feat: complete the game
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import pygame
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from circleshape import CircleShape
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from constants import LINE_WIDTH
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class Shot(CircleShape):
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def __init__(self, x: float, y: float, radius: float) -> None:
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super().__init__(x, y, radius)
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def draw(self, screen: pygame.Surface) -> None:
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pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
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def update(self, dt: float) -> None:
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self.position += self.velocity * dt
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