chore: add xml comments
This commit is contained in:
@@ -0,0 +1,52 @@
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namespace CubeConundrum.Tests;
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public class GameTests
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{
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[Theory, MemberData(nameof(TestData.Games), MemberType = typeof(TestData))]
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public void PowerOfMinimumCubesNeeded_GivenAGame_ItShouldReturnTheSumOfTheMinimumCubesNeededForEachResult(Game game, int expected)
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{
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game.PowerOfMinimumCubesNeeded.Should().Be(expected);
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}
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public static class TestData
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{
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public static readonly IEnumerable<object[]> Games = new List<object[]>
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{
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new object[]
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{
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new Game
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{
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Id = 1,
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Results =
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{
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new()
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{
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Cubes =
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{
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new() { Count = 3, Color = CubeColor.Blue },
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new() { Count = 4, Color = CubeColor.Red }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 1, Color = CubeColor.Red },
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new() { Count = 2, Color = CubeColor.Green },
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new() { Count = 6, Color = CubeColor.Blue }
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}
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},
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new()
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{
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Cubes =
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{
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new() { Count = 2, Color = CubeColor.Green },
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}
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}
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}
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},
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48
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}
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};
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}
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}
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@@ -8,4 +8,11 @@ public class ProgramTests
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var result = await Program.Main(["INPUT.txt"]);
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result.Should().Be(2879);
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}
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[Fact]
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public async Task Main_GivenInputAndPart2_ItShouldReturnExpectedSum()
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{
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var result = await Program.Main(["INPUT.txt", "part2"]);
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result.Should().Be(65122);
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}
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}
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+2
-2
@@ -1,8 +1,8 @@
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namespace CubeConundrum.Tests;
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public class PartOnePuzzleSolverTests
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public class PuzzleSolverTests
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{
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private readonly PartOnePuzzleSolver _sut = new();
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private readonly PuzzleSolver _sut = new();
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[Theory, MemberData(nameof(TestData.Results), MemberType = typeof(TestData))]
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public void IsResultPossible_GivenAResult_ItShouldReturnExpectedOutcome(Result givenResult, bool expected)
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@@ -5,7 +5,7 @@ public class PuzzleParserTests
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private readonly PuzzleParser _sut = new();
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[Theory, MemberData(nameof(TestData.CubeStrings), MemberType = typeof(TestData))]
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public void ParseCube_GivenAStringThatRepresentsACube_ItShouldReturnTheEquivalentCubeModel(string input, Cube expected)
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public void ParseCube_GivenAStringThatRepresentsACube_ItShouldReturnTheEquivalentCubeModel(string input, CubeCollection expected)
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{
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var result = _sut.ParseCube(input);
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result.Should().BeEquivalentTo(expected);
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@@ -29,9 +29,9 @@ public class PuzzleParserTests
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{
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public static readonly IEnumerable<object[]> CubeStrings = new List<object[]>
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{
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new object[] { "4 red", new Cube { Count = 4, Color = CubeColor.Red } },
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new object[] { "1 green", new Cube { Count = 1, Color = CubeColor.Green } },
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new object[] { "2 blue", new Cube { Count = 2, Color = CubeColor.Blue } }
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new object[] { "4 red", new CubeCollection { Count = 4, Color = CubeColor.Red } },
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new object[] { "1 green", new CubeCollection { Count = 1, Color = CubeColor.Green } },
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new object[] { "2 blue", new CubeCollection { Count = 2, Color = CubeColor.Blue } }
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};
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public static readonly IEnumerable<object[]> ResultStrings = new List<object[]>
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+136
-8
@@ -7,21 +7,24 @@ public class Program
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if (args.Length is 0)
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{
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Console.WriteLine("Please provide a path to the input file.");
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return 1;
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return -1;
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}
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if (File.Exists(args[0]) is false)
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{
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Console.WriteLine("The provided file does not exist.");
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return 2;
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return -2;
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}
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var puzzleParser = new PuzzleParser();
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var puzzleSolver = new PartOnePuzzleSolver();
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var puzzleSolver = new PuzzleSolver();
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var input = await File.ReadAllLinesAsync(args[0]);
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var games = input.Select(puzzleParser.ParseGame);
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var result = puzzleSolver.SumPossibleGameIds(games);
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var result = args.Length > 1 && args[1] == "part2"
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? puzzleSolver.SumGameMinimumPowers(games)
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: puzzleSolver.SumPossibleGameIds(games);
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Console.WriteLine($"The sum of all possible game ids is {result}.");
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@@ -29,28 +32,78 @@ public class Program
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}
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}
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public class PartOnePuzzleSolver
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/// <summary>
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/// Puzzle solver.
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/// </summary>
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public class PuzzleSolver
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{
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/// <summary>
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/// The maximum number of cubes that can be used in a game.
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/// </summary>
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private readonly int _maxCubeCount = 39;
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/// <summary>
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/// The maximum number of red cubes that can be used in a game.
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/// </summary>
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private readonly int _maxRedCubeCount = 12;
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/// <summary>
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/// The maximum number of green cubes that can be used in a game.
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/// </summary>
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private readonly int _maxGreenCubeCount = 13;
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/// <summary>
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/// The maximum number of blue cubes that can be used in a game.
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/// </summary>
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private readonly int _maxBlueCubeCount = 14;
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/// <summary>
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/// Determines whether a result is possible.
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/// </summary>
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/// <param name="result">The result to check.</param>
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/// <returns>True if the result is possible, otherwise false.</returns>
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public bool IsResultPossible(Result result) => result.TotalCubeCount <= _maxCubeCount
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&& result.RedCubeCount <= _maxRedCubeCount
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&& result.GreenCubeCount <= _maxGreenCubeCount
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&& result.BlueCubeCount <= _maxBlueCubeCount;
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/// <summary>
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/// Determines whether a game is possible.
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/// </summary>
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/// <param name="game">The game to check.</param>
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/// <returns>True if the game is possible, otherwise false.</returns>
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public bool IsGamePossible(Game game) => game.Results.All(IsResultPossible);
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/// <summary>
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/// Sums all possible game ids.
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/// </summary>
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/// <param name="games">The games to sum.</param>
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/// <returns>The sum of all possible game ids.</returns>
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public int SumPossibleGameIds(IEnumerable<Game> games) => games
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.Where(IsGamePossible)
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.Sum(g => g.Id);
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/// <summary>
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/// Sums the minimum powers of all games.
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/// </summary>
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/// <param name="games">The games to sum.</param>
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/// <returns>The sum of the minimum powers of all games.</returns>
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public int SumGameMinimumPowers(IEnumerable<Game> games) => games
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.Select(g => g.PowerOfMinimumCubesNeeded)
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.Sum();
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}
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/// <summary>
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/// Puzzle parser responsible for parsing puzzle input.
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/// </summary>
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public class PuzzleParser
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{
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public Cube ParseCube(string cubeString)
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/// <summary>
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/// Parses a cube from a string.
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/// </summary>
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/// <param name="cubeString">The string to parse.</param>
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/// <returns>An instance of <see cref="CubeCollection"/>.</returns>
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public CubeCollection ParseCube(string cubeString)
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{
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var parts = cubeString.Split(' ');
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var count = int.Parse(parts[0]);
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@@ -63,6 +116,11 @@ public class PuzzleParser
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};
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}
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/// <summary>
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/// Parses a result from a string.
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/// </summary>
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/// <param name="resultString">The string to parse.</param>
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/// <returns>An instance of <see cref="Result"/>.</returns>
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public Result ParseResult(string resultString)
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{
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var cubes = resultString
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@@ -77,6 +135,11 @@ public class PuzzleParser
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};
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}
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/// <summary>
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/// Parses a game from a string.
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/// </summary>
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/// <param name="gameString">The string to parse.</param>
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/// <returns>An instance of <see cref="Game"/>.</returns>
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public Game ParseGame(string gameString)
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{
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var parts = gameString.Split(':');
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@@ -95,30 +158,95 @@ public class PuzzleParser
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}
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}
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/// <summary>
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/// Represents a game.
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/// </summary>
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public class Game
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{
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/// <summary>
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/// The id of the game.
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// The results of the game.
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/// </summary>
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public List<Result> Results { get; set; } = [];
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private int MinimumRedCubesNeeded => Results.Max(r => r.RedCubeCount);
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private int MinimumGreenCubesNeeded => Results.Max(r => r.GreenCubeCount);
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private int MinimumBlueCubesNeeded => Results.Max(r => r.BlueCubeCount);
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/// <summary>
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/// The power of the minimum number of each cube type needed to play the game.
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/// </summary>
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public int PowerOfMinimumCubesNeeded => MinimumRedCubesNeeded * MinimumGreenCubesNeeded * MinimumBlueCubesNeeded;
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}
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/// <summary>
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/// Represents a result.
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/// </summary>
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public class Result
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{
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public List<Cube> Cubes { get; set; } = [];
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/// <summary>
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/// The cubes in the result.
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/// </summary>
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public List<CubeCollection> Cubes { get; set; } = [];
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/// <summary>
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/// The total number of cubes in the result.
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/// </summary>
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public int TotalCubeCount => Cubes.Sum(c => c.Count);
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/// <summary>
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/// The number of red cubes in the result.
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/// </summary>
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public int RedCubeCount => Cubes.Where(c => c.Color == CubeColor.Red).Sum(c => c.Count);
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/// <summary>
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/// The number of green cubes in the result.
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/// </summary>
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public int GreenCubeCount => Cubes.Where(c => c.Color == CubeColor.Green).Sum(c => c.Count);
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/// <summary>
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/// The number of blue cubes in the result.
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/// </summary>
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public int BlueCubeCount => Cubes.Where(c => c.Color == CubeColor.Blue).Sum(c => c.Count);
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}
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public class Cube
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/// <summary>
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/// Represents cubes of a given color.
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/// </summary>
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public class CubeCollection
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{
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/// <summary>
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/// The number of cubes.
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/// </summary>
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public int Count { get; set; }
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/// <summary>
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/// The color of the cubes.
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/// </summary>
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public CubeColor Color { get; set; }
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}
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/// <summary>
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/// Represents a cube color.
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/// </summary>
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public enum CubeColor
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{
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/// <summary>
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/// The red cube color.
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/// </summary>
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Red,
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/// <summary>
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/// The green cube color.
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/// </summary>
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Green,
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/// <summary>
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/// The blue cube color.
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/// </summary>
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Blue
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}
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