feat: solve part 2
This commit is contained in:
@@ -3,19 +3,20 @@ namespace CamelCards.Tests;
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public class CardTests
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{
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[Theory]
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[InlineData('A', 12)]
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[InlineData('K', 11)]
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[InlineData('Q', 10)]
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[InlineData('J', 9)]
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[InlineData('T', 8)]
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[InlineData('9', 7)]
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[InlineData('8', 6)]
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[InlineData('7', 5)]
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[InlineData('6', 4)]
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[InlineData('5', 3)]
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[InlineData('4', 2)]
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[InlineData('3', 1)]
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[InlineData('2', 0)]
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[InlineData('A', 13)]
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[InlineData('K', 12)]
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[InlineData('Q', 11)]
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[InlineData('J', 10)]
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[InlineData('T', 9)]
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[InlineData('9', 8)]
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[InlineData('8', 7)]
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[InlineData('7', 6)]
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[InlineData('6', 5)]
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[InlineData('5', 4)]
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[InlineData('4', 3)]
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[InlineData('3', 2)]
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[InlineData('2', 1)]
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[InlineData('W', 0)]
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public void Card_WhenGivenValidCharacter_ItShouldReturnCardWithExpectedStrength(char character, int expectedStrength)
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{
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var card = new Card(character);
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@@ -8,4 +8,11 @@ public class ProgramTests
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var result = await Program.Main(["INPUT.txt"]);
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result.Should().Be(251287184);
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}
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[Fact]
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public async Task Main_WhenCalledWithInputFileAsPart2_ItShouldReturnExpectedResult()
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{
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var result = await Program.Main(["INPUT.txt", "part2"]);
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result.Should().Be(250757288);
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}
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}
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@@ -29,7 +29,7 @@ public class TurnTests
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public void OrderBy_WhenGivenListOfTurns_ItShouldBeAbleToOrderThemAccordingToHandStrength()
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{
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var turns = TestData.TestTurns
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.Select(Turn.Parse)
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.Select(t => Turn.Parse(t))
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.ToList();
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turns
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@@ -51,7 +51,7 @@ public class TurnTests
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public void OrderByDescending_WhenGivenListOfTurns_ItShouldBeAbleToOrderThemAccordingToHandStrength()
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{
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var turns = TestData.TestTurns
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.Select(Turn.Parse)
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.Select(t => Turn.Parse(t))
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.ToList();
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turns
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@@ -69,11 +69,33 @@ public class TurnTests
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);
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}
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[Fact]
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public void OrderBy_WhenGivenListOfTurnsAndJokersAreTreatedAsWild_ItShouldBeAbleToOrderThemAccordingToHandStrength()
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{
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var turns = TestData.TestTurns
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.Select(t => Turn.Parse(t, true))
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.ToList();
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turns
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.OrderBy(t => t.Hand)
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.Select(t => t.ToString())
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.Should()
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.BeEquivalentTo(
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[
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"32T3K 765",
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"KK677 28",
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"T55J5 684",
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"QQQJA 483",
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"KTJJT 220",
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]
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);
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}
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[Fact]
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public void Turn_GivenListOfTurns_ItShouldBeAbleToCalculateTotalWinnings()
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{
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TestData.TestTurns
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.Select(Turn.Parse)
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.Select(t => Turn.Parse(t))
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.OrderBy(t => t.Hand)
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.Select((turn, index) => turn.Bid * (index + 1))
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.Sum()
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@@ -81,8 +103,89 @@ public class TurnTests
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.Be(6440);
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}
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[Fact]
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public void Turn_GivenListOfTurnsAndJokersAreWild_ItShouldBeAbleToCalculateTotalWinnings()
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{
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TestData.TestTurns
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.Select(t => Turn.Parse(t, true))
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.OrderBy(t => t.Hand)
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.Select((turn, index) => turn.Bid * (index + 1))
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.Sum()
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.Should()
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.Be(5905);
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}
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[Theory]
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[MemberData(nameof(TestData.TestTurnsWithJokersData), MemberType = typeof(TestData))]
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public void Turn_GivenListOfTurnsWithJokers_ItShouldHaveCorrectHandType(string turn, HandType expectedHandType)
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{
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Turn.Parse(turn, true).Hand.Type.Should().Be(expectedHandType);
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}
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public static class TestData
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{
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public static readonly string[] InputTurnsWithJokers = File.ReadAllLines("INPUT.txt").Where(l => l.Contains('J')).ToArray();
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public static IEnumerable<object[]> TestTurnsWithJokersData =>
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new List<object[]>
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{
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new object[]
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{
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"4446J 425",
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HandType.FourOfAKind,
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},
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new object[]
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{
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"26J93 60",
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HandType.OnePair,
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},
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new object[]
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{
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"TQ9JQ 554",
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HandType.ThreeOfAKind,
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},
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new object[]
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{
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"J373A 525",
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HandType.ThreeOfAKind,
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},
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new object[]
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{
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"44JJ4 738",
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HandType.FiveOfAKind,
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},
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new object[]
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{
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"JTK95 684",
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HandType.OnePair,
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},
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new object[]
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{
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"5J39Q 743",
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HandType.OnePair,
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},
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new object[]
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{
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"222J2 833",
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HandType.FiveOfAKind,
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},
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new object[]
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{
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"JJJ44 668",
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HandType.FiveOfAKind,
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},
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new object[]
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{
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"4JK47 317",
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HandType.ThreeOfAKind,
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},
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new object[]
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{
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"66J4J 253",
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HandType.FourOfAKind,
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}
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};
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public static readonly string[] TestTurns =
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[
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"32T3K 765",
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+56
-26
@@ -19,13 +19,14 @@ public class Program
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return -2;
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}
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var jokersWild = args.Length > 1 && args[1] == "part2";
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var input = await File.ReadAllLinesAsync(args[0]);
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var stopWatch = new Stopwatch();
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stopWatch.Start();
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var result = input
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.Select(Turn.Parse)
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.Select(line => Turn.Parse(line, jokersWild))
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.OrderBy(t => t.Hand)
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.Select((turn, index) => turn.Bid * (index + 1))
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.Sum();
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@@ -48,13 +49,23 @@ public class Turn(
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public override string ToString()
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{
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return $"{string.Join("", Hand.Cards.Select(c => c.Value))} {Bid}";
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var cards = Hand.Cards
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.Select(c =>
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{
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return c.Value == 'W'
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? 'J'
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: c.Value;
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});
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return $"{string.Join("", cards)} {Bid}";
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}
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public static Turn Parse(string turnInput)
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public static Turn Parse(string turnInput, bool jokersWild = false)
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{
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var parts = turnInput.Split(' ', StringSplitOptions.TrimEntries);
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var cards = parts[0].Select(c => new Card(c)).ToList();
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var cards = parts[0]
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.Select(c => jokersWild && c == 'J' ? new Card('W') : new Card(c))
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.ToList();
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var bid = int.Parse(parts[1]);
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return new Turn(new(cards), bid);
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@@ -75,15 +86,33 @@ public class Hand : IComparable<Hand>
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Cards = cards;
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}
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public HandType Type => Cards.GroupBy(c => c.Value).Count() switch
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{
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5 => HandType.HighCard,
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4 => HandType.OnePair,
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3 => Cards.GroupBy(c => c.Value).Any(g => g.Count() == 3) ? HandType.ThreeOfAKind : HandType.TwoPair,
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2 => Cards.GroupBy(c => c.Value).Any(g => g.Count() == 4) ? HandType.FourOfAKind : HandType.FullHouse,
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1 => HandType.FiveOfAKind,
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_ => throw new ApplicationException("Hand has no defined type"),
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};
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public HandType Type => Cards.Any(c => c.Value == 'W')
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? Cards
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.GroupBy(c => c.Value)
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.Count() switch
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{
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5 => HandType.OnePair,
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4 => HandType.ThreeOfAKind,
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3 => Cards.GroupBy(c => c.Value).Any(g => g.Count() == 3)
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? HandType.FourOfAKind
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: Cards.Count(c => c.Value == 'W') == 2
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? HandType.FourOfAKind
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: HandType.FullHouse,
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2 or
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1 => HandType.FiveOfAKind,
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_ => throw new ApplicationException("Hand has no defined type"),
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}
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: Cards
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.GroupBy(c => c.Value)
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.Count() switch
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{
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5 => HandType.HighCard,
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4 => HandType.OnePair,
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3 => Cards.GroupBy(c => c.Value).Any(g => g.Count() == 3) ? HandType.ThreeOfAKind : HandType.TwoPair,
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2 => Cards.GroupBy(c => c.Value).Any(g => g.Count() == 4) ? HandType.FourOfAKind : HandType.FullHouse,
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1 => HandType.FiveOfAKind,
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_ => throw new ApplicationException("Hand has no defined type"),
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};
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public int CompareTo(Hand? other)
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{
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@@ -140,19 +169,20 @@ public class Card
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{
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private static readonly Dictionary<char, int> Cards = new()
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{
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['A'] = 12,
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['K'] = 11,
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['Q'] = 10,
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['J'] = 9,
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['T'] = 8,
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['9'] = 7,
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['8'] = 6,
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['7'] = 5,
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['6'] = 4,
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['5'] = 3,
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['4'] = 2,
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['3'] = 1,
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['2'] = 0,
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['A'] = 13,
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['K'] = 12,
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['Q'] = 11,
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['J'] = 10,
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['T'] = 9,
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['9'] = 8,
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['8'] = 7,
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['7'] = 6,
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['6'] = 5,
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['5'] = 4,
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['4'] = 3,
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['3'] = 2,
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['2'] = 1,
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['W'] = 0,
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};
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public char Value { get; init; }
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@@ -42,15 +42,15 @@ dotnet build
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## Challenges
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| Day | Problem | Solution | Status | Notes |
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| --- | -------------------------- | :-----------------------------: | :----: | ------------------------------------------------------------------- |
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| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
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| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
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| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
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| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
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| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
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| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
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| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/) | ⌛ |
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| Day | Problem | Solution | Status | Notes |
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| --- | -------------------------- | :-----------------------------: | :----: | ------------------------------------------------------------------------------------------------------- |
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| 01 | [Problem](./01/PROBLEM.md) | [Solution](./01/Trebuchet/) | ✅ | The trickiest part here was accounting for overlapping digit words. |
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| 02 | [Problem](./02/PROBLEM.md) | [Solution](./02/CubeConundrum/) | ✅ | The key to me here was to parse the input into a useful model. |
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| 03 | [Problem](./03/PROBLEM.md) | [Solution](./03/GearRatios/) | ✅ | The edge case that got me here was lines ending with a part number. |
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| 04 | [Problem](./04/PROBLEM.md) | [Solution](./04/Scratchcards/) | ✅ | Part 2 gets out of hand quickly with just 200 cards. |
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| 05 | [Problem](./05/PROBLEM.md) | [Solution](./05/IYGASAF/) | ✅ | I brute forced part 2 using parallelism. I know shame. |
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| 06 | [Problem](./06/PROBLEM.md) | [Solution](./06/WaitForIt/) | ✅ | Thank goodness part 2 was not like 5's part 2. 😅 |
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| 07 | [Problem](./07/PROBLEM.md) | [Solution](./07/CamelCards/) | ✅ | What took me longest here was I missed a case when jokers are wild and there are three groups of cards. |
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| 08 | [Problem](./08/PROBLEM.md) | [Solution](./08/) | ⌛ |
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| 09 | [Problem](./09/PROBLEM.md) | [Solution](./09/) | ⌛ |
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| 10 | [Problem](./10/PROBLEM.md) | [Solution](./10/) | ⌛ |
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