chore: port over events and update converter to handle them
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@@ -0,0 +1,45 @@
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namespace StevesBot.Worker.Tests.Unit;
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public class LockReleaserTests
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{
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[Fact]
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public void Constructor_WhenCalled_ItShouldCreateInstance()
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{
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using var semaphore = new SemaphoreSlim(1);
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using var lockReleaser = new LockReleaser(semaphore);
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lockReleaser.Should().NotBeNull();
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lockReleaser.Should().BeOfType<LockReleaser>();
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}
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[Fact]
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public void Constructor_WhenCalledAndSemaphoreIsNull_ItShouldThrowArgumentNullException()
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{
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var act = static () => new LockReleaser(null!);
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act.Should().Throw<ArgumentNullException>();
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}
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[Fact]
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public void Dispose_WhenCalled_ItShouldReleaseSemaphore()
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{
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using var semaphore = new SemaphoreSlim(0, 1);
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using var lockReleaser = new LockReleaser(semaphore);
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lockReleaser.Dispose();
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semaphore.CurrentCount.Should().Be(1);
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}
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[Fact]
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public void Dispose_WhenCalledMultipleTimes_ItShouldReleaseSemaphoreOnlyOnce()
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{
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using var semaphore = new SemaphoreSlim(0, 1);
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using var lockReleaser = new LockReleaser(semaphore);
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lockReleaser.Dispose();
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lockReleaser.Dispose();
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semaphore.CurrentCount.Should().Be(1);
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}
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}
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@@ -0,0 +1,47 @@
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namespace StevesBot.Worker.Discord;
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internal static class DiscordIntents
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{
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public const int Guilds = 1 << 0;
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public const int GuildMembers = 1 << 1;
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public const int GuildModeration = 1 << 2;
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public const int GuildExpressions = 1 << 3;
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public const int GuildIntegrations = 1 << 4;
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public const int GuildWebhooks = 1 << 5;
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public const int GuildInvites = 1 << 6;
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public const int GuildVoiceStates = 1 << 7;
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public const int GuildPresences = 1 << 8;
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public const int GuildMessages = 1 << 9;
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public const int GuildMessageReactions = 1 << 10;
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public const int GuildMessageTyping = 1 << 11;
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public const int DirectMessages = 1 << 12;
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public const int DirectMessageReactions = 1 << 13;
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public const int DirectMessageTyping = 1 << 14;
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public const int MessageContent = 1 << 15;
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public const int GuildScheduledEvents = 1 << 16;
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public const int AutoModerationConfiguration = 1 << 20;
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public const int AutoModerationExecution = 1 << 21;
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public const int GuildMessagePolls = 1 << 24;
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public const int DirectMessagePolls = 1 << 25;
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public const int All = Guilds
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| GuildMembers
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| GuildModeration
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| GuildExpressions
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| GuildIntegrations
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| GuildWebhooks
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| GuildInvites
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| GuildVoiceStates
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| GuildPresences
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| GuildMessages
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| GuildMessageReactions
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| GuildMessageTyping
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| DirectMessages
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| DirectMessageReactions
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| DirectMessageTyping
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| MessageContent
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| GuildScheduledEvents
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| AutoModerationConfiguration
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| AutoModerationExecution
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| GuildMessagePolls
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| DirectMessagePolls;
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}
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@@ -12,13 +12,26 @@ internal sealed class DiscordEventConverter : JsonConverter<DiscordEvent>
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return op switch
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return op switch
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{
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{
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DiscordOpCodes.Dispatch => DeserializeDispatchEvent(root, options),
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DiscordOpCodes.Hello => JsonSerializer.Deserialize<HelloDiscordEvent>(root.GetRawText(), options),
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DiscordOpCodes.Hello => JsonSerializer.Deserialize<HelloDiscordEvent>(root.GetRawText(), options),
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DiscordOpCodes.HeartbeatAck => JsonSerializer.Deserialize<HeartbeatAckDiscordEvent>(root.GetRawText(), options),
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_ => JsonSerializer.Deserialize<DiscordEvent>(root.GetRawText(), options)
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_ => JsonSerializer.Deserialize<DiscordEvent>(root.GetRawText(), options)
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};
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};
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}
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}
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public override void Write(Utf8JsonWriter writer, DiscordEvent value, JsonSerializerOptions options)
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public override void Write(Utf8JsonWriter writer, DiscordEvent value, JsonSerializerOptions options)
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{
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{
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throw new NotImplementedException();
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JsonSerializer.Serialize(writer, value, value.GetType(), options);
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}
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private static DiscordEvent? DeserializeDispatchEvent(JsonElement root, JsonSerializerOptions options)
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{
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var type = root.GetProperty("t").GetString();
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return type switch
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{
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DiscordEventTypes.Ready => JsonSerializer.Deserialize<ReadyDiscordEvent>(root.GetRawText(), options),
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_ => JsonSerializer.Deserialize<DiscordEvent>(root.GetRawText(), options),
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};
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}
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}
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}
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}
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@@ -0,0 +1,6 @@
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namespace StevesBot.Worker.Discord.Events;
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internal static class DiscordEventTypes
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{
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public const string Ready = "READY";
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}
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@@ -2,5 +2,8 @@ namespace StevesBot.Worker.Discord.Events;
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internal static class DiscordOpCodes
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internal static class DiscordOpCodes
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{
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{
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public const int Dispatch = 0;
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public const int Heartbeat = 1;
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public const int HeartbeatAck = 11;
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public const int Hello = 10;
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public const int Hello = 10;
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}
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}
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@@ -0,0 +1,5 @@
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namespace StevesBot.Worker.Discord.Events;
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internal record HeartbeatAckDiscordEvent : DiscordEvent
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{
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}
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@@ -0,0 +1,10 @@
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namespace StevesBot.Worker.Discord.Events;
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internal record HeartbeatDiscordEvent : DiscordEvent
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{
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public HeartbeatDiscordEvent(int? sequence)
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{
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OpCode = DiscordOpCodes.Heartbeat;
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Sequence = sequence;
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}
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}
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@@ -0,0 +1,19 @@
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namespace StevesBot.Worker.Discord.Events;
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internal record ReadyDiscordEvent : DiscordEvent
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{
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[JsonPropertyName("d")]
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public new ReadyData Data { get; init; } = new ReadyData();
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}
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internal record ReadyData
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{
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[JsonPropertyName("v")]
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public int Version { get; init; }
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[JsonPropertyName("session_id")]
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public string SessionId { get; init; } = string.Empty;
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[JsonPropertyName("resume_gateway_url")]
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public string ResumeGatewayUrl { get; init; } = string.Empty;
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}
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@@ -7,6 +7,8 @@ internal sealed class LockReleaser : IDisposable
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public LockReleaser(SemaphoreSlim semaphore)
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public LockReleaser(SemaphoreSlim semaphore)
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{
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{
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ArgumentNullException.ThrowIfNull(semaphore);
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_semaphore = semaphore;
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_semaphore = semaphore;
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}
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}
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