|
||||||
|
|
||||||
|
new('S', PipeType.Unknown, 2, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 2, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 2),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 4),
|
||||||
|
|
||||||
|
new('|', PipeType.UpAndDown, 3, 0),
|
||||||
|
new('F', PipeType.DownAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 4, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 4),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
8,
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
Maze.Parse(Input),
|
||||||
|
6870,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> GetLoopTestData =>
|
||||||
|
new List<object[]>
|
||||||
|
{
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
TestMaze,
|
||||||
|
new List<Pipe>
|
||||||
|
{
|
||||||
|
new('S', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('-', PipeType.LeftAndRight, 0, 0),
|
||||||
|
new('L', PipeType.UpAndRight, 0, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 0, 2),
|
||||||
|
new('F', PipeType.DownAndRight, 0, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 4),
|
||||||
|
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 0),
|
||||||
|
new('S', PipeType.Unknown, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 2, 0),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 4),
|
||||||
|
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 0),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('|', PipeType.UpAndDown, 4, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 4, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 3),
|
||||||
|
new('F', PipeType.DownAndRight, 4, 4),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
new List<Pipe>
|
||||||
|
{
|
||||||
|
new('S', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('F', PipeType.DownAndRight, 0, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 3),
|
||||||
|
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('J', PipeType.UpAndLeft, 1, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 3),
|
||||||
|
|
||||||
|
new('S', PipeType.Unknown, 2, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 2, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 4),
|
||||||
|
|
||||||
|
new('|', PipeType.UpAndDown, 3, 0),
|
||||||
|
new('F', PipeType.DownAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 1),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
new List<Pipe>
|
||||||
|
{
|
||||||
|
new('F', PipeType.DownAndRight, 0, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 3),
|
||||||
|
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('J', PipeType.UpAndLeft, 1, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 3),
|
||||||
|
|
||||||
|
new('S', PipeType.DownAndRight, 2, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 2, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 4),
|
||||||
|
|
||||||
|
new('|', PipeType.UpAndDown, 3, 0),
|
||||||
|
new('F', PipeType.DownAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 1),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 0),
|
||||||
|
new('-', PipeType.UpAndRight, 0, 1),
|
||||||
|
new('F', PipeType.DownAndRight, 0, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 3),
|
||||||
|
new('-', PipeType.LeftAndRight, 0, 4),
|
||||||
|
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('J', PipeType.UpAndLeft, 1, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 4),
|
||||||
|
|
||||||
|
new('S', PipeType.Unknown, 2, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 2, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 2),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 4),
|
||||||
|
|
||||||
|
new('|', PipeType.UpAndDown, 3, 0),
|
||||||
|
new('F', PipeType.DownAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 4, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 4),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
new List<Pipe>
|
||||||
|
{
|
||||||
|
new('F', PipeType.DownAndRight, 0, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 0, 3),
|
||||||
|
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('J', PipeType.UpAndLeft, 1, 2),
|
||||||
|
new('|', PipeType.UpAndDown, 1, 3),
|
||||||
|
|
||||||
|
new('S', PipeType.DownAndRight, 2, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 2, 1),
|
||||||
|
new('L', PipeType.UpAndRight, 2, 3),
|
||||||
|
new('7', PipeType.DownAndLeft, 2, 4),
|
||||||
|
|
||||||
|
new('|', PipeType.UpAndDown, 3, 0),
|
||||||
|
new('F', PipeType.DownAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 3),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 4),
|
||||||
|
|
||||||
|
new('L', PipeType.UpAndRight, 4, 0),
|
||||||
|
new('J', PipeType.UpAndLeft, 4, 1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public static IEnumerable<object[]> IdentifyPipeTypeTestData =>
|
||||||
|
new List<object[]>
|
||||||
|
{
|
||||||
|
new object[]
|
||||||
|
{
|
||||||
|
TestMaze,
|
||||||
|
PipeType.DownAndRight,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public static IEnumerable<object?[]> ParseTestData =>
|
||||||
|
new List<object?[]>
|
||||||
|
{
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
".....",
|
||||||
|
".F-7.",
|
||||||
|
".|.|.",
|
||||||
|
".L-J.",
|
||||||
|
".....",
|
||||||
|
},
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('F', PipeType.DownAndRight, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
null
|
||||||
|
},
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
TestMazeInput,
|
||||||
|
new Maze(
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
[
|
||||||
|
new('S', PipeType.Unknown, 1, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 1, 2),
|
||||||
|
new('7', PipeType.DownAndLeft, 1, 3),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 1),
|
||||||
|
new('|', PipeType.UpAndDown, 2, 3),
|
||||||
|
new('L', PipeType.UpAndRight, 3, 1),
|
||||||
|
new('-', PipeType.LeftAndRight, 3, 2),
|
||||||
|
new('J', PipeType.UpAndLeft, 3, 3),
|
||||||
|
]
|
||||||
|
),
|
||||||
|
new Pipe('S', PipeType.Unknown, 1, 1)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
|
||||||
|
<IsPackable>false</IsPackable>
|
||||||
|
<IsTestProject>true</IsTestProject>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="FluentAssertions" Version="6.12.0" />
|
||||||
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
|
||||||
|
<PackageReference Include="xunit" Version="2.4.2" />
|
||||||
|
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
<PackageReference Include="coverlet.collector" Version="6.0.0">
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\PipeMaze\PipeMaze.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="..\INPUT.txt">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,571 @@
|
|||||||
|
using System.Diagnostics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
namespace PipeMaze;
|
||||||
|
|
||||||
|
public class Program
|
||||||
|
{
|
||||||
|
public static async Task<int> Main(string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length is 0)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Please provide a path to the input file.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (File.Exists(args[0]) is false)
|
||||||
|
{
|
||||||
|
Console.WriteLine("The provided file does not exist.");
|
||||||
|
return -2;
|
||||||
|
}
|
||||||
|
|
||||||
|
var isPart2 = args.Length > 1 && args[1] == "part2";
|
||||||
|
var input = await File.ReadAllLinesAsync(args[0]);
|
||||||
|
|
||||||
|
var stopwatch = new Stopwatch();
|
||||||
|
stopwatch.Start();
|
||||||
|
|
||||||
|
var maze = Maze.Parse(input);
|
||||||
|
var result = isPart2 ? maze.GetAreaOfLoop() : maze.GetFarthestStepFromStart();
|
||||||
|
|
||||||
|
stopwatch.Stop();
|
||||||
|
|
||||||
|
if (isPart2)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"The area of the loop is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"The farthest step from the start is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a maze of pipes.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">The width of the maze.</param>
|
||||||
|
/// <param name="height">The height of the maze.</param>
|
||||||
|
/// <param name="pipes">The pipes in the maze.</param>
|
||||||
|
/// <returns>An instance of <see cref="Maze"/>.</returns>
|
||||||
|
public class Maze(
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
List<Pipe> pipes
|
||||||
|
)
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<char, PipeType> _pipes = new()
|
||||||
|
{
|
||||||
|
{ '|', PipeType.UpAndDown },
|
||||||
|
{ '-', PipeType.LeftAndRight },
|
||||||
|
{ 'L', PipeType.UpAndRight },
|
||||||
|
{ 'J', PipeType.UpAndLeft },
|
||||||
|
{ '7', PipeType.DownAndLeft },
|
||||||
|
{ 'F', PipeType.DownAndRight },
|
||||||
|
{ 'S', PipeType.Unknown },
|
||||||
|
};
|
||||||
|
|
||||||
|
private int Width { get; init; } = width;
|
||||||
|
private int Height { get; init; } = height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the pipes in the maze.
|
||||||
|
/// </summary>
|
||||||
|
public List<Pipe> Pipes { get; init; } = pipes;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the starting pipe in the maze.
|
||||||
|
/// </summary>
|
||||||
|
public Pipe? StartingPipe => Pipes.FirstOrDefault(p => p.Type is PipeType.Unknown);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the farthest step from the start.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The farthest step from the start.</returns>
|
||||||
|
public int GetFarthestStepFromStart() => GetLoop().Count / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the area of the loop.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The area of the loop.</returns>
|
||||||
|
public int GetAreaOfLoop()
|
||||||
|
{
|
||||||
|
var count = 0;
|
||||||
|
var loop = GetLoop();
|
||||||
|
var areInsideLoop = false;
|
||||||
|
var verticalBoundaries = new List<PipeType>()
|
||||||
|
{
|
||||||
|
PipeType.UpAndDown,
|
||||||
|
PipeType.UpAndRight,
|
||||||
|
PipeType.UpAndLeft,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Loop through each row
|
||||||
|
for (var row = 0; row < Height; row++)
|
||||||
|
{
|
||||||
|
// Loop through each column in the row
|
||||||
|
for (var column = 0; column < Width; column++)
|
||||||
|
{
|
||||||
|
// Check if a pipe in loop exists at the current coordinate
|
||||||
|
var pipe = loop.FirstOrDefault(p => p.Coordinate.Column == column && p.Coordinate.Row == row);
|
||||||
|
|
||||||
|
// If a pipe does not exist at the current coordinate
|
||||||
|
// and we are inside the loop, increment the count
|
||||||
|
if (pipe is null && areInsideLoop is true)
|
||||||
|
{
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If a pipe exists at the current coordinate and the pipe is
|
||||||
|
// representative of a vertical boundary, toggle the areInsideLoop flag
|
||||||
|
if (
|
||||||
|
pipe is not null &&
|
||||||
|
verticalBoundaries.Contains(pipe.Type) is true
|
||||||
|
)
|
||||||
|
{
|
||||||
|
areInsideLoop = !areInsideLoop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the loop in the maze.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The loop in the maze.</returns>
|
||||||
|
public List<Pipe> GetLoop()
|
||||||
|
{
|
||||||
|
if (StartingPipe is null)
|
||||||
|
{
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
|
||||||
|
var loop = new List<Pipe>();
|
||||||
|
var startingPipeType = IdentifyStartPipeType();
|
||||||
|
var currentPipe = new Pipe(
|
||||||
|
StartingPipe.Symbol,
|
||||||
|
startingPipeType,
|
||||||
|
StartingPipe.Coordinate.Row,
|
||||||
|
StartingPipe.Coordinate.Column
|
||||||
|
);
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
loop.Add(currentPipe);
|
||||||
|
|
||||||
|
var connectingPipes = GetConnectingPipes(currentPipe);
|
||||||
|
currentPipe = connectingPipes
|
||||||
|
.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p is not null &&
|
||||||
|
loop.Any(pipe => pipe.Coordinate.Equals(p.Coordinate)) is false
|
||||||
|
);
|
||||||
|
|
||||||
|
} while (currentPipe?.Equals(StartingPipe) is false);
|
||||||
|
|
||||||
|
return loop;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Identifies the type of the starting pipe.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The type of the starting pipe.</returns>
|
||||||
|
public PipeType IdentifyStartPipeType()
|
||||||
|
{
|
||||||
|
if (StartingPipe is null)
|
||||||
|
{
|
||||||
|
return PipeType.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
var connectingPipes = GetConnectingPipes(StartingPipe);
|
||||||
|
var pipeAbove = connectingPipes.FirstOrDefault(p => p?.Coordinate.Row < StartingPipe.Coordinate.Row);
|
||||||
|
var pipeBelow = connectingPipes.FirstOrDefault(p => p?.Coordinate.Row > StartingPipe.Coordinate.Row);
|
||||||
|
var pipeToTheLeft = connectingPipes.FirstOrDefault(p => p?.Coordinate.Column < StartingPipe.Coordinate.Column);
|
||||||
|
var pipeToTheRight = connectingPipes.FirstOrDefault(p => p?.Coordinate.Column > StartingPipe.Coordinate.Column);
|
||||||
|
|
||||||
|
var isPipeAboveConnected = pipeAbove is not null &&
|
||||||
|
pipeAbove.Type is PipeType.UpAndDown or PipeType.DownAndRight or PipeType.DownAndLeft;
|
||||||
|
|
||||||
|
var isPipeBelowConnected = pipeBelow is not null &&
|
||||||
|
pipeBelow.Type is PipeType.UpAndDown or PipeType.UpAndRight or PipeType.UpAndLeft;
|
||||||
|
|
||||||
|
var isPipeToTheLeftConnected = pipeToTheLeft is not null &&
|
||||||
|
pipeToTheLeft.Type is PipeType.LeftAndRight or PipeType.DownAndRight or PipeType.UpAndRight;
|
||||||
|
|
||||||
|
var isPipeToTheRightConnected = pipeToTheRight is not null &&
|
||||||
|
pipeToTheRight.Type is PipeType.LeftAndRight or PipeType.DownAndLeft or PipeType.UpAndLeft;
|
||||||
|
|
||||||
|
if (isPipeAboveConnected && isPipeBelowConnected && isPipeToTheLeftConnected && isPipeToTheRightConnected)
|
||||||
|
{
|
||||||
|
return PipeType.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeAboveConnected && isPipeBelowConnected)
|
||||||
|
{
|
||||||
|
return PipeType.UpAndDown;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeToTheLeftConnected && isPipeToTheRightConnected)
|
||||||
|
{
|
||||||
|
return PipeType.LeftAndRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeAboveConnected && isPipeToTheRightConnected)
|
||||||
|
{
|
||||||
|
return PipeType.UpAndRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeAboveConnected && isPipeToTheLeftConnected)
|
||||||
|
{
|
||||||
|
return PipeType.UpAndLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeBelowConnected && isPipeToTheRightConnected)
|
||||||
|
{
|
||||||
|
return PipeType.DownAndRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPipeBelowConnected && isPipeToTheLeftConnected)
|
||||||
|
{
|
||||||
|
return PipeType.DownAndLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
return PipeType.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the connecting pipes of the provided pipe.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pipe">The pipe to get the connecting pipes of.</param>
|
||||||
|
/// <returns>The connecting pipes of the provided pipe.</returns>
|
||||||
|
public List<Pipe?> GetConnectingPipes(Pipe pipe)
|
||||||
|
{
|
||||||
|
var connectingPipes = new List<Pipe?>();
|
||||||
|
var isNotOnFirstRow = pipe.Coordinate.Row > 0;
|
||||||
|
var isNotOnFirstColumn = pipe.Coordinate.Column > 0;
|
||||||
|
var isNotOnLastRow = pipe.Coordinate.Row < Height - 1;
|
||||||
|
var isNotOnLastColumn = pipe.Coordinate.Column < Width - 1;
|
||||||
|
var nextRow = pipe.Coordinate.Row + 1;
|
||||||
|
var nextColumn = pipe.Coordinate.Column + 1;
|
||||||
|
var previousRow = pipe.Coordinate.Row - 1;
|
||||||
|
var previousColumn = pipe.Coordinate.Column - 1;
|
||||||
|
|
||||||
|
switch (pipe.Type)
|
||||||
|
{
|
||||||
|
case PipeType.UpAndDown:
|
||||||
|
{
|
||||||
|
if (isNotOnFirstRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == previousRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == nextRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.LeftAndRight:
|
||||||
|
{
|
||||||
|
if (isNotOnFirstColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == previousColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == nextColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.UpAndRight:
|
||||||
|
{
|
||||||
|
if (isNotOnFirstRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == previousRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == nextColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.UpAndLeft:
|
||||||
|
{
|
||||||
|
if (isNotOnFirstRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == previousRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnFirstColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == previousColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.DownAndRight:
|
||||||
|
{
|
||||||
|
if (isNotOnLastRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == nextRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == nextColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.DownAndLeft:
|
||||||
|
{
|
||||||
|
if (isNotOnLastRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == nextRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnFirstColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == previousColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case PipeType.Unknown:
|
||||||
|
{
|
||||||
|
if (isNotOnFirstRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == previousRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == nextColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnLastRow)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == pipe.Coordinate.Column &&
|
||||||
|
p.Coordinate.Row == nextRow
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isNotOnFirstColumn)
|
||||||
|
{
|
||||||
|
connectingPipes.Add(
|
||||||
|
Pipes.FirstOrDefault(
|
||||||
|
p =>
|
||||||
|
p.Coordinate.Column == previousColumn &&
|
||||||
|
p.Coordinate.Row == pipe.Coordinate.Row
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return connectingPipes;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Parses the provided input into a maze.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">The input to parse.</param>
|
||||||
|
/// <returns>An instance of <see cref="Maze"/>.</returns>
|
||||||
|
public static Maze Parse(string[] input)
|
||||||
|
{
|
||||||
|
var width = input[0].Length;
|
||||||
|
var height = input.Length;
|
||||||
|
var pipes = new List<Pipe>();
|
||||||
|
|
||||||
|
for (var row = 0; row < height; row++)
|
||||||
|
{
|
||||||
|
for (var column = 0; column < width; column++)
|
||||||
|
{
|
||||||
|
var symbol = input[row][column];
|
||||||
|
|
||||||
|
if (_pipes.TryGetValue(symbol, out PipeType value))
|
||||||
|
{
|
||||||
|
pipes.Add(new(symbol, value, row, column));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Maze(width, height, pipes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a pipe in a maze.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="symbol">The symbol of the pipe.</param>
|
||||||
|
/// <param name="type">The type of the pipe.</param>
|
||||||
|
/// <param name="row">The row of the pipe.</param>
|
||||||
|
/// <param name="column">The column of the pipe.</param>
|
||||||
|
/// <returns>An instance of <see cref="Pipe"/>.</returns>
|
||||||
|
public class Pipe(
|
||||||
|
char symbol,
|
||||||
|
PipeType type,
|
||||||
|
int row,
|
||||||
|
int column
|
||||||
|
)
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the symbol of the pipe.
|
||||||
|
/// </summary>
|
||||||
|
public char Symbol { get; init; } = symbol;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the type of the pipe.
|
||||||
|
/// </summary>
|
||||||
|
public PipeType Type { get; init; } = type;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the coordinate of the pipe.
|
||||||
|
/// </summary>
|
||||||
|
public PipeCoordinate Coordinate { get; init; } = new(column, row);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a coordinate of a pipe in a maze.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="column">The column of the pipe.</param>
|
||||||
|
/// <param name="row">The row of the pipe.</param>
|
||||||
|
/// <returns>An instance of <see cref="PipeCoordinate"/>.</returns>
|
||||||
|
public class PipeCoordinate(
|
||||||
|
int column,
|
||||||
|
int row
|
||||||
|
) : IEquatable<PipeCoordinate>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the column of the pipe.
|
||||||
|
/// </summary>
|
||||||
|
public int Column { get; init; } = column;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the row of the pipe.
|
||||||
|
/// </summary>
|
||||||
|
public int Row { get; init; } = row;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether the provided object is equal to the current object.
|
||||||
|
/// </summary>
|
||||||
|
public bool Equals(PipeCoordinate? other) =>
|
||||||
|
other is not null &&
|
||||||
|
Column == other.Column &&
|
||||||
|
Row == other.Row;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the type of a pipe in a maze.
|
||||||
|
/// </summary>
|
||||||
|
public enum PipeType
|
||||||
|
{
|
||||||
|
UpAndDown, // Vertical Pipe
|
||||||
|
LeftAndRight, // Horizontal Pipe
|
||||||
|
UpAndRight, // North-East Pipe
|
||||||
|
UpAndLeft, // North-West Pipe
|
||||||
|
DownAndRight, // South-East Pipe
|
||||||
|
DownAndLeft, // South-West Pipe
|
||||||
|
Unknown, // Starting Pipe
|
||||||
|
}
|
||||||
@@ -57,6 +57,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MirageMaintenance", "09\Mir
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MirageMaintenance.Tests", "09\MirageMaintenance.Tests\MirageMaintenance.Tests.csproj", "{5C39C115-ACBF-458A-9409-FBD23637A789}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MirageMaintenance.Tests", "09\MirageMaintenance.Tests\MirageMaintenance.Tests.csproj", "{5C39C115-ACBF-458A-9409-FBD23637A789}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "10", "10", "{9703A36A-A019-4ADC-93A7-9DF4EFBCBFBC}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PipeMaze", "10\PipeMaze\PipeMaze.csproj", "{B46ADCFF-35FF-496D-A035-FE2B9FFC185A}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PipeMaze.Tests", "10\PipeMaze.Tests\PipeMaze.Tests.csproj", "{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -138,6 +144,14 @@ Global
|
|||||||
{5C39C115-ACBF-458A-9409-FBD23637A789}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{5C39C115-ACBF-458A-9409-FBD23637A789}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{5C39C115-ACBF-458A-9409-FBD23637A789}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{5C39C115-ACBF-458A-9409-FBD23637A789}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{5C39C115-ACBF-458A-9409-FBD23637A789}.Release|Any CPU.Build.0 = Release|Any CPU
|
{5C39C115-ACBF-458A-9409-FBD23637A789}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{B46ADCFF-35FF-496D-A035-FE2B9FFC185A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{B46ADCFF-35FF-496D-A035-FE2B9FFC185A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{B46ADCFF-35FF-496D-A035-FE2B9FFC185A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{B46ADCFF-35FF-496D-A035-FE2B9FFC185A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
{3F8EAC09-4BC7-43AA-B72B-48DDD2710F6D} = {8C29858C-623A-461A-BF0B-254E151CD9C2}
|
{3F8EAC09-4BC7-43AA-B72B-48DDD2710F6D} = {8C29858C-623A-461A-BF0B-254E151CD9C2}
|
||||||
@@ -158,5 +172,7 @@ Global
|
|||||||
{FA8DDDD1-4DD9-4927-A9FB-C4FACDEAF901} = {F21CCF39-1F8A-40DA-A0E5-F1426B09BAA2}
|
{FA8DDDD1-4DD9-4927-A9FB-C4FACDEAF901} = {F21CCF39-1F8A-40DA-A0E5-F1426B09BAA2}
|
||||||
{6C233DE5-D1D0-46C0-A250-AF0272B495CE} = {79203C8D-F382-4C95-90EA-FECEE65602DA}
|
{6C233DE5-D1D0-46C0-A250-AF0272B495CE} = {79203C8D-F382-4C95-90EA-FECEE65602DA}
|
||||||
{5C39C115-ACBF-458A-9409-FBD23637A789} = {79203C8D-F382-4C95-90EA-FECEE65602DA}
|
{5C39C115-ACBF-458A-9409-FBD23637A789} = {79203C8D-F382-4C95-90EA-FECEE65602DA}
|
||||||
|
{B46ADCFF-35FF-496D-A035-FE2B9FFC185A} = {9703A36A-A019-4ADC-93A7-9DF4EFBCBFBC}
|
||||||
|
{B1DA407F-DA29-4BDA-B10E-8B9A976B0C5E} = {9703A36A-A019-4ADC-93A7-9DF4EFBCBFBC}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
@@ -42,18 +42,18 @@ dotnet build
|
|||||||
|
|
||||||
## Challenges
|
## Challenges
|
||||||
|
|
||||||
| Day | Problem | Solution | Status | Notes |
|
| Day | Problem | Solution | Status | Notes |
|
||||||
| --- | -------------------------- | :---------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------ |
|
| --- | -------------------------- | :---------------------------------: | :----: | ------------------------------------------------------------------------------------------------------------------------------------------------ |
|
||||||
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
|
| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
|
||||||
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
|
| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
|
||||||
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
|
| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
|
||||||
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
|
| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
|
||||||
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
|
| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
|
||||||
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
|
| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
|
||||||
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
|
| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
|
||||||
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. |
|
| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/HauntedWasteland/) | ✅ | Got to implement a least common multiple algorithm for part 2. |
|
||||||
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. |
|
| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/MirageMaintenance/) | ✅ | Part 1 took me unnecessarily long. The bug was summing a line to check for all zeros is bad idea when negative numbers are involved. |
|
||||||
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/) | ⌛ |
|
| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/PipeMaze/) | ✅ | So...my solutions are rather slow, but they work. Part 2 appears to have a mathematical solution, but scanning is what I came up with on my own. |
|
||||||
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/) | ⌛ |
|
| 11 | [Problem](./11/PROBLEM.md) | [Solution](./11/) | ⌛ |
|
||||||
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/) | ⌛ |
|
| 12 | [Problem](./12/PROBLEM.md) | [Solution](./12/) | ⌛ |
|
||||||
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/) | ⌛ |
|
| 13 | [Problem](./13/PROBLEM.md) | [Solution](./13/) | ⌛ |
|
||||||
|
|||||||
Reference in New Issue
Block a user