refactor: update solution to use internal packages

This commit is contained in:
Stevan Freeborn
2025-12-13 07:29:39 -06:00
parent f3878117b9
commit 3560f6b538
+27 -28
View File
@@ -2,7 +2,10 @@ package main
import (
"github.com/StevanFreeborn/advent-of-code-2025/internal/file"
"github.com/StevanFreeborn/advent-of-code-2025/internal/grid"
"github.com/StevanFreeborn/advent-of-code-2025/internal/move"
"github.com/StevanFreeborn/advent-of-code-2025/internal/position"
"github.com/StevanFreeborn/advent-of-code-2025/internal/queue"
)
const StartCharacter = "S"
@@ -10,66 +13,62 @@ const SplitterCharacter = "^"
func SolvePartOne(filePath string) int {
input := file.ReadAllLines(filePath)
numOfRows := len(input)
numOfCols := len(input[0])
grid := grid.From(input)
startRow := -1
startCol := -1
var startPosition position.Position
for row := range numOfRows - 1 {
for col := range numOfCols - 1 {
v := string(input[row][col])
for row := range grid.NumberOfRows() - 1 {
for col := range grid.NumberOfColumns() - 1 {
current := position.From(row, col)
v := grid.GetValueAt(current)
if v == StartCharacter {
startRow = row
startCol = col
startPosition = current
break
}
}
}
if startRow < 0 || startCol < 0 {
if startPosition == nil {
panic("unable to find start location")
}
beamStart := position.From(startRow+1, startCol)
beamsQueue := []position.Position{
beamStart,
}
beamStart := startPosition.Move(move.Down)
beamsQueue := queue.New[position.Position]()
beamsQueue.Enqueue(beamStart)
visited := map[position.Position]bool{}
total := 0
for len(beamsQueue) > 0 {
currentBeam := beamsQueue[0]
beamsQueue = beamsQueue[1:]
for beamsQueue.IsEmpty() == false {
currentBeam, _ := beamsQueue.Dequeue()
if visited[currentBeam] {
continue
}
if currentBeam.Row() < 0 || currentBeam.Row() >= numOfRows {
continue
}
if currentBeam.Column() < 0 || currentBeam.Column() >= numOfCols {
if grid.InBounds(currentBeam) == false {
continue
}
visited[currentBeam] = true
value := string(input[currentBeam.Row()][currentBeam.Column()])
value := grid.GetValueAt(currentBeam)
if value == SplitterCharacter {
total++
rightBeam := position.From(currentBeam.Row(), currentBeam.Column()+1)
leftBeam := position.From(currentBeam.Row(), currentBeam.Column()-1)
beamsQueue = append(beamsQueue, rightBeam, leftBeam)
rightBeam := currentBeam.Move(move.Right)
leftBeam := currentBeam.Move(move.Left)
beamsQueue.Enqueue(rightBeam)
beamsQueue.Enqueue(leftBeam)
continue
}
nextBeam := position.From(currentBeam.Row()+1, currentBeam.Column())
beamsQueue = append(beamsQueue, nextBeam)
nextBeam := currentBeam.Move(move.Down)
beamsQueue.Enqueue(nextBeam)
}
return total