feat: solve part 1 and part 2
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@@ -1,2 +1,171 @@
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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using System.Diagnostics;
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namespace CosmicExpansion;
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public class Program
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{
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public static async Task<int> Main(string[] args)
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{
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if (args.Length is 0)
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{
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Console.WriteLine("Please provide a path to the input file.");
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return -1;
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}
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if (File.Exists(args[0]) is false)
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{
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Console.WriteLine("The provided file does not exist.");
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return -2;
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}
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var isPart2 = args.Length > 1 && args[1] == "part2";
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var universe = isPart2
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? Universe.Parse(input, 1_000_000)
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: Universe.Parse(input);
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var result = universe.SumOfShortestPathsBetweenGalaxies;
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stopwatch.Stop();
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Console.WriteLine($"The sum of the shortest paths between galaxies is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
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return (int)result;
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}
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}
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public class Universe(
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int height,
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int width,
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List<Galaxy> galaxies
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)
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{
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private const char GalaxySymbol = '#';
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public int Height { get; init; } = height;
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public int Width { get; init; } = width;
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public List<Galaxy> Galaxies { get; init; } = galaxies;
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public long SumOfShortestPathsBetweenGalaxies =>
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GetShortestPathsBetweenGalaxies()
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.Values
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.Sum();
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public Dictionary<(int galaxyOneIndex, int galaxyTwoIndex), long> GetShortestPathsBetweenGalaxies()
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{
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var shortestPaths = new Dictionary<(int galaxyOneIndex, int galaxyTwoIndex), long>();
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for (int i = 0; i < Galaxies.Count; i++)
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{
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var galaxyOne = Galaxies[i];
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for (int j = i + 1; j < Galaxies.Count; j++)
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{
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var galaxyTwo = Galaxies[j];
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if (shortestPaths.ContainsKey((i, j)) || shortestPaths.ContainsKey((j, i)))
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{
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continue;
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}
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var shortestPath = CalculateDistanceBetweenGalaxies(galaxyOne, galaxyTwo);
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shortestPaths.Add((i, j), shortestPath);
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}
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}
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return shortestPaths;
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}
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public static long CalculateDistanceBetweenGalaxies(Galaxy galaxyOne, Galaxy galaxyTwo) =>
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Math.Abs(galaxyTwo.Row - galaxyOne.Row) + Math.Abs(galaxyTwo.Column - galaxyOne.Column);
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public static Universe Parse(string[] input, int expandFactor = 2)
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{
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var emptyRows = new List<int>();
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var emptyColumns = new List<int>();
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var galaxies = new List<Galaxy>();
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for (int i = 0; i < input.Length; i++)
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{
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var currentRow = input[i];
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if (currentRow.Contains(GalaxySymbol) is false)
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{
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emptyRows.Add(i);
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}
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}
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for (int i = 0; i < input[0].Length; i++)
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{
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var galaxyInColumn = false;
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for (int j = 0; j < input.Length; j++)
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{
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var currentPosition = input[j][i];
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if (currentPosition == GalaxySymbol)
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{
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galaxyInColumn = true;
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break;
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}
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}
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if (galaxyInColumn is false)
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{
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emptyColumns.Add(i);
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}
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}
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for (int i = 0; i < input.Length; i++)
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{
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var currentRow = input[i];
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for (int j = 0; j < currentRow.Length; j++)
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{
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var currentPosition = currentRow[j];
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if (currentPosition == GalaxySymbol)
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{
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var numOfEmptyRowsBefore = emptyRows.Where(row => row < i).Count();
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var rowOffset = numOfEmptyRowsBefore is 0
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? 0
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: (numOfEmptyRowsBefore * expandFactor) - numOfEmptyRowsBefore;
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var numOfEmptyColumnsBefore = emptyColumns.Where(column => column < j).Count();
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var columnOffset = numOfEmptyColumnsBefore is 0
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? 0
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: (numOfEmptyColumnsBefore * expandFactor) - numOfEmptyColumnsBefore;
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galaxies.Add(new Galaxy(i + rowOffset, j + columnOffset));
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}
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}
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}
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var heightOffset = emptyRows.Count is 0
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? 0
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: (emptyRows.Count * expandFactor) - emptyRows.Count;
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var widthOffset = emptyColumns.Count is 0
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? 0
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: (emptyColumns.Count * expandFactor) - emptyColumns.Count;
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var height = input.Length + heightOffset;
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var width = input[0].Length + widthOffset;
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return new Universe(
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height,
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width,
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galaxies
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);
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}
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}
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public class Galaxy(
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long row,
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long column
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)
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{
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public long Row { get; init; } = row;
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public long Column { get; init; } = column;
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}
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