feat: solved day 2 part 2...damn that was a rough day 2

This commit is contained in:
Stevan Freeborn
2024-12-03 03:39:53 -06:00
parent 60b5c726cf
commit d17a28ccb0
2 changed files with 68 additions and 12 deletions
+10
View File
@@ -74,10 +74,16 @@ public class ReportTests
var reportOne = new Report([1, 3, 2, 4, 5]);
var reportTwo = new Report([8, 6, 4, 4, 1]);
var reportThree = new Report([19, 21, 24, 27, 24]);
var reportFour = new Report([6, 6, 9, 10, 11, 13]);
var reportFive = new Report([41, 43, 44, 45, 47, 49]);
var reportSix = new Report([43, 41, 43, 44, 45, 47, 49]);
await Assert.That(reportOne.IsSafeWithProblemDampener()).IsEqualTo(true);
await Assert.That(reportTwo.IsSafeWithProblemDampener()).IsEqualTo(true);
await Assert.That(reportThree.IsSafeWithProblemDampener()).IsEqualTo(true);
await Assert.That(reportFour.IsSafeWithProblemDampener()).IsEqualTo(true);
await Assert.That(reportFive.IsSafeWithProblemDampener()).IsEqualTo(true);
await Assert.That(reportSix.IsSafeWithProblemDampener()).IsEqualTo(true);
}
[Test]
@@ -95,8 +101,12 @@ public class ReportTests
{
var reportOne = new Report([1, 2, 7, 8, 9]);
var reportTwo = new Report([9, 7, 6, 2, 1]);
var reportThree = new Report([28, 28, 31, 34, 36, 37, 40, 45]);
var reportFour = new Report([13, 15, 18, 23, 26, 33]);
await Assert.That(reportOne.IsSafeWithProblemDampener()).IsEqualTo(false);
await Assert.That(reportTwo.IsSafeWithProblemDampener()).IsEqualTo(false);
await Assert.That(reportThree.IsSafeWithProblemDampener()).IsEqualTo(false);
await Assert.That(reportFour.IsSafeWithProblemDampener()).IsEqualTo(false);
}
}
+59 -13
View File
@@ -4,11 +4,19 @@ class Report(List<int> levels)
{
private readonly List<int> _levels = levels;
public string GetDebugOutput()
{
return $"{string.Join(' ', _levels)} {IsSafe()} {IsSafeWithProblemDampener()}";
}
public bool IsSafe()
{
for (var i = 0; i < _levels.Count - 1; i++)
{
if (CheckIfSafe(_levels[i], _levels[i + 1]) is false)
var current = _levels[i];
var next = _levels[i + 1];
if (HasExceededLimits(current, next) || HasChangedDirection(current, next))
{
return false;
}
@@ -24,9 +32,37 @@ class Report(List<int> levels)
var nextIndex = currentIndex + 1;
var current = _levels[currentIndex];
var next = _levels[nextIndex];
var directionChanged = HasChangedDirection(current, next);
if (CheckIfSafe(current, next) is false)
// problem dampener permits us to try to make
// levels work after removing one of them.
// so when we encounter a violation...either direction
// of levels change or levels change so much that they exceed
// the limits we are going to attempt to see if
// the levels will work if we remove one of the levels in
// the current pair.
if (HasExceededLimits(current, next) || directionChanged)
{
// specific edge case where direction changes
// on the second pair of levels after the first
// pair is a valid.
// i.e. 43, 41, 43, 44, 45, 47, 49
// in this case we should attempt to make levels
// work by removing first element so that we can
// essentially reset what the valid direction is.
if (directionChanged && currentIndex is 1)
{
var levelsWithoutFirstElement = _levels.ToList();
levelsWithoutFirstElement.RemoveAt(0);
var isSafeWithoutFirstElement = new Report(levelsWithoutFirstElement).IsSafe();
if (isSafeWithoutFirstElement)
{
return true;
}
}
// check if levels work without the current level
var levelsWithoutCurrent = _levels.ToList();
levelsWithoutCurrent.RemoveAt(currentIndex);
var isSafeWithoutCurrent = new Report(levelsWithoutCurrent).IsSafe();
@@ -36,6 +72,7 @@ class Report(List<int> levels)
return true;
}
// check if levels work without the next level
var levelsWithoutNext = _levels.ToList();
levelsWithoutNext.RemoveAt(nextIndex);
var isSafeWithoutNext = new Report(levelsWithoutNext).IsSafe();
@@ -45,6 +82,9 @@ class Report(List<int> levels)
return true;
}
// if won't work with all levels
// or without current or next then doesn't
// work at all.
return false;
}
}
@@ -52,30 +92,36 @@ class Report(List<int> levels)
return true;
}
private bool CheckIfSafe(int current, int next)
private bool HasExceededLimits(int current, int next)
{
var delta = Math.Abs(next - current);
if (delta > 3 || delta < 1)
{
return true;
}
return false;
}
private bool HasChangedDirection(int current, int next)
{
var direction = _levels[1] > _levels[0]
? Direction.Increasing
: Direction.Decreasing;
var isNextGreaterThanCurrent = next > current;
var delta = Math.Abs(next - current);
if (delta > 3 || delta < 1)
{
return false;
}
if (direction is Direction.Increasing && isNextGreaterThanCurrent is false)
{
return false;
return true;
}
if (direction is Direction.Decreasing && isNextGreaterThanCurrent)
{
return false;
}
return true;
}
return false;
}
}