feat: solved day 10 part 1 and part 2
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@@ -0,0 +1,119 @@
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namespace HoofIt;
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class TopoMap
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{
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private static readonly Direction[] Directions = [
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Direction.Up,
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Direction.Down,
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Direction.Left,
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Direction.Right,
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];
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private readonly string[] _grid;
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private TopoMap(string[] input)
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{
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_grid = input;
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}
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public static TopoMap From(string[] input) => new(input);
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public List<int> GetTrailheadRatings()
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{
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var ratings = new List<int>();
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WalkMap((x, y) =>
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{
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var hasHeight = int.TryParse(_grid[y][x].ToString(), out var currentHeight);
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if (hasHeight is false || currentHeight is not 0)
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{
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return;
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}
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var rating = GetPathsForTrail(new(x, y, currentHeight));
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ratings.Add(rating);
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});
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return ratings;
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}
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public List<int> GetTrailheadScores()
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{
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var trailScores = new List<int>();
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WalkMap((x, y) =>
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{
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var hasHeight = int.TryParse(_grid[y][x].ToString(), out var currentHeight);
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if (hasHeight is false || currentHeight is not 0)
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{
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return;
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}
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var score = GetPathsForTrail(new(x, y, currentHeight), needToBeUnique: true);
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trailScores.Add(score);
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});
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return trailScores;
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}
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private int GetPathsForTrail(Position trailhead, bool needToBeUnique = false)
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{
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var trailheadScore = 0;
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var visitedPositions = new HashSet<Position>();
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var positionsToVisit = new Queue<Position>();
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positionsToVisit.Enqueue(trailhead);
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while (positionsToVisit.Count is not 0)
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{
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var currentPosition = positionsToVisit.Dequeue();
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if (needToBeUnique && visitedPositions.Contains(currentPosition))
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{
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continue;
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}
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visitedPositions.Add(currentPosition);
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if (currentPosition.Height is 9)
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{
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trailheadScore++;
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continue;
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}
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foreach (var direction in Directions)
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{
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if (currentPosition.TryGetNextPosition(direction, _grid, out var newPosition) is false)
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{
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continue;
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}
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var heightDifference = newPosition.Height - currentPosition.Height;
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if (heightDifference is not 1)
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{
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continue;
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}
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positionsToVisit.Enqueue(newPosition);
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}
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}
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return trailheadScore;
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}
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private void WalkMap(Action<int, int> callback)
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{
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for (var y = 0; y < _grid.Length; y++)
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{
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var row = _grid[y];
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for (var x = 0; x < row.Length; x++)
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{
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callback(x, y);
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}
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}
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}
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}
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