Files
advent-of-code-2023/10/PipeMaze.Tests/MazeTests.cs
T
2023-12-11 02:19:07 -06:00

442 lines
13 KiB
C#

namespace PipeMaze.Tests;
public class MazeTests
{
[Theory]
[MemberData(nameof(TestData.ParseTestData), MemberType = typeof(TestData))]
public void Parse_WhenGivenInput_ItShouldReturnExpectedMaze(string[] input, Maze expectedMaze, Pipe? expectedStartingPipe)
{
var maze = Maze.Parse(input);
maze
.Should()
.BeEquivalentTo(expectedMaze);
maze.StartingPipe
.Should()
.BeEquivalentTo(expectedStartingPipe);
}
[Theory]
[MemberData(nameof(TestData.IdentifyPipeTypeTestData), MemberType = typeof(TestData))]
public void IdentifyPipeType_WhenGivenInput_ItShouldReturnExpectedPipeType(Maze maze, PipeType expectedPipeType)
{
maze
.IdentifyStartPipeType()
.Should()
.Be(expectedPipeType);
}
[Theory]
[MemberData(nameof(TestData.GetLoopTestData), MemberType = typeof(TestData))]
public void GetLoop_WhenGivenInput_ItShouldReturnExpectedLoop(Maze maze, List<Pipe> expectedLoop)
{
maze
.GetLoop()
.Should()
.BeEquivalentTo(expectedLoop);
}
[Theory]
[MemberData(nameof(TestData.FurthestStepFromStartTestData), MemberType = typeof(TestData))]
public void FurthestStepFromStart_WhenGivenInput_ItShouldReturnExpectedFurthestStepFromStart(Maze maze, int expectedFurthestStepFromStart)
{
maze.GetFarthestStepFromStart()
.Should()
.Be(expectedFurthestStepFromStart);
}
[Theory]
[MemberData(nameof(TestData.AreaTestData), MemberType = typeof(TestData))]
public void Area_WhenGivenInput_ItShouldReturnExpectedArea(string[] input, int expectedArea)
{
Maze
.Parse(input)
.GetAreaOfLoop()
.Should()
.Be(expectedArea);
}
public static class TestData
{
private static readonly string[] Input = File.ReadAllLines("INPUT.txt");
private static readonly string[] TestMazeInput =
{
".....",
".S-7.",
".|.|.",
".L-J.",
".....",
};
private static readonly Maze TestMaze =
new(
5,
5,
[
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
);
public static IEnumerable<object[]> AreaTestData =>
new List<object[]>
{
new object[]
{
new string[]
{
"...........",
".S-------7.",
".|F-----7|.",
".||.....||.",
".||.....||.",
".|L-7.F-J|.",
".|..|.|..|.",
".L--J.L--J.",
"...........",
},
4,
},
new object[]
{
new string[]
{
".F----7F7F7F7F-7....",
".|F--7||||||||FJ....",
".||.FJ||||||||L7....",
"FJL7L7LJLJ||LJ.L-7..",
"L--J.L7...LJS7F-7L7.",
"....F-J..F7FJ|L7L7L7",
"....L7.F7||L7|.L7L7|",
".....|FJLJ|FJ|F7|.LJ",
"....FJL-7.||.||||...",
"....L---J.LJ.LJLJ...",
},
8
},
new object[]
{
new string[]
{
"FF7FSF7F7F7F7F7F---7",
"L|LJ||||||||||||F--J",
"FL-7LJLJ||||||LJL-77",
"F--JF--7||LJLJ7F7FJ-",
"L---JF-JLJ.||-FJLJJ7",
"|F|F-JF---7F7-L7L|7|",
"|FFJF7L7F-JF7|JL---7",
"7-L-JL7||F7|L7F-7F7|",
"L.L7LFJ|||||FJL7||LJ",
"L7JLJL-JLJLJL--JLJ.L",
},
10
},
new object[]
{
Input,
287,
}
};
public static IEnumerable<object[]> FurthestStepFromStartTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
4
},
new object[]
{
new Maze(
5,
5,
[
new('7', PipeType.DownAndLeft, 0, 0),
new('-', PipeType.UpAndRight, 0, 1),
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('-', PipeType.LeftAndRight, 0, 4),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('7', PipeType.DownAndLeft, 1, 4),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 2),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
new('L', PipeType.UpAndRight, 4, 3),
new('J', PipeType.UpAndLeft, 4, 4),
]
),
8,
},
new object[]
{
Maze.Parse(Input),
6870,
}
};
public static IEnumerable<object[]> GetLoopTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
new List<Pipe>
{
new('S', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
}
},
new object[]
{
new Maze(
5,
5,
[
new('-', PipeType.LeftAndRight, 0, 0),
new('L', PipeType.UpAndRight, 0, 1),
new('|', PipeType.UpAndDown, 0, 2),
new('F', PipeType.DownAndRight, 0, 3),
new('7', PipeType.DownAndLeft, 0, 4),
new('7', PipeType.DownAndLeft, 1, 0),
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 1, 4),
new('L', PipeType.UpAndRight, 2, 0),
new('|', PipeType.UpAndDown, 2, 1),
new('7', PipeType.DownAndLeft, 2, 2),
new('|', PipeType.UpAndDown, 2, 3),
new('|', PipeType.UpAndDown, 2, 4),
new('-', PipeType.LeftAndRight, 3, 0),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
new('|', PipeType.UpAndDown, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('|', PipeType.UpAndDown, 4, 1),
new('-', PipeType.LeftAndRight, 4, 2),
new('J', PipeType.UpAndLeft, 4, 3),
new('F', PipeType.DownAndRight, 4, 4),
]
),
new List<Pipe>
{
new('S', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
}
},
new object[]
{
new Maze(
5,
5,
[
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
]
),
new List<Pipe>
{
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.DownAndRight, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
}
},
new object[]
{
new Maze(
5,
5,
[
new('7', PipeType.DownAndLeft, 0, 0),
new('-', PipeType.UpAndRight, 0, 1),
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('-', PipeType.LeftAndRight, 0, 4),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('7', PipeType.DownAndLeft, 1, 4),
new('S', PipeType.Unknown, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 2),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
new('L', PipeType.UpAndRight, 4, 3),
new('J', PipeType.UpAndLeft, 4, 4),
]
),
new List<Pipe>
{
new('F', PipeType.DownAndRight, 0, 2),
new('7', PipeType.DownAndLeft, 0, 3),
new('F', PipeType.DownAndRight, 1, 1),
new('J', PipeType.UpAndLeft, 1, 2),
new('|', PipeType.UpAndDown, 1, 3),
new('S', PipeType.DownAndRight, 2, 0),
new('J', PipeType.UpAndLeft, 2, 1),
new('L', PipeType.UpAndRight, 2, 3),
new('7', PipeType.DownAndLeft, 2, 4),
new('|', PipeType.UpAndDown, 3, 0),
new('F', PipeType.DownAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('-', PipeType.LeftAndRight, 3, 3),
new('J', PipeType.UpAndLeft, 3, 4),
new('L', PipeType.UpAndRight, 4, 0),
new('J', PipeType.UpAndLeft, 4, 1),
}
}
};
public static IEnumerable<object[]> IdentifyPipeTypeTestData =>
new List<object[]>
{
new object[]
{
TestMaze,
PipeType.DownAndRight,
}
};
public static IEnumerable<object?[]> ParseTestData =>
new List<object?[]>
{
new object?[]
{
new string[]
{
".....",
".F-7.",
".|.|.",
".L-J.",
".....",
},
new Maze(
5,
5,
[
new('F', PipeType.DownAndRight, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
),
null
},
new object?[]
{
TestMazeInput,
new Maze(
5,
5,
[
new('S', PipeType.Unknown, 1, 1),
new('-', PipeType.LeftAndRight, 1, 2),
new('7', PipeType.DownAndLeft, 1, 3),
new('|', PipeType.UpAndDown, 2, 1),
new('|', PipeType.UpAndDown, 2, 3),
new('L', PipeType.UpAndRight, 3, 1),
new('-', PipeType.LeftAndRight, 3, 2),
new('J', PipeType.UpAndLeft, 3, 3),
]
),
new Pipe('S', PipeType.Unknown, 1, 1)
}
};
}
}