feat: solve part 1
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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namespace Trebuchet;
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@@ -23,9 +24,15 @@ public class Program
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: new PartOnePuzzleSolver();
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var result = puzzleSolver.SumCalibrationValues(input);
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Console.WriteLine($"The sum of all calibration values is {result}.");
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stopwatch.Stop();
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Console.WriteLine($"The sum of all calibration values is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
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return result;
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}
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@@ -0,0 +1,65 @@
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namespace HauntedWasteland.Tests;
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public class MapTests
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{
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[Theory]
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[MemberData(nameof(TestData.ParseMapTestData), MemberType = typeof(TestData))]
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public void Parse_WhenGivenStringArray_ItShouldReturnMap(string[] input, Map expected)
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{
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Map.Parse(input).Should().BeEquivalentTo(expected);
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}
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[Theory]
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[MemberData(nameof(TestData.CountTurnsTestData), MemberType = typeof(TestData))]
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public void CountStepsToZ_WhenGivenMap_ItShouldReturnNumberOfSteps(string[] input, int expected)
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{
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Map.Parse(input).CountStepsToZ().Should().Be(expected);
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}
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public static class TestData
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{
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private static readonly string[] MapInput =
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[
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"RL",
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"",
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"AAA = (BBB, CCC)",
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"BBB = (DDD, EEE)",
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"CCC = (ZZZ, GGG)",
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"DDD = (DDD, DDD)",
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"EEE = (EEE, EEE)",
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"GGG = (GGG, GGG)",
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"ZZZ = (ZZZ, ZZZ)",
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];
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public static IEnumerable<object[]> CountTurnsTestData =>
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new List<object[]>
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{
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new object[]
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{
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MapInput,
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2
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},
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};
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public static IEnumerable<object[]> ParseMapTestData =>
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new List<object[]>
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{
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new object[]
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{
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MapInput,
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new Map(
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['R', 'L'],
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[
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new("AAA", "BBB", "CCC"),
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new("BBB", "DDD", "EEE"),
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new("CCC", "ZZZ", "GGG"),
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new("DDD", "DDD", "DDD"),
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new("EEE", "EEE", "EEE"),
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new("GGG", "GGG", "GGG"),
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new("ZZZ", "ZZZ", "ZZZ"),
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]
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)
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},
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};
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}
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}
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@@ -0,0 +1,54 @@
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namespace HauntedWasteland.Tests;
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public class NodeTests
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{
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[Theory]
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[MemberData(nameof(TestData.ParseNodeTestData), MemberType = typeof(TestData))]
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public void Parse_WhenGivenString_ItShouldReturnNode(string input, Node expected)
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{
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Node.Parse(input).Should().BeEquivalentTo(expected);
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}
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public static class TestData
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{
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public static IEnumerable<object[]> ParseNodeTestData =>
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new List<object[]>
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{
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new object[]
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{
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"AAA = (BBB, CCC)",
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new Node("AAA", "BBB", "CCC")
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},
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new object[]
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{
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"BBB = (DDD, EEE)",
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new Node("BBB", "DDD", "EEE")
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},
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new object[]
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{
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"CCC = (ZZZ, GGG)",
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new Node("CCC", "ZZZ", "GGG")
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},
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new object[]
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{
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"DDD = (DDD, DDD)",
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new Node("DDD", "DDD", "DDD")
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},
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new object[]
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{
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"EEE = (EEE, EEE)",
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new Node("EEE", "EEE", "EEE")
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},
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new object[]
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{
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"GGG = (GGG, GGG)",
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new Node("GGG", "GGG", "GGG")
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},
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new object[]
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{
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"ZZZ = (ZZZ, ZZZ)",
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new Node("ZZZ", "ZZZ", "ZZZ")
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},
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};
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}
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}
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@@ -1,10 +0,0 @@
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namespace HauntedWasteland.Tests;
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public class UnitTest1
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{
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[Fact]
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public void Test1()
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{
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}
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}
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@@ -1,2 +1,106 @@
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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using System.Diagnostics;
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namespace HauntedWasteland;
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public class Program
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{
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public static async Task<int> Main(string[] args)
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{
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if (args.Length is 0)
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{
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Console.WriteLine("Please provide a path to the input file.");
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return -1;
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}
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if (File.Exists(args[0]) is false)
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{
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Console.WriteLine("The provided file does not exist.");
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return -2;
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}
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var result = Map.Parse(input).CountStepsToZ();
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stopwatch.Stop();
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Console.WriteLine($"The number of steps to Z is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
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return result;
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}
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}
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public class Map(
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List<char> turns,
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List<Node> nodes
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)
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{
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public List<char> Turns { get; init; } = turns;
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public List<Node> Nodes { get; init; } = nodes;
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public static Map Parse(string[] mapInput)
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{
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var turns = mapInput[0].ToList();
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var nodes = mapInput[2..]
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.Select(Node.Parse)
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.ToList();
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return new Map(turns, nodes);
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}
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public int CountStepsToZ()
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{
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var current = Nodes.First(n => n.Current == "AAA");
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var steps = 0;
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while (current.Current != "ZZZ")
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{
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var next = Turns[steps % Turns.Count] switch
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{
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'R' => current.Right,
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'L' => current.Left,
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_ => throw new Exception("Invalid turn")
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};
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current = Nodes.First(n => n.Current == next);
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steps++;
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}
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return steps;
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}
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}
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public class Node(
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string current,
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string left,
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string right
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)
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{
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public string Current { get; init; } = current;
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public string Left { get; init; } = left;
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public string Right { get; init; } = right;
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public override string ToString()
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{
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return $"{Current} = ({Left},{Right})";
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}
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public static Node Parse(string nodeString)
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{
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var parts = nodeString.Split(
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'=',
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StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries
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);
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var current = parts[0];
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var nextNodes = parts[1].Split(
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',',
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StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries
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);
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var left = nextNodes[0].Trim('(');
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var right = nextNodes[1].Trim(')');
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return new Node(current, left, right);
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}
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}
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