feat: solve day 9 part 2
This commit is contained in:
+61
-40
@@ -2,7 +2,6 @@ package main
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import (
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"math"
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"slices"
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"strconv"
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"strings"
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@@ -43,8 +42,7 @@ func SolvePartOne(filePath string) int {
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return largestArea
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}
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// TODO: How would we construct all the positions
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// in the polygon?
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// TODO: Refactor below so more understandable
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func SolvePartTwo(filePath string) int {
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positions := []position.Position{}
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@@ -57,19 +55,6 @@ func SolvePartTwo(filePath string) int {
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positions = append(positions, p)
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}
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rowPositions := []int{}
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columnPositions := []int{}
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for _, positions := range positions {
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rowPositions = append(rowPositions, positions.Row())
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columnPositions = append(columnPositions, positions.Column())
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}
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minRow := slices.Min(rowPositions)
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maxRow := slices.Max(rowPositions)
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minCol := slices.Min(columnPositions)
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maxCol := slices.Max(columnPositions)
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numberOfPositions := len(positions)
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largestArea := 0
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@@ -78,8 +63,13 @@ func SolvePartTwo(filePath string) int {
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start := positions[i]
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end := positions[j]
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width := int(math.Abs(float64(end.Column()-start.Column())) + 1)
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height := int(math.Abs(float64(end.Row()-start.Row())) + 1)
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rectMinRow := int(math.Min(float64(start.Row()), float64(end.Row())))
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rectMaxRow := int(math.Max(float64(start.Row()), float64(end.Row())))
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rectMinCol := int(math.Min(float64(start.Column()), float64(end.Column())))
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rectMaxCol := int(math.Max(float64(start.Column()), float64(end.Column())))
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width := int(math.Abs(float64(rectMaxCol-rectMinCol)) + 1)
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height := int(math.Abs(float64(rectMaxRow-rectMinRow)) + 1)
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a := width * height
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@@ -87,46 +77,77 @@ func SolvePartTwo(filePath string) int {
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continue
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}
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rectMinRow := math.Min(float64(start.Row()), float64(end.Row()))
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rectMaxRow := math.Max(float64(start.Row()), float64(end.Row()))
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rectMinCol := math.Min(float64(start.Column()), float64(end.Column()))
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rectMaxCol := math.Max(float64(start.Column()), float64(end.Column()))
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// is center of rect inside our polygon?
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centerRow := int((rectMaxRow + rectMinRow) / 2)
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centerCol := int((rectMaxCol + rectMinCol) / 2)
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center := position.From(centerRow, centerCol)
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centerIsInside := false
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j := numberOfPositions - 1
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for i := 0; i < numberOfPositions; i++ {
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for i := range numberOfPositions {
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edgeStart := positions[i]
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edgeEnd := positions[j]
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edgeEndIndex := (i + 1) % numberOfPositions
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edgeEnd := positions[edgeEndIndex]
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edgeCoversCenterRow := (edgeStart.Row() > center.Row()) != (edgeEnd.Row() > center.Row())
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isCenterVerticallyBetweenEdge := (edgeStart.Row() <= center.Row()) && (center.Row() <= edgeEnd.Row())
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edgeHorizontalDistance := edgeEnd.Column() - edgeStart.Column()
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edgeVeritcalDistance := edgeEnd.Row() - edgeStart.Row()
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centerVerticalOffset := center.Row() - edgeStart.Row()
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verticalDistanceCompleted := centerVerticalOffset / edgeVeritcalDistance
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xIntersection := center.Column() + edgeHorizontalDistance*verticalDistanceCompleted
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edgeIsToRightOfCenter := center.Column() < xIntersection
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edgeTotalHeight := int(math.Abs(float64(edgeEnd.Row() - edgeStart.Row())))
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edgeTotalWidth := int(math.Abs(float64(edgeEnd.Column() - edgeStart.Column())))
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centerPercentageOfEdgeHeight := int(float64(center.Row()-edgeStart.Row()) / float64(edgeTotalHeight))
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edgeColumnAtCenterRow := edgeStart.Column() + centerPercentageOfEdgeHeight*edgeTotalWidth
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isCenterHorizontallyToTheLeft := center.Row() <= edgeColumnAtCenterRow
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if edgeCoversCenterRow && edgeIsToRightOfCenter {
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if isCenterVerticallyBetweenEdge && isCenterHorizontallyToTheLeft {
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centerIsInside = !centerIsInside
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}
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j = i
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}
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if centerIsInside == false {
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continue
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}
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// TODO: We need to figure this out
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// if edges of polygon intersect with
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// edges of rectangle
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isIntersectedByEdge := false
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for i := range numberOfPositions {
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currPos := positions[i]
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nextPosIndex := (i + 1) % numberOfPositions
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nextPos := positions[nextPosIndex]
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if currPos.Column() == nextPos.Column() {
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col := currPos.Column()
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if col > rectMinCol && col < rectMaxCol {
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edgeMinRow := math.Min(float64(currPos.Row()), float64(nextPos.Row()))
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edgeMaxRow := math.Max(float64(currPos.Row()), float64(nextPos.Row()))
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overlapStart := int(math.Max(edgeMinRow, float64(rectMinRow)))
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overlapEnd := int(math.Min(edgeMaxRow, float64(rectMaxRow)))
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if overlapEnd > overlapStart {
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isIntersectedByEdge = true
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break
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}
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}
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} else {
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row := currPos.Row()
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if row > rectMinRow && row < rectMaxRow {
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edgeMinCol := math.Min(float64(currPos.Column()), float64(nextPos.Column()))
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edgeMaxCol := math.Max(float64(currPos.Column()), float64(nextPos.Column()))
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overlapStart := int(math.Max(edgeMinCol, float64(rectMinCol)))
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overlapEnd := int(math.Min(edgeMaxCol, float64(rectMaxCol)))
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if overlapEnd > overlapStart {
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isIntersectedByEdge = true
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break
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}
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}
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}
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}
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if isIntersectedByEdge {
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continue
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}
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largestArea = a
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}
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