Files
advent-of-code-2024/15/WarehouseWoes/Program.cs
T

200 lines
5.1 KiB
C#

using System.Diagnostics;
using System.Runtime.Intrinsics.X86;
if (args.Length is 0)
{
Console.WriteLine("Please provide a path to the input file.");
return;
}
if (File.Exists(args[0]) is false)
{
Console.WriteLine("The provided file does not exist.");
return;
}
var isPart2 = args.Length is 2 && args[1] is "part2";
var input = await File.ReadAllTextAsync(Path.Combine(AppContext.BaseDirectory, "INPUT.txt"));
var stopwatch = new Stopwatch();
stopwatch.Start();
var inputParts = input.Split($"{Environment.NewLine}{Environment.NewLine}");
var mapLines = inputParts[0].Split(Environment.NewLine);
var directions = inputParts[1]
.Where(character => character.ToString() != Environment.NewLine && character.ToString() != string.Empty)
.Select(Direction.From)
.ToList();
var result = WarehouseMap.From(mapLines)
.MoveRobot(directions)
.CalculateTotalBoxGpsCoordinates();
stopwatch.Stop();
Console.WriteLine($"The sum of all boxes' GPS coordinates is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
class WarehouseMap
{
private const char Robot = '@';
private const char Wall = '#';
private const char Box = 'O';
private const char Empty = '.';
private readonly Dictionary<Position, char> _positions;
private Position RobotPosition => _positions.First(kvp => kvp.Value is Robot).Key;
private WarehouseMap(Dictionary<Position, char> positions)
{
_positions = positions;
}
public static WarehouseMap From(string[] input)
{
var positions = new Dictionary<Position, char>();
for (int y = 0; y < input.Length; y++)
{
for (int x = 0; x < input[0].Length; x++)
{
positions.Add(new(x, y), input[y][x]);
}
}
return new(positions);
}
public WarehouseMap MoveRobot(List<Direction> directions)
{
var positions = _positions.ToDictionary();
var robotPosition = RobotPosition;
foreach (var direction in directions)
{
var nextPosition = robotPosition.GetNextPosition(direction);
var hasNextPosition = positions.TryGetValue(nextPosition, out var nextPositionValue);
if (hasNextPosition is false)
{
continue;
}
if (nextPositionValue is Wall)
{
continue;
}
if (nextPositionValue is Empty)
{
positions[robotPosition] = Empty;
positions[nextPosition] = Robot;
continue;
}
if (nextPositionValue is Box && CanPushBox(nextPosition, direction, positions))
{
if (CanPushBox(nextPosition, direction, positions))
{
positions = PushBox(nextPosition, direction, positions);
positions[robotPosition] = Empty;
positions[nextPosition] = Robot;
}
}
}
return new(positions);
}
public int CalculateTotalBoxGpsCoordinates() => _positions
.Where(kvp => kvp.Value is Box)
.Select(kvp => kvp.Key)
.Sum(p => p.GpsCoordinate);
private static bool CanPushBox(Position boxPosition, Direction direction, Dictionary<Position, char> positions)
{
while (true)
{
var nextPosition = boxPosition.GetNextPosition(direction);
var hasNextPosition = positions.TryGetValue(nextPosition, out var nextPositionValue);
if (hasNextPosition is false)
{
return false;
}
switch (nextPositionValue)
{
case Box:
boxPosition = nextPosition;
continue;
case Empty:
return true;
default:
return false;
}
}
}
private static Dictionary<Position, Char> PushBox(Position boxPosition, Direction direction, Dictionary<Position, char> currentPositions)
{
while (true)
{
var positions = currentPositions.ToDictionary();
var nextPosition = boxPosition.GetNextPosition(direction);
var hasNextPosition = positions.TryGetValue(nextPosition, out var nextPositionValue);
if (hasNextPosition is false)
{
return positions;
}
if (nextPositionValue is Box)
{
boxPosition = nextPosition;
currentPositions = positions;
continue;
}
positions[boxPosition] = Empty;
positions[nextPosition] = Box;
return positions;
}
}
}
record Position(int X, int Y)
{
public int GpsCoordinate => (100 * Y) + X;
public Position GetNextPosition(Direction direction)
{
return new(X + direction.Xd, Y + direction.Yd);
}
}
record Direction(int Xd, int Yd)
{
private const char UpCharacter = '^';
private const char RightCharacter = '>';
private const char DownCharacter = 'v';
private const char LeftCharacter = '<';
public static readonly Direction Up = new(0, -1);
public static readonly Direction Down = new(0, 1);
public static readonly Direction Left = new(-1, 0);
public static readonly Direction Right = new(1, 0);
public static Direction From(char character)
{
return character switch
{
UpCharacter => Up,
RightCharacter => Right,
DownCharacter => Down,
LeftCharacter => Left,
_ => throw new ArgumentException(@$"{nameof(character)} is not a valid: {character}"),
};
}
}