feat: enable processing of large video files over 2GB

Update audio extraction to use file-based streaming
instead of in-memory buffers to support processing
video files larger than 2GB.

**Changes:**
- Modified `IAudioExtractor.ExtractMp3FromMp4Async()`
  to accept an output audio stream parameter instead
  of creating a MemoryStream internally
- Updated `AudioExtractor` to write directly to the
  provided audio stream, eliminating the need to load
  entire video into memory
- Enhanced `FFMpegService` to detect FileStream inputs
  and use direct file-to-file processing when possible,
  falling back to pipe-based streaming for other stream types
- Refactored `DefaultCommand` to create output directory
  and audio file stream before extraction, enabling direct
  file-based audio extraction
- Updated all unit and integration tests to accommodate the
  new audio stream parameter

This change prevents `OutOfMemoryException` errors when processing
large video files by streaming data directly to disk rather than
buffering in memory. Additionally, it removes the possibility of
overflowing the 2GB size limit that `MemoryStream` has, which
would result in `IOException` errors when trying to write or
copy to it.
This commit is contained in:
Stevan Freeborn
2025-10-10 16:23:02 -05:00
parent 6dcffa6b75
commit e611522c7b
6 changed files with 57 additions and 38 deletions
@@ -9,13 +9,15 @@ public class AudioExtractorTests
{
using var testVideo = TestData.GetTestVideo();
using var extractedAudio = TestData.GetExtractedAudio();
using var audioStream = new MemoryStream();
var result = await _sut.ExtractMp3FromMp4Async(testVideo);
var result = await _sut.ExtractMp3FromMp4Async(testVideo, audioStream);
var audioBytes = await ConvertStreamToBytesAsync(extractedAudio);
var resultBytes = await ConvertStreamToBytesAsync(result);
resultBytes.Should().Equal(audioBytes);
result.Should().BeSameAs(audioStream);
}
private static async Task<byte[]> ConvertStreamToBytesAsync(Stream stream)