feat: complete the game
This commit is contained in:
+38
@@ -0,0 +1,38 @@
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import random
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import pygame
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from circleshape import CircleShape
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from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
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from logger import log_event
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class Asteroid(CircleShape):
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def __init__(self, x: float, y: float, radius: float) -> None:
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super().__init__(x, y, radius)
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def draw(self, screen: pygame.Surface) -> None:
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pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
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def update(self, dt: float) -> None:
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self.position += self.velocity * dt
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def split(self) -> None:
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self.kill()
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if self.radius <= ASTEROID_MIN_RADIUS:
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return
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log_event("asteroid_split")
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angle = random.uniform(20, 50)
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v1 = self.velocity.rotate(angle)
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v2 = self.velocity.rotate(-angle)
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r = self.radius - ASTEROID_MIN_RADIUS
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a1 = Asteroid(self.position.x, self.position.y, r)
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a1.velocity = v1 * 1.2
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a2 = Asteroid(self.position.x, self.position.y, r)
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a2.velocity = v2 * 1.2
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@@ -0,0 +1,59 @@
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import random
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from collections.abc import Callable
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import pygame
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from asteroid import Asteroid
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from constants import *
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Edge = tuple[pygame.Vector2, Callable[[float], pygame.Vector2]]
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class AsteroidField(pygame.sprite.Sprite):
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containers: pygame.sprite.Group
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edges: list[Edge] = [
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(
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pygame.Vector2(1, 0),
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lambda y: pygame.Vector2(-ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT),
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),
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(
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pygame.Vector2(-1, 0),
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lambda y: pygame.Vector2(
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SCREEN_WIDTH + ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT
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),
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),
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(
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pygame.Vector2(0, 1),
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lambda x: pygame.Vector2(x * SCREEN_WIDTH, -ASTEROID_MAX_RADIUS),
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),
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(
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pygame.Vector2(0, -1),
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lambda x: pygame.Vector2(
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x * SCREEN_WIDTH, SCREEN_HEIGHT + ASTEROID_MAX_RADIUS
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),
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),
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]
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def __init__(self) -> None:
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pygame.sprite.Sprite.__init__(self, self.containers)
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self.spawn_timer = 0.0
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def spawn(
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self, radius: float, position: pygame.Vector2, velocity: pygame.Vector2
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) -> None:
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asteroid = Asteroid(position.x, position.y, radius)
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asteroid.velocity = velocity
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def update(self, dt: float) -> None:
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self.spawn_timer += dt
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if self.spawn_timer > ASTEROID_SPAWN_RATE_SECONDS:
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self.spawn_timer = 0
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edge = random.choice(self.edges)
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speed = random.randint(40, 100)
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velocity = edge[0] * speed
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velocity = velocity.rotate(random.randint(-30, 30))
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position = edge[1](random.uniform(0, 1))
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kind = random.randint(1, ASTEROID_KINDS)
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self.spawn(ASTEROID_MIN_RADIUS * kind, position, velocity)
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@@ -0,0 +1,28 @@
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from typing import Self
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import pygame
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class CircleShape(pygame.sprite.Sprite):
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containers: tuple[pygame.sprite.Group, ...]
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def __init__(self, x: float, y: float, radius: float) -> None:
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if hasattr(self, "containers"):
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super().__init__(*self.containers)
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else:
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super().__init__()
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self.position: pygame.Vector2 = pygame.Vector2(x, y)
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self.velocity = pygame.Vector2(0, 0)
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self.radius = radius
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def draw(self, screen: pygame.Surface) -> None:
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pass
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def update(self, dt: float) -> None:
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pass
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def collides_with(self, other: Self) -> bool:
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d = self.position.distance_to(other.position)
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r = self.radius + other.radius
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return d < r
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+11
-1
@@ -1,3 +1,13 @@
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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PLAYER_RADIUS = 20
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LINE_WIDTH = 2
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PLAYER_TURN_SPEED = 300
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PLAYER_SPEED = 200
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ASTEROID_MIN_RADIUS = 20
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ASTEROID_KINDS = 3
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ASTEROID_SPAWN_RATE_SECONDS = 0.8
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ASTEROID_MAX_RADIUS = ASTEROID_MIN_RADIUS * ASTEROID_KINDS
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SHOT_RADIUS = 5
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PLAYER_SHOOT_SPEED = 500
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PLAYER_SHOOT_COOLDOWN_SECONDS = 0.3
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@@ -0,0 +1,56 @@
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{"timestamp": "09:34:03.094", "elapsed_s": 4, "frame": 265, "type": "asteroid_shot"}
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{"timestamp": "09:34:03.094", "elapsed_s": 4, "frame": 265, "type": "asteroid_split"}
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{"timestamp": "09:34:05.593", "elapsed_s": 6, "frame": 421, "type": "asteroid_shot"}
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{"timestamp": "09:34:08.949", "elapsed_s": 10, "frame": 632, "type": "asteroid_shot"}
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{"timestamp": "09:34:08.949", "elapsed_s": 10, "frame": 632, "type": "asteroid_split"}
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{"timestamp": "09:34:09.298", "elapsed_s": 10, "frame": 654, "type": "asteroid_shot"}
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{"timestamp": "09:34:09.298", "elapsed_s": 10, "frame": 654, "type": "asteroid_split"}
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{"timestamp": "09:34:09.667", "elapsed_s": 10, "frame": 677, "type": "asteroid_shot"}
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{"timestamp": "09:34:10.815", "elapsed_s": 11, "frame": 749, "type": "asteroid_shot"}
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{"timestamp": "09:34:10.816", "elapsed_s": 11, "frame": 749, "type": "asteroid_split"}
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{"timestamp": "09:34:10.816", "elapsed_s": 11, "frame": 749, "type": "asteroid_shot"}
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{"timestamp": "09:34:11.967", "elapsed_s": 13, "frame": 821, "type": "asteroid_shot"}
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{"timestamp": "09:34:11.967", "elapsed_s": 13, "frame": 821, "type": "asteroid_split"}
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{"timestamp": "09:34:13.025", "elapsed_s": 14, "frame": 887, "type": "asteroid_shot"}
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{"timestamp": "09:34:13.025", "elapsed_s": 14, "frame": 887, "type": "asteroid_split"}
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{"timestamp": "09:34:13.330", "elapsed_s": 14, "frame": 906, "type": "asteroid_shot"}
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{"timestamp": "09:34:14.554", "elapsed_s": 15, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:15.018", "elapsed_s": 16, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:15.018", "elapsed_s": 16, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:15.354", "elapsed_s": 16, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:16.613", "elapsed_s": 17, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:17.905", "elapsed_s": 19, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:17.905", "elapsed_s": 19, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:18.729", "elapsed_s": 19, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:18.760", "elapsed_s": 19, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:18.760", "elapsed_s": 19, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:19.825", "elapsed_s": 20, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:19.841", "elapsed_s": 20, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:19.841", "elapsed_s": 20, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:20.112", "elapsed_s": 21, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:20.112", "elapsed_s": 21, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:20.144", "elapsed_s": 21, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:20.144", "elapsed_s": 21, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:20.527", "elapsed_s": 21, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:20.527", "elapsed_s": 21, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:21.234", "elapsed_s": 22, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:21.234", "elapsed_s": 22, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:21.314", "elapsed_s": 22, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:22.701", "elapsed_s": 23, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:22.701", "elapsed_s": 23, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:22.972", "elapsed_s": 24, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:22.972", "elapsed_s": 24, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:23.261", "elapsed_s": 24, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:23.647", "elapsed_s": 24, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:23.647", "elapsed_s": 24, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:24.028", "elapsed_s": 25, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:24.333", "elapsed_s": 25, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:24.813", "elapsed_s": 25, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:24.814", "elapsed_s": 25, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:25.435", "elapsed_s": 26, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:25.435", "elapsed_s": 26, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:25.916", "elapsed_s": 27, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:25.916", "elapsed_s": 27, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:25.995", "elapsed_s": 27, "frame": 961, "type": "asteroid_shot"}
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{"timestamp": "09:34:25.995", "elapsed_s": 27, "frame": 961, "type": "asteroid_split"}
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{"timestamp": "09:34:26.312", "elapsed_s": 27, "frame": 961, "type": "player_hit"}
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@@ -1,18 +1,43 @@
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"""Entrypoint for asteroids game"""
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import sys
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import pygame
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from asteroid import Asteroid
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from asteroidfield import AsteroidField
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from constants import SCREEN_HEIGHT, SCREEN_WIDTH
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from logger import log_state
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from logger import log_event, log_state
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from player import Player
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from shot import Shot
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def main():
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"""Main method for asteroids game"""
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print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
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print(f"Screen width: {SCREEN_WIDTH}")
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print(f"Screen height: {SCREEN_HEIGHT}")
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pygame.init()
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clock = pygame.time.Clock()
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dt = 0.0
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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asteroids = pygame.sprite.Group()
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updatable = pygame.sprite.Group()
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drawable = pygame.sprite.Group()
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shots = pygame.sprite.Group()
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Player.containers = (updatable, drawable)
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Asteroid.containers = (asteroids, updatable, drawable)
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AsteroidField.containers = (updatable)
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Shot.containers = (updatable, drawable, shots)
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player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
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AsteroidField()
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while True:
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log_state()
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@@ -20,8 +45,29 @@ def main():
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if event.type == pygame.QUIT:
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return
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for u in updatable:
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u.update(dt)
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for a in asteroids:
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if a.collides_with(player):
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log_event("player_hit")
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print("Game over!")
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sys.exit()
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for s in shots:
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if a.collides_with(s):
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log_event("asteroid_shot")
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s.kill()
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a.split()
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screen.fill("black")
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for d in drawable:
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d.draw(screen)
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pygame.display.flip()
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dt = clock.tick(60) / 1000
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,60 @@
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import pygame
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from circleshape import CircleShape
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from constants import (LINE_WIDTH, PLAYER_RADIUS, PLAYER_SHOOT_COOLDOWN_SECONDS, PLAYER_SHOOT_SPEED,
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PLAYER_SPEED, PLAYER_TURN_SPEED, SHOT_RADIUS)
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from shot import Shot
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class Player(CircleShape):
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def __init__(self, x, y) -> None:
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super().__init__(x, y, PLAYER_RADIUS)
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self.rotation = 0
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self.cooldown = 0
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def triangle(self) -> list[pygame.Vector2]:
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forward = pygame.Vector2(0, 1).rotate(self.rotation)
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right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
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a = self.position + forward * self.radius
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b = self.position - forward * self.radius - right
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c = self.position - forward * self.radius + right
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return [a, b, c]
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def draw(self, screen: pygame.Surface) -> None:
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pygame.draw.polygon(screen, "white", self.triangle(), LINE_WIDTH)
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def rotate(self, dt: float) -> None:
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self.rotation += PLAYER_TURN_SPEED * dt
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def update(self, dt: float) -> None:
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self.cooldown -= dt
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keys = pygame.key.get_pressed()
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if keys[pygame.K_a]:
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self.rotate(-dt)
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if keys[pygame.K_d]:
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self.rotate(dt)
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if keys[pygame.K_s]:
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self.move(dt)
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if keys[pygame.K_w]:
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self.move(-dt)
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if keys[pygame.K_SPACE]:
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self.shoot()
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def move(self, dt: float) -> None:
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unit_vector = pygame.Vector2(0, 1)
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rotated_vector = unit_vector.rotate(self.rotation)
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rotated_with_speed_vector = rotated_vector * PLAYER_SPEED * dt
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self.position += rotated_with_speed_vector
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def shoot(self):
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if self.cooldown > 0:
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return
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s = Shot(self.position.x, self.position.y, SHOT_RADIUS)
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s.velocity = pygame.Vector2(0, 1).rotate(self.rotation) * PLAYER_SHOOT_SPEED
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self.cooldown = PLAYER_SHOOT_COOLDOWN_SECONDS
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@@ -7,3 +7,7 @@ requires-python = ">=3.13"
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dependencies = [
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"pygame==2.6.1",
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]
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[tool.pyright]
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include = ["."]
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extraPaths = ["."]
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@@ -0,0 +1,14 @@
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import pygame
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from circleshape import CircleShape
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from constants import LINE_WIDTH
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class Shot(CircleShape):
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def __init__(self, x: float, y: float, radius: float) -> None:
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super().__init__(x, y, radius)
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def draw(self, screen: pygame.Surface) -> None:
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pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
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def update(self, dt: float) -> None:
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self.position += self.velocity * dt
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