2023-12-08 21:46:28 -06:00
|
|
|
using System.Diagnostics;
|
|
|
|
|
|
|
|
|
|
namespace HauntedWasteland;
|
|
|
|
|
|
|
|
|
|
public class Program
|
|
|
|
|
{
|
|
|
|
|
public static async Task<int> Main(string[] args)
|
|
|
|
|
{
|
|
|
|
|
if (args.Length is 0)
|
|
|
|
|
{
|
|
|
|
|
Console.WriteLine("Please provide a path to the input file.");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (File.Exists(args[0]) is false)
|
|
|
|
|
{
|
|
|
|
|
Console.WriteLine("The provided file does not exist.");
|
|
|
|
|
return -2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var input = await File.ReadAllLinesAsync(args[0]);
|
|
|
|
|
|
|
|
|
|
var stopwatch = new Stopwatch();
|
|
|
|
|
stopwatch.Start();
|
|
|
|
|
|
|
|
|
|
var result = Map.Parse(input).CountStepsToZ();
|
|
|
|
|
|
|
|
|
|
stopwatch.Stop();
|
|
|
|
|
|
|
|
|
|
Console.WriteLine($"The number of steps to Z is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class Map(
|
|
|
|
|
List<char> turns,
|
|
|
|
|
List<Node> nodes
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
public List<char> Turns { get; init; } = turns;
|
|
|
|
|
public List<Node> Nodes { get; init; } = nodes;
|
|
|
|
|
|
|
|
|
|
public static Map Parse(string[] mapInput)
|
|
|
|
|
{
|
|
|
|
|
var turns = mapInput[0].ToList();
|
|
|
|
|
var nodes = mapInput[2..]
|
|
|
|
|
.Select(Node.Parse)
|
|
|
|
|
.ToList();
|
|
|
|
|
|
|
|
|
|
return new Map(turns, nodes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int CountStepsToZ()
|
|
|
|
|
{
|
|
|
|
|
var current = Nodes.First(n => n.Current == "AAA");
|
|
|
|
|
var steps = 0;
|
|
|
|
|
|
|
|
|
|
while (current.Current != "ZZZ")
|
|
|
|
|
{
|
|
|
|
|
var next = Turns[steps % Turns.Count] switch
|
|
|
|
|
{
|
|
|
|
|
'R' => current.Right,
|
|
|
|
|
'L' => current.Left,
|
|
|
|
|
_ => throw new Exception("Invalid turn")
|
|
|
|
|
};
|
|
|
|
|
current = Nodes.First(n => n.Current == next);
|
|
|
|
|
steps++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return steps;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class Node(
|
|
|
|
|
string current,
|
|
|
|
|
string left,
|
|
|
|
|
string right
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
public string Current { get; init; } = current;
|
|
|
|
|
public string Left { get; init; } = left;
|
|
|
|
|
public string Right { get; init; } = right;
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return $"{Current} = ({Left},{Right})";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static Node Parse(string nodeString)
|
|
|
|
|
{
|
|
|
|
|
var parts = nodeString.Split(
|
|
|
|
|
'=',
|
|
|
|
|
StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries
|
|
|
|
|
);
|
|
|
|
|
var current = parts[0];
|
|
|
|
|
var nextNodes = parts[1].Split(
|
|
|
|
|
',',
|
|
|
|
|
StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries
|
|
|
|
|
);
|
|
|
|
|
var left = nextNodes[0].Trim('(');
|
|
|
|
|
var right = nextNodes[1].Trim(')');
|
|
|
|
|
|
|
|
|
|
return new Node(current, left, right);
|
|
|
|
|
}
|
|
|
|
|
}
|