Files
advent-of-code-2025/cmd/10/machine/machine.go
T

277 lines
5.3 KiB
Go

// Package machine defines a model for a machine and methods to manipulate it.
package machine
import (
"math"
"regexp"
"sort"
"strconv"
"strings"
"github.com/StevanFreeborn/advent-of-code-2025/cmd/10/button"
"github.com/StevanFreeborn/advent-of-code-2025/internal/stack"
)
type Machine interface {
ConfigureLights() int
ConfigureJoltages() int
}
type machine struct {
desiredLightState []bool
buttons []button.Button
desiredJoltages []int
}
func From(line string) Machine {
parts := strings.Split(line, " ")
lastPartIndex := len(parts) - 1
lightDiagramPart := parts[0]
desiredLightState := []bool{}
for _, c := range lightDiagramPart {
if c == '.' {
desiredLightState = append(desiredLightState, false)
}
if c == '#' {
desiredLightState = append(desiredLightState, true)
}
}
buttonsPart := parts[1:lastPartIndex]
buttons := []button.Button{}
for _, bs := range buttonsPart {
b := button.From(bs)
buttons = append(buttons, b)
}
joltagesPart := parts[lastPartIndex]
desiredJoltages := []int{}
joltageRegex := regexp.MustCompile(`\d+`)
matches := joltageRegex.FindAllString(joltagesPart, -1)
for _, m := range matches {
num, _ := strconv.Atoi(m)
desiredJoltages = append(desiredJoltages, num)
}
return machine{
desiredLightState: desiredLightState,
buttons: buttons,
desiredJoltages: desiredJoltages,
}
}
func (m machine) ConfigureLights() int {
combs := m.generateCombinations(len(m.desiredLightState))
minPresses := math.MaxInt
found := false
for _, comb := range combs {
matches := true
for i, count := range comb.deltas {
isLightOn := count%2 != 0
if isLightOn != m.desiredLightState[i] {
matches = false
break
}
}
if matches {
if comb.numPresses < minPresses {
minPresses = comb.numPresses
found = true
}
}
}
if found == false {
return 0
}
return minPresses
}
type combination struct {
deltas []int
numPresses int
}
type searchState struct {
goal []int
currentCost int
weight int
}
// If a target is odd I must press a combination of
// buttons that contributes an odd value to the target.
// This means I can pre-compute what all combinations
// of buttons do when pressed exactly once.
// I then can look for a combination that matches the
// odd/even pattern of the target
// When I find a match I can subtract it from the target
// and then divide the target by 2 to get a new target
// I repeat this until I reach a target of all zeros
// i.e. Goal: [13, 7]
// Button A: [1, 0]
// Button B: [1, 1]
//
// Combinations:
// 0 presses: [0, 0]
// 1 press: [1, 0] (A)
// 1 press: [1, 1] (B)
// 1 press: [2, 1] (A, B)
//
// 1st iteration:
// Target: [13, 7] (odd, odd)
// Match: [1, 1] (B)
// New Target: [(13-1)/2, (7-1)/2] = [6, 3]
// Presses: 1 * weight 1 = 1
//
// Second iteration:
// Target: [6, 3] (even, odd)
// Match: [2, 1] (A, B)
// New Target: [(6-2)/2, (3-1)/2] = [2, 1]
// Presses: 2 * weight 2 = 4
//
// Third iteration:
// Target: [2, 1] (even, odd)
// Match: [2, 1] (A, B)
// New Target: [(2-1)/2, (1-0)/2] = [0, 0]
// Presses: 2 * weight 4 = 8
//
// Total presses: 1 + 4 + 8 = 13
func (m machine) ConfigureJoltages() int {
combinations := m.generateCombinations(len(m.desiredJoltages))
sort.Slice(combinations, func(i, j int) bool {
return combinations[i].numPresses < combinations[j].numPresses
})
stack := stack.New[searchState]()
stack.Push(searchState{
goal: m.desiredJoltages,
currentCost: 0,
weight: 1,
})
minTotalCost := math.MaxInt
foundSolution := false
for stack.IsEmpty() == false {
curr, _ := stack.Pop()
if curr.currentCost >= minTotalCost {
continue
}
if isZero(curr.goal) {
if curr.currentCost < minTotalCost {
minTotalCost = curr.currentCost
foundSolution = true
}
continue
}
for _, combination := range combinations {
if smallerOrEqual(combination.deltas, curr.goal) == false {
continue
}
if hasSameParity(combination.deltas, curr.goal) == false {
continue
}
nextGoal := make([]int, len(curr.goal))
for i := 0; i < len(curr.goal); i++ {
nextGoal[i] = (curr.goal[i] - combination.deltas[i]) / 2
}
stepCost := combination.numPresses * curr.weight
stack.Push(searchState{
goal: nextGoal,
currentCost: curr.currentCost + stepCost,
weight: curr.weight * 2,
})
}
}
if foundSolution == false {
return 0
}
return minTotalCost
}
func (m machine) generateCombinations(size int) []combination {
res := []combination{{
deltas: make([]int, size),
numPresses: 0,
}}
for _, btn := range m.buttons {
currentCount := len(res)
for i := range currentCount {
existing := res[i]
newDeltas := make([]int, size)
copy(newDeltas, existing.deltas)
for _, switchIdx := range btn.Switches() {
if switchIdx < size {
newDeltas[switchIdx]++
}
}
res = append(res, combination{
deltas: newDeltas,
numPresses: existing.numPresses + 1,
})
}
}
return res
}
func isZero(arr []int) bool {
for _, v := range arr {
if v != 0 {
return false
}
}
return true
}
func smallerOrEqual(a []int, b []int) bool {
for i := range a {
if a[i] > b[i] {
return false
}
}
return true
}
func hasSameParity(a []int, b []int) bool {
for i := range a {
if a[i]%2 != b[i]%2 {
return false
}
}
return true
}