refactor: extract audio visualizer
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use std::{
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sync::{
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Arc, Mutex,
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atomic::{AtomicBool, Ordering},
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},
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thread,
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};
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use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
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use realfft::{RealFftPlanner, num_complex};
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pub struct AudioVisualizer {
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pub bar_data: Arc<Mutex<Vec<u64>>>,
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pub stop_flag: Arc<AtomicBool>,
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}
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// This is a implementation largely lifted from these
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// open source implementation. I just wrote it in Rust here:
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// 1. CAVA (C): https://github.com/karlstav/cava
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// 2. cli-visualizer (C++): https://github.com/dpayne/cli-visualizer
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impl AudioVisualizer {
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pub fn new(num_bars: usize) -> Self {
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let bar_data = Arc::new(Mutex::new(vec![0; num_bars]));
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let bar_data_clone = Arc::clone(&bar_data);
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let stop_flag = Arc::new(AtomicBool::new(false));
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let stop_clone = Arc::clone(&stop_flag);
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thread::spawn(move || {
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if let Err(e) = Self::run_audio_loop(bar_data_clone, num_bars, stop_clone) {
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eprintln!("Audio capture error: {:?}", e);
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}
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});
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Self {
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bar_data,
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stop_flag,
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}
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}
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// Doing best effort to support cross-platform functionality
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fn get_audio_device(
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host: &cpal::Host,
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) -> Result<(cpal::Device, cpal::StreamConfig), Box<dyn std::error::Error>> {
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// Try windows WASAPI loopback on default output device
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#[cfg(target_os = "windows")]
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{
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if let Some(device) = host.default_output_device()
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&& let Ok(config) = device.default_output_config()
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{
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return Ok((device, config.into()));
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}
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}
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// Try Linux PipeWire/PulseAudio output monitor device
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#[cfg(target_os = "linux")]
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{
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if let Ok(devices) = host.devices() {
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for dev in devices {
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if let Ok(desc) = dev.description() {
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let name = desc.to_string();
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// Monitor devices mirror system output under PulseAudio/PipeWire
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if name.contains("monitor") {
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if let Ok(config) = dev.default_input_config() {
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return Ok((dev, config.into()));
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}
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}
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}
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}
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}
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}
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// Fallback to default input device
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let device = host
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.default_input_device()
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.or_else(|| host.default_output_device())
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.ok_or("No audio input or output device found")?;
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let config = device
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.default_input_config()
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.or_else(|_| device.default_output_config())?
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.into();
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Ok((device, config))
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}
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// we here in doubling octaves but fft outputs linearly spaced bins.
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// so we bundle bins on a log scale from 20 hz to 12 kHz
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// this allows bass, mids, and trembls to have equal visual
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// proportions during display
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//
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// i.e.
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// bins like this [0-500Hz] [500-1k] [1k-1.5k] [1.5k-2k] [2k-2.5k] [2.5k-3k] [3k-12kHz]
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// vs
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// bins like this [20-60Hz] [60-250Hz] [250-500Hz] [500-2kHz] [2k-4kHz] [4k-8kHz] [8k-12kHz]
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fn build_log_bins(num_bars: usize, sample_rate: f32, chunk_size: usize) -> Vec<(usize, usize)> {
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let nyquist = sample_rate / 2.0;
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let max_hz = 12000.0f32;
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(0..num_bars)
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.map(|i| {
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let low_hz = 20.0 * (max_hz / 20.0).powf(i as f32 / num_bars as f32);
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let high_hz = 20.0 * (max_hz / 20.0).powf((i + 1) as f32 / num_bars as f32);
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let low = ((low_hz / nyquist) * (chunk_size as f32 / 2.0)) as usize;
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let high = ((high_hz / nyquist) * (chunk_size as f32 / 2.0)) as usize;
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(low.max(1), high.max(low + 1))
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})
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.collect()
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}
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// without we get sharp edges which gives noise in FFT processing
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fn apply_hann_window(samples: &[f32], input_buffer: &mut [f32]) {
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let chunk_size = samples.len();
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for (i, sample) in samples.iter().enumerate() {
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let window = 0.5 * (1.0 - (2.0 * std::f32::consts::PI * i as f32 / chunk_size as f32).cos());
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input_buffer[i] = sample * window;
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}
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}
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fn process_fft_magnitudes(
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spectrum: &[num_complex::Complex32],
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log_bins: &[(usize, usize)],
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freq_boost: &[f32],
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prev_heights: &[f32],
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autosens: f32,
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smoothing: f32,
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falloff: f32,
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) -> Vec<f32> {
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let num_bars = log_bins.len();
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let mut current_bars = vec![0.0f32; num_bars];
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// determine magnitude
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for i in 0..num_bars {
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let (start, stop) = log_bins[i];
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let bin_slice = &spectrum[start..stop.min(spectrum.len())];
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let magnitude_sum: f32 = bin_slice.iter().map(|c| c.norm()).sum();
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let avg_mag = if !bin_slice.is_empty() {
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magnitude_sum / bin_slice.len() as f32
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} else {
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0.0
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};
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// ignore quiet static noise below specific amplitude
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let raw_val = if avg_mag < 0.02 {
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0.0
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} else {
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(avg_mag * freq_boost[i] * autosens + 1.0).log10() * 3.5
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};
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// rise smoothly from previous height
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let target = (raw_val * (1.0 - smoothing)) + (prev_heights[i] * smoothing);
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// prevent sudden drops
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if target < prev_heights[i] {
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current_bars[i] = (prev_heights[i] - falloff).max(0.0);
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} else {
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current_bars[i] = target;
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}
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}
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current_bars
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}
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// blend the heights between neighboring freq bins
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// so instead of sharp spikes we get more of waves
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fn apply_monstercat_smoothing(bars: &[f32]) -> Vec<f32> {
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let num_bars = bars.len();
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let mut smoothed = bars.to_vec();
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for i in 1..(num_bars - 1) {
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smoothed[i] = (bars[i - 1] * 0.25) + (bars[i] * 0.50) + (bars[i + 1] * 0.25);
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}
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smoothed
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}
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// songs can be quiet and loud so we try to adjust
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// sensitivity to avoid bars becoming flattened or
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// clipped
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fn adjust_autosens(autosens: &mut f32, bars: &[f32]) {
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let max_val = bars.iter().copied().fold(0.0f32, f32::max);
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if max_val > 8.0 {
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*autosens *= 0.98;
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} else if max_val < 3.0 && *autosens < 3.0 {
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*autosens *= 1.01;
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}
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}
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// captures output and runs through pipeline
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// system audio -> audio buffer -> windowing -> fft process -> binning -> floor/autosens -> smoothing
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fn run_audio_loop(
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bar_data: Arc<Mutex<Vec<u64>>>,
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num_bars: usize,
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stop: Arc<AtomicBool>,
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) -> Result<(), Box<dyn std::error::Error>> {
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let host = cpal::default_host();
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let (device, config) = Self::get_audio_device(&host)?;
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let sample_rate = config.sample_rate as f32;
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let channels = config.channels as usize;
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let chunk_size = 2048;
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let mut planner = RealFftPlanner::<f32>::new();
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let fft = planner.plan_fft_forward(chunk_size);
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let mut windowed_buffer = fft.make_input_vec();
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let mut spectrum = fft.make_output_vec();
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let mut prev_heights = vec![0.0f32; num_bars];
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let smoothing = 0.70f32;
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let falloff = 0.08f32;
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let mut autosens = 1.0f32;
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let log_bins = Self::build_log_bins(num_bars, sample_rate, chunk_size);
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let freq_boost: Vec<f32> = (0..num_bars)
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.map(|i| 1.0 + (3.5 * (i as f32 / num_bars as f32).powf(1.2)))
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.collect();
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let audio_buffer = Arc::new(Mutex::new(Vec::<f32>::with_capacity(chunk_size * 2)));
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let buffer_clone = Arc::clone(&audio_buffer);
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let stream = device.build_input_stream(
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config,
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move |data: &[f32], _| {
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if let Ok(mut buf) = buffer_clone.lock() {
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for chunk in data.chunks(channels) {
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let mono: f32 = chunk.iter().sum::<f32>() / channels as f32;
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buf.push(mono);
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}
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if buf.len() > chunk_size * 2 {
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let drain_amt = buf.len() - chunk_size;
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buf.drain(0..drain_amt);
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}
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}
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},
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|err| eprintln!("Stream error: {}", err),
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None,
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)?;
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stream.play()?;
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while !stop.load(Ordering::Relaxed) {
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thread::sleep(std::time::Duration::from_millis(16));
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let samples = {
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let buf = match audio_buffer.lock() {
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Ok(b) => b,
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Err(_) => continue,
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};
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if buf.len() < chunk_size {
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continue;
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}
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buf[buf.len() - chunk_size..].to_vec()
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};
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Self::apply_hann_window(&samples, &mut windowed_buffer);
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if let Err(e) = fft.process(&mut windowed_buffer, &mut spectrum) {
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eprintln!("FFT error: {:?}", e);
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continue;
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}
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let raw_bars = Self::process_fft_magnitudes(
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&spectrum,
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&log_bins,
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&freq_boost,
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&prev_heights,
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autosens,
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smoothing,
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falloff,
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);
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let smoothed_bars = Self::apply_monstercat_smoothing(&raw_bars);
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prev_heights = smoothed_bars.clone();
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Self::adjust_autosens(&mut autosens, &smoothed_bars);
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if let Ok(mut bars) = bar_data.lock() {
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for (i, val) in smoothed_bars.iter().enumerate() {
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bars[i] = ((*val * 10.0).clamp(0.0, 100.0)) as u64;
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}
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}
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}
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Ok(())
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}
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}
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impl Drop for AudioVisualizer {
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fn drop(&mut self) {
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self.stop_flag.store(true, Ordering::Relaxed);
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}
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}
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