Files
2023-12-21 12:27:34 -06:00

363 lines
11 KiB
C#

using System.Diagnostics;
namespace ParabolicReflectorDish;
public class Program
{
public static async Task<int> Main(string[] args)
{
if (args.Length is 0)
{
Console.WriteLine("Please provide a path to the input file.");
return -1;
}
if (File.Exists(args[0]) is false)
{
Console.WriteLine("The provided file does not exist.");
return -2;
}
var isPart2 = args.Length > 1 && args[1] == "part2";
var input = await File.ReadAllLinesAsync(args[0]);
var stopwatch = new Stopwatch();
stopwatch.Start();
var result = Dish
.Parse(input)
.CalculateTotalLoad(isPart2);
stopwatch.Stop();
Console.WriteLine($"The total load is {result}. ({stopwatch.ElapsedMilliseconds}ms)");
return (int)result;
}
}
/// <summary>
/// Represents a parabolic reflector dish.
/// </summary>
/// <param name="rows">The rows of the dish.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public class Dish(
List<List<char>> rows
)
{
private const char RoundRockSymbol = 'O';
private const char SquareRockSymbol = '#';
private const char EmptySpaceSymbol = '.';
/// <summary>
/// Gets the rows of the dish.
/// </summary>
public List<List<char>> Rows { get; init; } = rows;
private List<List<char>> TiltDishToNorth(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfColumns = modifiedRows[0].Count;
var numOfRows = modifiedRows.Count;
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
{
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the rows below the current row
// starting from the row after the current row
for (var i = currentRowIndex + 1; i < numOfRows; i++)
{
// get the next symbol in the current column
var next = modifiedRows[i][currentColumnIndex];
// if the next symbol is a square rock
// we can stop iterating over the rows below
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the rows below
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[i][currentColumnIndex] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToWest(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfRows = modifiedRows.Count;
var numOfColumns = modifiedRows[0].Count;
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfRows; currentColumnIndex++)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the columns to the left of the current column
for (var i = currentColumnIndex + 1; i < numOfColumns; i++)
{
// get the next symbol in the current row
var next = modifiedRows[currentRowIndex][i];
// if the next symbol is a square rock
// we can stop iterating over the columns to the left
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the columns to the left
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToSouth(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfColumns = modifiedRows[0].Count;
var numOfRows = modifiedRows.Count;
// iterate over the columns from left to right
for (var currentColumnIndex = 0; currentColumnIndex < numOfColumns; currentColumnIndex++)
{
// iterate over the rows from bottom to top
for (var currentRowIndex = numOfRows - 1; currentRowIndex >= 0; currentRowIndex--)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the rows above the current row
// starting from the row before the current row
for (var i = currentRowIndex - 1; i >= 0; i--)
{
// get the next symbol in the current column
var next = modifiedRows[i][currentColumnIndex];
// if the next symbol is a square rock
// we can stop iterating over the rows below
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the rows below
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[i][currentColumnIndex] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
private List<List<char>> TiltDishToEast(List<List<char>> rows)
{
// create a copy of the rows which we can modify
var modifiedRows = rows
.Select(r => r.ToList())
.ToList();
var numOfRows = modifiedRows.Count;
var numOfColumns = modifiedRows[0].Count;
// iterate over the rows from top to bottom
for (var currentRowIndex = 0; currentRowIndex < numOfRows; currentRowIndex++)
{
// iterate over the columns from right to left
for (var currentColumnIndex = numOfColumns - 1; currentColumnIndex >= 0; currentColumnIndex--)
{
// get the current symbol
var current = modifiedRows[currentRowIndex][currentColumnIndex];
// if the current symbol is an empty space
if (current is EmptySpaceSymbol)
{
// iterate over the columns to the left of the current column
for (var i = currentColumnIndex - 1; i >= 0; i--)
{
// get the next symbol in the current row
var next = modifiedRows[currentRowIndex][i];
// if the next symbol is a square rock
// we can stop iterating over the columns to the left
// because the square rock blocks moving
// any round rock to fill the empty space
if (next is SquareRockSymbol)
{
break;
}
// if the next symbol is a round rock
// we can move the round rock to the empty space
// and stop iterating over the columns to the left
if (next is RoundRockSymbol)
{
modifiedRows[currentRowIndex][currentColumnIndex] = RoundRockSymbol;
modifiedRows[currentRowIndex][i] = EmptySpaceSymbol;
break;
}
}
}
}
}
return modifiedRows;
}
/// <summary>
/// Tilt the dish to the north, west, south and east.
/// </summary>
/// <param name="numOfCycles">The number of cycles to tilt the dish.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public Dish TiltDish(long numOfCycles)
{
var modifiedRows = Rows
.Select(r => r.ToList())
.ToList();
// create a cache to store the modified rows
// and the index of the cycle in which they were modified
// this should allow us to detect cycles
var cache = new Dictionary<string, long>();
for (var i = 0; i < numOfCycles; i++)
{
modifiedRows = TiltDishToNorth(modifiedRows);
modifiedRows = TiltDishToWest(modifiedRows);
modifiedRows = TiltDishToSouth(modifiedRows);
modifiedRows = TiltDishToEast(modifiedRows);
// use the modified rows as a key for the cache
var key = string.Join(Environment.NewLine, modifiedRows.Select(r => string.Join(string.Empty, r)));
// if the cache already contains the key
if (cache.TryGetValue(key, out var matchingIndex))
{
// calculate the start index of the current cycle
// and identify the key for the start index value
var cycleLength = i - matchingIndex;
var remainingCycles = numOfCycles - i;
var cycleIndex = remainingCycles % cycleLength;
var cycleStartIndex = cycleIndex + matchingIndex - 1;
var startCycleKey = cache.First(c => c.Value == cycleStartIndex).Key;
// parse the key for the start index value
// and use it as the modified rows
modifiedRows = startCycleKey
.Split(Environment.NewLine)
.Select(s => s.ToList())
.ToList();
break;
}
// add the modified rows to the cache
cache.Add(key, i);
}
return new Dish(modifiedRows);
}
/// <summary>
/// Calculate the total load of the dish.
/// </summary>
/// <param name="spinDish">Whether to spin the dish.</param>
/// <returns>The total load of the dish.</returns>
public long CalculateTotalLoad(bool spinDish = false)
{
var rows = spinDish
? TiltDish(1_000_000_000).Rows
: TiltDishToNorth(Rows);
rows.Reverse();
return rows
.Select((r, index) =>
{
var numOfRoundRocks = r.Where(c => c is RoundRockSymbol).Count();
return (index + 1) * numOfRoundRocks;
})
.Sum();
}
/// <summary>
/// Parse the input into an instance of the <see cref="Dish"/> class.
/// </summary>
/// <param name="input">The input to parse.</param>
/// <returns>An instance of the <see cref="Dish"/> class.</returns>
public static Dish Parse(string[] input)
{
var inputList = input
.Select(s => s.ToList())
.ToList();
return new Dish(inputList);
}
}