feat: enable processing of large video files over 2GB

Update audio extraction to use file-based streaming
instead of in-memory buffers to support processing
video files larger than 2GB.

**Changes:**
- Modified `IAudioExtractor.ExtractMp3FromMp4Async()`
  to accept an output audio stream parameter instead
  of creating a MemoryStream internally
- Updated `AudioExtractor` to write directly to the
  provided audio stream, eliminating the need to load
  entire video into memory
- Enhanced `FFMpegService` to detect FileStream inputs
  and use direct file-to-file processing when possible,
  falling back to pipe-based streaming for other stream types
- Refactored `DefaultCommand` to create output directory
  and audio file stream before extraction, enabling direct
  file-based audio extraction
- Updated all unit and integration tests to accommodate the
  new audio stream parameter

This change prevents `OutOfMemoryException` errors when processing
large video files by streaming data directly to disk rather than
buffering in memory. Additionally, it removes the possibility of
overflowing the 2GB size limit that `MemoryStream` has, which
would result in `IOException` errors when trying to write or
copy to it.
This commit is contained in:
Stevan Freeborn
2025-10-10 16:23:02 -05:00
parent 6dcffa6b75
commit e611522c7b
6 changed files with 57 additions and 38 deletions
@@ -12,14 +12,17 @@ internal sealed class FFMpegService : IVideoService
{
public async Task<bool> ExtractAudioFromVideoAsync(Stream video, Stream audio)
{
return await FFMpegArguments
.FromPipeInput(new StreamPipeSource(video))
.OutputToPipe(
new StreamPipeSink(audio),
static o => o.DisableChannel(Channel.Video).ForceFormat("mp3")
)
.ProcessAsynchronously()
.ConfigureAwait(false);
var inputArguments = video is FileStream videoFileStream
? FFMpegArguments.FromFileInput(videoFileStream.Name)
: FFMpegArguments.FromPipeInput(new StreamPipeSource(video));
Action<FFMpegArgumentOptions> arguments = static o => o.DisableChannel(Channel.Video).ForceFormat("mp3");
var processor = audio is FileStream audioFileStream
? inputArguments.OutputToFile(audioFileStream.Name, addArguments: arguments)
: inputArguments.OutputToPipe(new StreamPipeSink(audio), addArguments: arguments);
return await processor.ProcessAsynchronously().ConfigureAwait(false);
}
public async Task CreateClipFromVideoAsync(