refactor(main): implement src/main.c platform frontend
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <signal.h>
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#include <string.h>
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#include <math.h>
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#include <raylib.h>
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#include "chip8.h"
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#define CPU_CLOCK_HZ 600
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#define TIMER_HZ 60
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const int CYCLES_PER_FRAME = CPU_CLOCK_HZ / TIMER_HZ;
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volatile sig_atomic_t keep_running = 1;
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void handle_sigint(int sig) {
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(void)sig;
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keep_running = 0;
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}
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void println(const char *format, ...) {
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va_list args;
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va_start(args, format);
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vprintf(format, args);
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va_end(args);
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printf("\n");
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}
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void setup_graceful_exit() {
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signal(SIGINT, handle_sigint);
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signal(SIGTERM, handle_sigint);
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}
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void update_keys(chip_eight_t *chip) {
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chip->keys[1] = IsKeyDown(KEY_ONE);
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chip->keys[2] = IsKeyDown(KEY_TWO);
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chip->keys[3] = IsKeyDown(KEY_THREE);
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chip->keys[12] = IsKeyDown(KEY_FOUR);
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chip->keys[4] = IsKeyDown(KEY_Q);
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chip->keys[5] = IsKeyDown(KEY_W);
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chip->keys[6] = IsKeyDown(KEY_E);
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chip->keys[13] = IsKeyDown(KEY_R);
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chip->keys[7] = IsKeyDown(KEY_A);
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chip->keys[8] = IsKeyDown(KEY_S);
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chip->keys[9] = IsKeyDown(KEY_D);
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chip->keys[14] = IsKeyDown(KEY_F);
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chip->keys[10] = IsKeyDown(KEY_Z);
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chip->keys[0] = IsKeyDown(KEY_X);
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chip->keys[11] = IsKeyDown(KEY_C);
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chip->keys[15] = IsKeyDown(KEY_V);
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}
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int main(int argc, char *argv[]) {
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setup_graceful_exit();
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if (argc < 2) {
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println("You fucked up bro! We need a file to load into memory.");
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println("Usage: chip.exe <file-to-load>");
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return FILE_NOT_PROVIDED;
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}
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chip_eight_t *chip = malloc(sizeof(chip_eight_t));
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if (chip == NULL) {
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println("Failed to allocate memory for chip.");
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return MEMORY_ALLOCATION_FAILURE;
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}
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chip8_init(chip);
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int load_rom_result = chip8_load_rom(chip, argv[1]);
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if (load_rom_result != COMPLETED_SUCCESSFULLY) {
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if (load_rom_result == FILE_MISSING) {
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println("Error: The file '%s' could not be found or opened.", argv[1]);
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} else if (load_rom_result == PROGRAM_TOO_LARGE) {
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println("Error: The program is too large to fit in CHIP-8 memory.");
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} else {
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println("Error: Failed to load ROM (code %d).", load_rom_result);
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}
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free(chip);
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return load_rom_result;
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}
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// Setup audio
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InitAudioDevice();
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// Generate 440Hz Sine wave beep in memory
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int sampleRate = 44100;
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float durationSeconds = 0.1f;
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int frameCount = sampleRate * durationSeconds;
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float *data = (float *)malloc(frameCount * sizeof(float));
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if (data != NULL) {
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for (int i = 0; i < frameCount; i++) {
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data[i] = sinf(2.0f * PI * 440.0f * ((float)i / sampleRate)) * 0.2f;
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}
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}
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Wave wave = { 0 };
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wave.frameCount = frameCount;
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wave.sampleRate = sampleRate;
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wave.sampleSize = 32;
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wave.channels = 1;
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wave.data = data;
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Sound beep_sound = LoadSoundFromWave(wave);
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UnloadWave(wave); // Frees the 'data' buffer in system RAM
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int scale_factor = 10;
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int display_width = SCREEN_WIDTH * scale_factor;
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int display_height = SCREEN_HEIGHT * scale_factor;
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InitWindow(display_width, display_height, "chip");
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SetTargetFPS(60);
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while(!WindowShouldClose() && keep_running)
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{
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update_keys(chip);
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if (chip->waiting_for_key) {
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bool key_pressed = false;
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for (int i = 0; i < 16; i++) {
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if (chip->keys[i]) {
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chip->V[chip->key_register] = i;
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chip->waiting_for_key = false;
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key_pressed = true;
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break;
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}
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}
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if (!key_pressed) {
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BeginDrawing();
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ClearBackground(BLACK);
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for (int i = 0; i < SCREEN_HEIGHT; i++) {
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for (int j = 0; j < SCREEN_WIDTH; j++) {
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uint32_t screen_pixel = chip->display[i * SCREEN_WIDTH + j];
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if (screen_pixel == 1) {
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DrawRectangle(j * scale_factor, i * scale_factor, scale_factor, scale_factor, RAYWHITE);
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}
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}
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}
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EndDrawing();
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continue;
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}
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}
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for(int i = 0; i < CYCLES_PER_FRAME; i++) {
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if (chip->waiting_for_key) {
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break;
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}
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chip8_step(chip);
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}
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bool play_beep = (chip->st > 0);
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chip8_tick_timers(chip);
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if (play_beep) {
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if (!IsSoundPlaying(beep_sound)) {
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PlaySound(beep_sound);
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}
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} else {
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if (IsSoundPlaying(beep_sound)) {
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StopSound(beep_sound);
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}
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}
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BeginDrawing();
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ClearBackground(BLACK);
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for (int i = 0; i < SCREEN_HEIGHT; i++) {
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for (int j = 0; j < SCREEN_WIDTH; j++) {
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uint32_t screen_pixel = chip->display[i * SCREEN_WIDTH + j];
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if (screen_pixel == 1) {
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DrawRectangle(j * scale_factor, i * scale_factor, scale_factor, scale_factor, RAYWHITE);
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}
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}
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}
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EndDrawing();
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}
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free(chip);
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UnloadSound(beep_sound);
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CloseAudioDevice();
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CloseWindow();
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return COMPLETED_SUCCESSFULLY;
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}
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