feat: solved day 2 part 1...part 2 is WIP
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@@ -0,0 +1,8 @@
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namespace RedNosedReports;
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static class Direction
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{
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public const string Unknown = "Unknown";
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public const string Increasing = "Increasing";
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public const string Decreasing = "Decreasing";
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}
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@@ -0,0 +1,30 @@
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using System.Diagnostics;
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using RedNosedReports;
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if (args.Length is 0)
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{
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Console.WriteLine("Please provide a path to the input file.");
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return;
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}
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if (File.Exists(args[0]) is false)
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{
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Console.WriteLine("The provided file does not exist.");
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return;
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}
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var isPart2 = args.Length is 2 && args[1] is "part2";
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var reports = new PuzzleParser().Parse(input);
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var numberOfSafeReports = isPart2
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? reports.Count(r => r.IsSafeWithProblemDampener())
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: reports.Count(r => r.IsSafe());
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stopwatch.Stop();
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Console.WriteLine($"The total number of safe reports is {numberOfSafeReports}. ({stopwatch.ElapsedMilliseconds}ms)");
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@@ -0,0 +1,17 @@
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namespace RedNosedReports;
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class PuzzleParser
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{
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public List<Report> Parse(string[] lines)
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{
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var reports = new List<Report>();
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foreach (var line in lines)
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{
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var numbers = line.Split(' ').Select(int.Parse).ToList();
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reports.Add(new Report(numbers));
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}
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return reports;
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}
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}
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@@ -0,0 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<NoWarn>CA1822</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="$(AssemblyName).Tests" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\INPUT.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,81 @@
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namespace RedNosedReports;
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class Report(List<int> levels)
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{
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private readonly List<int> _levels = levels;
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public bool IsSafe()
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{
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for (var i = 0; i < _levels.Count - 1; i++)
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{
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if (CheckIfSafe(_levels[i], _levels[i + 1]) is false)
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{
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return false;
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}
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}
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return true;
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}
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public bool IsSafeWithProblemDampener()
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{
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for (var currentIndex = 0; currentIndex < _levels.Count - 1; currentIndex++)
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{
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var nextIndex = currentIndex + 1;
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var current = _levels[currentIndex];
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var next = _levels[nextIndex];
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if (CheckIfSafe(current, next) is false)
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{
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var levelsWithoutCurrent = _levels.ToList();
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levelsWithoutCurrent.RemoveAt(currentIndex);
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var isSafeWithoutCurrent = new Report(levelsWithoutCurrent).IsSafe();
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if (isSafeWithoutCurrent)
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{
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return true;
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}
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var levelsWithoutNext = _levels.ToList();
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levelsWithoutNext.RemoveAt(nextIndex);
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var isSafeWithoutNext = new Report(levelsWithoutNext).IsSafe();
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if (isSafeWithoutNext)
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{
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return true;
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}
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return false;
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}
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}
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return true;
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}
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private bool CheckIfSafe(int current, int next)
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{
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var direction = _levels[1] > _levels[0]
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? Direction.Increasing
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: Direction.Decreasing;
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var isNextGreaterThanCurrent = next > current;
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var delta = Math.Abs(next - current);
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if (delta > 3 || delta < 1)
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{
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return false;
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}
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if (direction is Direction.Increasing && isNextGreaterThanCurrent is false)
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{
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return false;
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}
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if (direction is Direction.Decreasing && isNextGreaterThanCurrent)
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{
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return false;
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}
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return true;
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}
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}
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