feat: stalled on day 12 part 2
This commit is contained in:
+200
-2
@@ -1,2 +1,200 @@
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
Console.WriteLine("Hello, World!");
|
||||
using System.Diagnostics;
|
||||
|
||||
if (args.Length is 0)
|
||||
{
|
||||
Console.WriteLine("Please provide a path to the input file.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (File.Exists(args[0]) is false)
|
||||
{
|
||||
Console.WriteLine("The provided file does not exist.");
|
||||
return;
|
||||
}
|
||||
|
||||
var isPart2 = args.Length is 2 && args[1] is "part2";
|
||||
var input = await File.ReadAllLinesAsync(args[0]);
|
||||
|
||||
var stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
|
||||
var result = Garden.From(input).CalculateFencePriceBasedOnPerimeter();
|
||||
|
||||
stopwatch.Stop();
|
||||
Console.WriteLine($"The total cost to fence the garden is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
|
||||
|
||||
class Garden
|
||||
{
|
||||
private static readonly Direction[] Directions = [
|
||||
Direction.Up,
|
||||
Direction.Down,
|
||||
Direction.Left,
|
||||
Direction.Right,
|
||||
];
|
||||
|
||||
private readonly string[] _grid;
|
||||
|
||||
private Garden(string[] grid)
|
||||
{
|
||||
_grid = grid;
|
||||
}
|
||||
|
||||
public static Garden From(string[] input) => new(input);
|
||||
|
||||
public int CalculateFencePriceBasedOnSides()
|
||||
{
|
||||
var visitedPositions = new HashSet<Position>();
|
||||
var total = 0;
|
||||
|
||||
WalkGarden((x, y) =>
|
||||
{
|
||||
var currentPosition = new Position(x, y, _grid[y][x]);
|
||||
|
||||
if (visitedPositions.Contains(currentPosition))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var region = FindRegion(currentPosition, visitedPositions);
|
||||
total += region.CalculateFencePriceBasedOnSides();
|
||||
});
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
public int CalculateFencePriceBasedOnPerimeter()
|
||||
{
|
||||
var visitedPositions = new HashSet<Position>();
|
||||
var total = 0;
|
||||
|
||||
WalkGarden((x, y) =>
|
||||
{
|
||||
var currentPosition = new Position(x, y, _grid[y][x]);
|
||||
|
||||
if (visitedPositions.Contains(currentPosition))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var region = FindRegion(currentPosition, visitedPositions);
|
||||
total += region.CalculateFencePriceBasedOnPerimeter();
|
||||
});
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
private Region FindRegion(Position position, HashSet<Position> visitedPositions)
|
||||
{
|
||||
var region = Region.From(position);
|
||||
var regionPositions = new HashSet<Position>();
|
||||
|
||||
var positionsToVisit = new Queue<Position>();
|
||||
|
||||
positionsToVisit.Enqueue(position);
|
||||
|
||||
while (positionsToVisit.Count is not 0)
|
||||
{
|
||||
var currentPosition = positionsToVisit.Dequeue();
|
||||
|
||||
if (visitedPositions.Contains(currentPosition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
regionPositions.Add(currentPosition);
|
||||
region.IncreaseArea();
|
||||
|
||||
foreach (var direction in Directions)
|
||||
{
|
||||
if (
|
||||
currentPosition.TryGetNextPosition(direction, _grid, out var newPosition) is false ||
|
||||
newPosition.PlantType != currentPosition.PlantType
|
||||
)
|
||||
{
|
||||
region.IncreasePerimeter();
|
||||
continue;
|
||||
}
|
||||
|
||||
positionsToVisit.Enqueue(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Do something here to identify how many
|
||||
// sides each position contributes in a region
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
private void WalkGarden(Action<int, int> callback)
|
||||
{
|
||||
for (var y = 0; y < _grid.Length; y++)
|
||||
{
|
||||
var row = _grid[y];
|
||||
|
||||
for (var x = 0; x < row.Length; x++)
|
||||
{
|
||||
callback(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Region
|
||||
{
|
||||
public char PlantType { get; }
|
||||
public int Area { get; private set; }
|
||||
public int Perimeter { get; private set; }
|
||||
public int Sides { get; private set; }
|
||||
|
||||
private Region(char plantType)
|
||||
{
|
||||
PlantType = plantType;
|
||||
}
|
||||
|
||||
public static Region From(char plantType) => new(plantType);
|
||||
public static Region From(Position position) => new(position.PlantType);
|
||||
|
||||
public void IncreaseArea() => Area++;
|
||||
public void IncreasePerimeter() => Perimeter++;
|
||||
public void IncreaseSize() => Sides++;
|
||||
public int CalculateFencePriceBasedOnPerimeter() => Area * Perimeter;
|
||||
|
||||
public int CalculateFencePriceBasedOnSides() => Area * Sides;
|
||||
}
|
||||
|
||||
record Position(int X, int Y, char PlantType)
|
||||
{
|
||||
public bool TryGetNextPosition(Direction direction, string[] grid, out Position nextPosition)
|
||||
{
|
||||
var x = X + direction.XD;
|
||||
var y = Y + direction.YD;
|
||||
|
||||
nextPosition = new(x, y, '.');
|
||||
|
||||
var isOffGrid = IsOffGrid(nextPosition, grid);
|
||||
|
||||
if (isOffGrid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
nextPosition = nextPosition with { PlantType = grid[y][x] };
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsOffGrid(Position position, string[] grid)
|
||||
{
|
||||
return position.X < 0 ||
|
||||
position.X > grid[0].Length - 1 ||
|
||||
position.Y > grid.Length - 1 ||
|
||||
position.Y < 0;
|
||||
}
|
||||
}
|
||||
|
||||
record Direction(int XD, int YD)
|
||||
{
|
||||
public static Direction Up = new(0, -1);
|
||||
public static Direction Down = new(0, 1);
|
||||
public static Direction Left = new(-1, 0);
|
||||
public static Direction Right = new(1, 0);
|
||||
}
|
||||
Reference in New Issue
Block a user