Files
asteroids/main.py
T

74 lines
1.7 KiB
Python

"""Entrypoint for asteroids game"""
import sys
import pygame
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import SCREEN_HEIGHT, SCREEN_WIDTH
from logger import log_event, log_state
from player import Player
from shot import Shot
def main():
"""Main method for asteroids game"""
print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
clock = pygame.time.Clock()
dt = 0.0
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
asteroids = pygame.sprite.Group()
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Shot.containers = (updatable, drawable, shots)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
AsteroidField()
while True:
log_state()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for u in updatable:
u.update(dt)
for a in asteroids:
if a.collides_with(player):
log_event("player_hit")
print("Game over!")
sys.exit()
for s in shots:
if a.collides_with(s):
log_event("asteroid_shot")
s.kill()
a.split()
screen.fill("black")
for d in drawable:
d.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()