feat(audio): add raylib-based sound buzzer emulation

This commit is contained in:
Stevan Freeborn
2026-07-18 15:16:59 -05:00
parent 0e48860b69
commit 70f8860a5e
+33 -2
View File
@@ -5,6 +5,7 @@
#include <sys/time.h>
#include <signal.h>
#include <string.h>
#include <math.h>
#include <raylib.h>
#define MEMORY_SIZE 4096
@@ -294,6 +295,29 @@ int main(int argc, char *argv[]) {
return load_rom_result;
}
// Setup audio
InitAudioDevice();
// Generate 440Hz Sine wave beep in memory
int sampleRate = 44100;
float durationSeconds = 0.1f;
int frameCount = sampleRate * durationSeconds;
float *data = (float *)malloc(frameCount * sizeof(float));
if (data != NULL) {
for (int i = 0; i < frameCount; i++) {
data[i] = sinf(2.0f * PI * 440.0f * ((float)i / sampleRate)) * 0.2f;
}
}
Wave wave = { 0 };
wave.frameCount = frameCount;
wave.sampleRate = sampleRate;
wave.sampleSize = 32;
wave.channels = 1;
wave.data = data;
Sound beep_sound = LoadSoundFromWave(wave);
UnloadWave(wave); // Frees the 'data' buffer in system RAM
int scale_factor = 10;
int display_width = SCREEN_WIDTH * scale_factor;
int display_height = SCREEN_HEIGHT * scale_factor;
@@ -498,9 +522,13 @@ int main(int argc, char *argv[]) {
if (chip->st > 0) {
chip->st--;
// TODO: Play sound
if (!IsSoundPlaying(beep_sound)) {
PlaySound(beep_sound);
}
} else {
// TODO: Play sound
if (IsSoundPlaying(beep_sound)) {
StopSound(beep_sound);
}
}
BeginDrawing();
@@ -521,6 +549,9 @@ int main(int argc, char *argv[]) {
free(chip);
UnloadSound(beep_sound);
CloseAudioDevice();
CloseWindow();
return COMPLETED_SUCCESSFULLY;