feat: solve day 10 part 2
This commit is contained in:
+166
-218
@@ -4,11 +4,12 @@ package machine
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import (
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"math"
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"regexp"
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"slices"
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"sort"
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"strconv"
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"strings"
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"github.com/StevanFreeborn/advent-of-code-2025/cmd/10/button"
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"github.com/StevanFreeborn/advent-of-code-2025/internal/stack"
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)
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type Machine interface {
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@@ -66,263 +67,210 @@ func From(line string) Machine {
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}
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func (m machine) ConfigureLights() int {
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combinations := [][]bool{}
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combs := m.generateCombinations(len(m.desiredLightState))
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minPresses := math.MaxInt
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numberOfButtons := len(m.buttons)
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numberOfCombinations := int(math.Pow(2, float64(numberOfButtons)))
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currentCombination := make([]bool, numberOfButtons)
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found := false
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for range numberOfCombinations {
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temp := make([]bool, numberOfButtons)
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copy(temp, currentCombination)
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for _, comb := range combs {
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matches := true
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combinations = append(combinations, temp)
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for i, count := range comb.deltas {
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isLightOn := count%2 != 0
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for j := range numberOfButtons {
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if currentCombination[j] == false {
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currentCombination[j] = true
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if isLightOn != m.desiredLightState[i] {
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matches = false
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break
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} else {
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currentCombination[j] = false
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}
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}
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if matches {
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if comb.numPresses < minPresses {
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minPresses = comb.numPresses
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found = true
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}
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}
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}
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for _, currentCombination := range combinations {
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currentPresses := 0
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initialLightState := make([]bool, len(m.desiredLightState))
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for bi, bs := range currentCombination {
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if bs == false {
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continue
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}
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currentPresses++
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switchesToToggle := m.buttons[bi].Switches()
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for _, switchToToggle := range switchesToToggle {
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initialLightState[switchToToggle] = !initialLightState[switchToToggle]
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}
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}
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if slices.Equal(initialLightState, m.desiredLightState) == false {
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continue
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}
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if currentPresses < minPresses {
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minPresses = currentPresses
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}
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if found == false {
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return 0
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}
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return minPresses
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}
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type combination struct {
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deltas []int
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numPresses int
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}
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type searchState struct {
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goal []int
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currentCost int
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weight int
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}
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// If a target is odd I must press a combination of
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// buttons that contributes an odd value to the target.
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// This means I can pre-compute what all combinations
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// of buttons do when pressed exactly once.
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// I then can look for a combination that matches the
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// odd/even pattern of the target
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// When I find a match I can subtract it from the target
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// and then divide the target by 2 to get a new target
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// I repeat this until I reach a target of all zeros
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// i.e. Goal: [13, 7]
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// Button A: [1, 0]
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// Button B: [1, 1]
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//
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// Combinations:
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// 0 presses: [0, 0]
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// 1 press: [1, 0] (A)
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// 1 press: [1, 1] (B)
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// 1 press: [2, 1] (A, B)
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//
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// 1st iteration:
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// Target: [13, 7] (odd, odd)
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// Match: [1, 1] (B)
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// New Target: [(13-1)/2, (7-1)/2] = [6, 3]
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// Presses: 1 * weight 1 = 1
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//
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// Second iteration:
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// Target: [6, 3] (even, odd)
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// Match: [2, 1] (A, B)
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// New Target: [(6-2)/2, (3-1)/2] = [2, 1]
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// Presses: 2 * weight 2 = 4
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//
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// Third iteration:
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// Target: [2, 1] (even, odd)
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// Match: [2, 1] (A, B)
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// New Target: [(2-1)/2, (1-0)/2] = [0, 0]
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// Presses: 2 * weight 4 = 8
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//
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// Total presses: 1 + 4 + 8 = 13
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func (m machine) ConfigureJoltages() int {
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matrix := m.createMatrix()
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combinations := m.generateCombinations(len(m.desiredJoltages))
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eliminated := performGaussianElimination(matrix)
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pivots, freeVars := analyzeMatrix(eliminated)
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sort.Slice(combinations, func(i, j int) bool {
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return combinations[i].numPresses < combinations[j].numPresses
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})
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numVars := len(matrix[0]) - 1
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values := make([]int, numVars)
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bestSolution := Solution{sum: math.MaxInt}
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stack := stack.New[searchState]()
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stack.Push(searchState{
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goal: m.desiredJoltages,
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currentCost: 0,
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weight: 1,
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})
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iterativeSearch(freeVars, pivots, eliminated, values, &bestSolution)
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minTotalCost := math.MaxInt
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foundSolution := false
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return bestSolution.sum
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for stack.IsEmpty() == false {
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curr, _ := stack.Pop()
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if curr.currentCost >= minTotalCost {
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continue
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}
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if isZero(curr.goal) {
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if curr.currentCost < minTotalCost {
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minTotalCost = curr.currentCost
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foundSolution = true
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}
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continue
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}
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for _, combination := range combinations {
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if smallerOrEqual(combination.deltas, curr.goal) == false {
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continue
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}
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if hasSameParity(combination.deltas, curr.goal) == false {
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continue
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}
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nextGoal := make([]int, len(curr.goal))
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for i := 0; i < len(curr.goal); i++ {
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nextGoal[i] = (curr.goal[i] - combination.deltas[i]) / 2
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}
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stepCost := combination.numPresses * curr.weight
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stack.Push(searchState{
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goal: nextGoal,
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currentCost: curr.currentCost + stepCost,
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weight: curr.weight * 2,
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})
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}
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}
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if foundSolution == false {
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return 0
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}
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return minTotalCost
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}
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type Solution struct {
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values []int
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sum int
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found bool
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}
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func (m machine) generateCombinations(size int) []combination {
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res := []combination{{
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deltas: make([]int, size),
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numPresses: 0,
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}}
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func (m machine) createMatrix() [][]float64 {
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rows := len(m.desiredJoltages)
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cols := len(m.buttons)
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matrix := make([][]float64, rows)
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for _, btn := range m.buttons {
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currentCount := len(res)
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for r := range rows {
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matrix[r] = make([]float64, cols+1)
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for i := range currentCount {
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existing := res[i]
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for i, b := range m.buttons {
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for _, sw := range b.Switches() {
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if sw == r {
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matrix[r][i] = 1
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newDeltas := make([]int, size)
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copy(newDeltas, existing.deltas)
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for _, switchIdx := range btn.Switches() {
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if switchIdx < size {
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newDeltas[switchIdx]++
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}
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}
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}
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matrix[r][cols] = float64(m.desiredJoltages[r])
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res = append(res, combination{
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deltas: newDeltas,
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numPresses: existing.numPresses + 1,
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})
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}
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}
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return matrix
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return res
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}
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func performGaussianElimination(m [][]float64) [][]float64 {
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rows := len(m)
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cols := len(m[0])
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pivotColumn := 0
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mCopy := make([][]float64, rows)
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for i := range rows {
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mCopy[i] = make([]float64, cols)
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copy(mCopy[i], m[i])
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func isZero(arr []int) bool {
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for _, v := range arr {
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if v != 0 {
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return false
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}
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}
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for r1 := range rows {
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if cols <= pivotColumn {
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return mCopy
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}
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currentRow := r1
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for mCopy[currentRow][pivotColumn] == 0 {
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currentRow++
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if rows == currentRow {
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currentRow = r1
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pivotColumn++
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if cols == pivotColumn {
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return mCopy
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}
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}
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}
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mCopy[currentRow], mCopy[r1] = mCopy[r1], mCopy[currentRow]
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pivotValue := mCopy[r1][pivotColumn]
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if pivotValue != 0 {
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for j := range cols {
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mCopy[r1][j] /= pivotValue
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}
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}
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for r2 := range rows {
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if r2 != r1 {
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factor := mCopy[r2][pivotColumn]
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for col := range cols {
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mCopy[r2][col] -= factor * mCopy[r1][col]
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}
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}
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}
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pivotColumn++
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}
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return mCopy
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return true
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}
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func analyzeMatrix(m [][]float64) (map[int]int, []int) {
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pivots := make(map[int]int)
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cols := len(m[0])
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numVars := cols - 1
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isFree := make([]bool, numVars)
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for i := range isFree {
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isFree[i] = true
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}
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rows := len(m)
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for r := range rows {
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for c := 0; c < cols-1; c++ {
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if math.Abs(m[r][c]-1.0) < 1e-9 {
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pivots[c] = r
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isFree[c] = false
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break
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}
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func smallerOrEqual(a []int, b []int) bool {
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for i := range a {
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if a[i] > b[i] {
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return false
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}
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}
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freeVars := []int{}
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for i, free := range isFree {
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if free {
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freeVars = append(freeVars, i)
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}
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}
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return pivots, freeVars
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return true
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}
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func iterativeSearch(freeVars []int, pivots map[int]int, matrix [][]float64, values []int, best *Solution) {
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if len(freeVars) == 0 {
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evaluateSolution(pivots, matrix, values, best)
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return
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}
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counters := make([]int, len(freeVars))
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limit := 250
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for {
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for i, counterVal := range counters {
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values[freeVars[i]] = counterVal
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}
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evaluateSolution(pivots, matrix, values, best)
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idx := len(counters) - 1
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for idx >= 0 {
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counters[idx]++
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if counters[idx] > limit {
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counters[idx] = 0
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idx--
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} else {
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break
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}
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}
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if idx < 0 {
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break
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}
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}
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}
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func evaluateSolution(pivots map[int]int, m [][]float64, values []int, best *Solution) {
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isValid := true
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currentSum := 0
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cols := len(m[0])
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for col, row := range pivots {
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sum := m[row][cols-1]
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for c := 0; c < cols-1; c++ {
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if c != col {
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coeff := m[row][c]
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sum -= coeff * float64(values[c])
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}
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}
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values[col] = int(math.Round(sum))
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}
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for _, v := range values {
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if v < 0 {
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isValid = false
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break
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}
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currentSum += v
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}
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if isValid {
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if currentSum < best.sum {
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best.sum = currentSum
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best.values = make([]int, len(values))
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copy(best.values, values)
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best.found = true
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func hasSameParity(a []int, b []int) bool {
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for i := range a {
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if a[i]%2 != b[i]%2 {
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return false
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}
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}
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return true
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}
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