# Todos - [x] How to capture arguments passed to a C program ```c // argc is the number of args passed // argc is always 1 or more // argc always has name/path of program as first arg int main(int argc, char *argv[]) { // do stuff with the args } ``` - [x] How to print argument value ``` printf("%s", argv[1]); ``` - [x] Read a file ```c // open file in read mode. returns NULL if doesn't exist FILE *file_ptr = fread(file_path, "r"); // seeking to end of file. // useful telling number of bytes fseek(file_ptr, 0, SEEK_END); // get number of bytes int num_of_bytes = ftell(file_ptr); // seek to begin of file fseek(file_ptr, 0, SEEK_SET); ``` - [x] Store contents of file in memory - [x] Print file contents - [x] Print instructions - [x] Make sure program occupies correct space in chip memory - [x] Parse individual instructions from binary CHIP-8 file - [x] Print all instructions from CHIP-8 file - [x] Write all CHIP-8 IBM logo opcodes to CSV file - [x] Implement opcodes present in the IMB logo CHIP-8 file | x | Opcode | Type | Description | | --- | ------ | ---- | ---------------------------- | | x | `00E0` | 00E0 | Clear display | | x | `1nnn` | 1nnn | Jump to address | | x | `3xkk` | 3xkk | Skip next if Vx == kk | | x | `6xkk` | 6xkk | Load register with immediate | | x | `7xkk` | 7xkk | Add immediate to Vx | | x | `ANNN` | ANNN | Set index register | | x | `Bnnn` | Bnnn | Jump to V0 + addr | | x | `Dxyn` | Dxyn | Draw sprite | - [x] Refactor main - [x] Migrate drawing to raylib window - [x] Handle keyboard input CHIP-8 Pad QWERTY Keyboard ┌───┬───┬───┬───┐ ┌───┬───┬───┬───┐ │ 1 │ 2 │ 3 │ C │ │ 1 │ 2 │ 3 │ 4 │ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤ │ 4 │ 5 │ 6 │ D │ ====> │ Q │ W │ E │ R │ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤ │ 7 │ 8 │ 9 │ E │ │ A │ S │ D │ F │ ├───┼───┼───┼───┤ ├───┼───┼───┼───┤ │ A │ 0 │ B │ F │ │ Z │ X │ C │ V │ └───┴───┴───┴───┘ └───┴───┴───┴───┘ - [x] Implement remaining instructions | x | Opcode | Type | Description | | --- | ------ | ---- | --------------------------------------------------------------- | | x | `00EE` | 00EE | Return from subroutine | | x | `2nnn` | 2nnn | Call subroutine at nnn | | x | `4xkk` | 4xkk | Skip next if Vx != kk | | x | `5xy0` | 5xy0 | Skip next if Vx == Vy | | x | `8xy0` | 8xy0 | Stores Vy in Vx | | x | `8xy1` | 8xy1 | Set Vx = Vx OR Vy | | x | `8xy2` | 8xy2 | Set Vx = Vx AND Vy | | x | `8xy3` | 8xy3 | Set Vx = Vx XOR Vy | | x | `8xy4` | 8xy4 | Set Vx = Vx + Vy, set VF = carry | | x | `8xy5` | 8xy5 | Set Vx = Vx - Vy, set VF = NOT borrow | | x | `8xy6` | 8xy6 | Set Vx = Vx SHR 1 | | x | `8xy7` | 8xy7 | Set Vx = Vy - Vx, set VF = NOT borrow | | x | `8xyE` | 8xyE | Set Vx = Vx SHL 1 | | x | `9xy0` | 9xy0 | Skip next if Vx != Vy | | x | `Cxkk` | Cxkk | Set Vx = random byte AND kk | | x | `Ex9E` | Ex9E | Skip next if key Vx is pressed | | x | `ExA1` | ExA1 | Skip next if key Vx is not pressed | | x | `Fx07` | Fx07 | Set Vx = delay timer value | | x | `Fx0A` | Fx0A | Wait for key press, store key in Vx | | x | `Fx15` | Fx15 | Set delay timer = Vx | | x | `Fx18` | Fx18 | Set sound timer = Vx | | x | `Fx1E` | Fx1E | Set I = I + Vx | | x | `Fx29` | Fx29 | Set I = location of sprite for digit Vx | | x | `Fx33` | Fx33 | Store BCD representation of Vx in memory | | x | `Fx55` | Fx55 | Store registers V0 through Vx in memory starting at location I | | x | `Fx65` | Fx65 | Read registers V0 through Vx from memory starting at location I | | - | `0nnn` | 0nnn | Jump to machine code routine (ignored) |