feat: solved day 16 part 1
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@@ -0,0 +1,62 @@
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namespace ReindeerMaze.Tests;
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public class PuzzleSolverTests
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{
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[Test]
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[MethodDataSource(nameof(SolveTestCases))]
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public async Task Solve_WhenCalledWithInput_ItShouldReturnExpectedValue(SolveTestCase testCase)
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{
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var result = PuzzleSolver.Solve(testCase.Input);
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await Assert.That(result).IsEqualTo(testCase.ExpectedValue);
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}
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public static IEnumerable<Func<SolveTestCase>> SolveTestCases()
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{
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yield return () => new(
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[
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"###############",
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"#.......#....E#",
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"#.#.###.#.###.#",
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"#.....#.#...#.#",
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"#.###.#####.#.#",
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"#.#.#.......#.#",
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"#.#.#####.###.#",
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"#...........#.#",
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"###.#.#####.#.#",
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"#...#.....#.#.#",
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"#.#.#.###.#.#.#",
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"#.....#...#.#.#",
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"#.###.#.#.#.#.#",
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"#S..#.....#...#",
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"###############",
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],
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7036
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);
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yield return () => new(
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[
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"#################",
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"#...#...#...#..E#",
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"#.#.#.#.#.#.#.#.#",
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"#.#.#.#...#...#.#",
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"#.#.#.#.###.#.#.#",
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"#...#.#.#.....#.#",
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"#.#.#.#.#.#####.#",
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"#.#...#.#.#.....#",
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"#.#.#####.#.###.#",
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"#.#.#.......#...#",
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"#.#.###.#####.###",
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"#.#.#...#.....#.#",
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"#.#.#.#####.###.#",
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"#.#.#.........#.#",
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"#.#.#.#########.#",
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"#S#.............#",
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"#################",
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],
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11048
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);
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}
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public record SolveTestCase(string[] Input, int ExpectedValue);
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}
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+97
-14
@@ -1,24 +1,107 @@
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using System.Diagnostics;
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using System.Diagnostics;
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if (args.Length is 0)
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// if (args.Length is 0)
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{
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// {
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Console.WriteLine("Please provide a path to the input file.");
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// Console.WriteLine("Please provide a path to the input file.");
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return;
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// return;
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}
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// }
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//
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if (File.Exists(args[0]) is false)
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// if (File.Exists(args[0]) is false)
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{
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// {
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Console.WriteLine("The provided file does not exist.");
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// Console.WriteLine("The provided file does not exist.");
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return;
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// return;
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}
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// }
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var isPart2 = args.Length is 2 && args[1] is "part2";
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var isPart2 = args.Length is 2 && args[1] is "part2";
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var input = await File.ReadAllLinesAsync(args[0]);
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var input = await File.ReadAllLinesAsync(Path.Combine(AppContext.BaseDirectory, "INPUT.txt"));
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var stopwatch = new Stopwatch();
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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stopwatch.Start();
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// TODO: Implement solution
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var result = PuzzleSolver.Solve(input);
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stopwatch.Stop();
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stopwatch.Stop();
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Console.WriteLine($". ({stopwatch.ElapsedMilliseconds}ms)");
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Console.WriteLine($"The lowest score a Reindeer could get is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
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static class PuzzleSolver
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{
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public static int Solve(string[] input)
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{
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List<(int Xd, int Yd)> directions = [
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(1, 0),
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(0, 1),
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(-1, 0),
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(0, -1),
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];
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var rows = input.Length;
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var columns = input[0].Length;
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(int X, int Y) start = (-1, -1);
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(int X, int Y) end = (-1, -1);
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for (var row = 0; row < rows; row++)
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{
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for (var column = 0; column < columns; column++)
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{
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var currentValue = input[row][column];
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switch (currentValue)
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{
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case 'S':
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start = (column, row);
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break;
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case 'E':
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end = (column, row);
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break;
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}
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}
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}
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var queue = new PriorityQueue<(int X, int Y, int Direction, int Score), int>();
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var visited = new HashSet<(int X, int Y, int Direction)>();
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var initialScore = 0;
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var initialDirection = 0;
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queue.Enqueue((start.X, start.Y, initialDirection, initialScore), initialScore);
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while (queue.Count is not 0)
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{
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var current = queue.Dequeue();
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var possibleVisited = (current.X, current.Y, current.Direction);
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if (visited.Contains((possibleVisited)))
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{
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continue;
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}
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visited.Add(possibleVisited);
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if (current.X == end.X && current.Y == end.Y)
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{
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return current.Score;
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}
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var currentDirection = directions[current.Direction];
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var nextX = current.X + currentDirection.Xd;
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var nextY = current.Y + currentDirection.Yd;
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if (nextX >= 0 && nextX < columns && nextY >= 0 && nextY < rows && input[nextY][nextX] != '#')
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{
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var newScoreAfterMovingForward = current.Score + 1;
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queue.Enqueue((nextX, nextY, current.Direction, newScoreAfterMovingForward), newScoreAfterMovingForward);
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}
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var newScoreAfterTurning = current.Score + 1000;
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var directionAfterClockWiseTurn = (current.Direction + 1) % directions.Count;
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queue.Enqueue((current.X, current.Y, directionAfterClockWiseTurn, newScoreAfterTurning), newScoreAfterTurning);
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var directionAfterCounterClockWiseTurn = (current.Direction + 3) % directions.Count;
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queue.Enqueue((current.X, current.Y, directionAfterCounterClockWiseTurn, newScoreAfterTurning), newScoreAfterTurning);
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}
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return 0;
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}
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}
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